You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Comments  (0 - 50 of 55)
Awesome_ninja
Awesome_ninja

damn, looks like HL seriousy =) ! Awesome details, even without fog and dynamic lightings! I hope this mod will make it in the top 10 for the next ModDB =),
Good luck on finishing the mod

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KarimIO
KarimIO

I think you mean HL2.

And awesome guys. Keep it up. Maybe you could add a little bit of garbage and bump up the terrain a bit. Good job, again!

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Foxtrop
Foxtrop

Actually HL2 doesnt have normal map in all their textures

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KarimIO
KarimIO

What do you mean? He said "looks like HL". Obviously, since it's the same game, only a mod of it. By hl2, I meant that HE meant that it was so good, it looks like HL2.

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LopperUK
LopperUK

wow when i first looked at this pic i thought it was hl2! :O awesome

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Danboe
Danboe

This does look damn sharp! I like your dedication.

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AmazingRedd
AmazingRedd

cool

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zerocreatorz
zerocreatorz

hahaha the wii-bot, i love that avatar.

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Radu_IceMan
Radu_IceMan

Reminds me of Pripyat for some reason.

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HEVIS
HEVIS

Damn nice looking, the intro seems to get better and better!

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Ashkandi
Ashkandi

Can you maek this cutscene to coop plsplx? I'll watch it with my friends. :P

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killerzombie123
killerzombie123

Looks awesome!

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AlekZanDer
AlekZanDer

Simply amazing.

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D3ads
D3ads

Looks nice but I prefer the original, the bump and specular need toning down a bit imho.

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Minuit Creator
Minuit

There isn't specular.

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D3ads
D3ads

Oh.. I guess it's just the dynamic light then, I'll shut up now D:

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m82sniper
m82sniper

Great job people. :D

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death5421
death5421

looks great guys. cant wait for this!

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RavenITA
RavenITA

Great job as always, although I prefer the original pic. That was somewhat scarier... dont know why. It just looked more creepy to me

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ruMpel Author
ruMpel

Well I personally like the blue fog better, because it shows that it's wet and cold. But when we switched to the Paranoia base, we saw that the Paranoia base didn't support fog.

So James tried to code a new fog, but it's currently too buggy at the moment.

Although, you should stay away from using too much fog, as it easily makes it look unrealistic. Like, I don't want it to look like Left 4 Dead 1.

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robofork
robofork

it looks really good, hopefully james can make the new fog look awesome.

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RavenITA
RavenITA

Well any Spirit of Half Life fog from 1.6 to 1.8 supports Steam. I implemented myself the 1.7 fog into the Paranoia renderer and its not hard at all. Just get rid of that ugly gl_studiomodel file, it ruins everything in my opinion. It also makes models look a bit unrealistic. May I suggest you to use elights and the regular StudioModelRenderer file? It could look a lot better. Just my opinion though

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Minuit Creator
Minuit

I really can't be bothered with the effort of trying all that stuff for such a debatably mild improvement.

Edit: Although I know about the fog, I did it for RE:CB B2.

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wonrz
wonrz

Are these some of the few the bump maps I made? I almost thought I forgot to send them to you.

And elights? Isn't it what allows the models to be illuminated with more than one light at once? Like for example, there's a green light behind, and a purple one in front of a model, and the model is "painted" with both colors from respective sides? Over HL's standard crappy lighting, that would be a huge improvement.

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Minuit Creator
Minuit

dlights, and they're already being used, look at the train's lights.

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wonrz
wonrz

I don't know the terminology, but I think we're talking about two different things. What I meant is what's covered in this tutorial: Am.half-lifecreations.com

Img190.imageshack.us

If you look at the example screenshot from Surface Tension, you'll notice that that the grenade is lighted with two different colored lights at the same time: red light from the canal the player is just leaving, and white light from the environment outside. With unedited HL, the model would be lighted globally, with either red or white color, no mixing. With these Elights, the models' lighting is more more fluid and consistent with the lighting of the map. The final effect should be similar to how models are lighted in Unreal1, it simply looks more natural.

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RavenITA
RavenITA

Yes, elights are great because you can illuminate models with multiple lights at once, four lights maximum allowed. The models look alot better trust me. And dlights? Isnt that entity on the train an env_dynlight? dlights in standard HL are just movable lights that affect the model globally, just like any other light. the env_dynlight from paranoia is another thing, it generates a projectile texture light from what I understood, so it also affects the world. With elights instead, you can illuminate your models in a more convincing way without affecting brushes

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Minuit Creator
Minuit

But we want the world to be affected too? Unless you mean making elights paired with normal HL lights. It's easy enough to do and something I've tried before, but there's a limit on how many elights you can use. And yes, those are env_dynlights that light both the world and the models. We've never really felt the need to change anything further with the lighting though.

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HounderKnight
HounderKnight

Looks brilliant and detailed :) and Raven, the original probably seemed "scarier" because it almost completely lacked artificial light.

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Neclipse
Neclipse

excellent use of lighting and custom textures

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Wakkaboom
Wakkaboom

god damn im loving this ****

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Xylemon
Xylemon

Looks great!

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RceCakes
RceCakes

Man, this is looking great. I have to agree that the fog adds to the atmosphere but, of course, gotta make the best of what you can do. Keep that train running. :)

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*CyberNinja*
*CyberNinja*

I love the lighting, and ground textures.

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Myloman
Myloman

Lovely.

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Dan911
Dan911

can u haz wash my shortz?

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Dremth
Dremth

You probably already know this, but just in case: the track texture is cut off on the left side, or it at least appears that way in the picture. Other than that, this is amazing work.

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ruMpel Author
ruMpel

What do you mean?

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ÐiamonÐ
ÐiamonÐ

It looks cut off because of the train cables. There's nothing wrong with it on a second glance.

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Dremth
Dremth

Oh yeah now I see. Nevermind then ;)

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EricFong
EricFong

I want to jump into the screen.:D

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robofork
robofork

you'll get hit by the train...
fine by me.

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EricFong
EricFong

I will just dodge that train then? :P

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Angerfist219
Angerfist219

Will we be able to skip the intro if we wanted to? Because I remember whenever I'd start a new game of AoM I'd always have to sit through that intro that's like 2 minutes long.

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ruMpel Author
ruMpel

Yeah, you will be able to skip cutscenes.

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Angerfist219
Angerfist219

K, sounds great.

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TheShadowCookie
TheShadowCookie

Besdies the awesome graphics, looking forward to the train sequence(s).

Judging by that trailer, you will be able to move around during a ride, Im excited to see what will jump out at you, or what ever might happen.

Last time I saw something like that was ages ago in Silent Hill 3, so its about time someone else did that again >)

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Snow_m@n
Snow_m@n

Brilliant

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ghostings
ghostings

OMG IT LUKS SO REEL, ADD MOAR BLOOM AND A BROWN OVERLAY AND IT WULD LUK LIKE A REEL-LIF PHOTO!

(your stupidity level is based upon whether you thought this was sincere or sarcasm)

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Aaagreen
Aaagreen

Why is there a generator in the middle of a traintrack hill? (The generator model by Simon Benge, btw)

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Minuit Creator
Minuit

Because it's a generic prop from an FPS Creator model pack. We have about 20 of these models in a separate folder waiting for replacement (we hired a man to do it a while back, but he disappeared). At the moment, it's not a priority, nor will it be until the mod is finished.

You can find a picture of the model here: Thegamecreators.com

And you can find a picture of the props model folder structure here:
Img163.imageshack.us

I have no idea who "Simon Benge" is by the way. Anything else you "want to know"?

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Description

How the intro scene currently looks. Now without fog + dynamic light from the train.

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ruMpel
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