You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Post comment Comments  (0 - 50 of 55)
Awesome_ninja
Awesome_ninja Mar 3 2010, 10:36am says:

damn, looks like HL seriousy =) ! Awesome details, even without fog and dynamic lightings! I hope this mod will make it in the top 10 for the next ModDB =),
Good luck on finishing the mod

+1 vote     reply to comment
KarimIO
KarimIO Mar 3 2010, 11:21am replied:

I think you mean HL2.

And awesome guys. Keep it up. Maybe you could add a little bit of garbage and bump up the terrain a bit. Good job, again!

+4 votes     reply to comment
Foxtrop
Foxtrop Mar 6 2010, 4:06pm replied:

Actually HL2 doesnt have normal map in all their textures

+1 vote     reply to comment
KarimIO
KarimIO Mar 14 2010, 4:03am replied:

What do you mean? He said "looks like HL". Obviously, since it's the same game, only a mod of it. By hl2, I meant that HE meant that it was so good, it looks like HL2.

+1 vote     reply to comment
l0p
l0p Mar 3 2010, 11:42am says:

wow when i first looked at this pic i thought it was hl2! :O awesome

0 votes     reply to comment
Danboe
Danboe Mar 3 2010, 11:49am says:

This does look damn sharp! I like your dedication.

+1 vote     reply to comment
AmazingRedd
AmazingRedd Mar 3 2010, 11:53am says:

cool

+1 vote     reply to comment
zerocreatorz
zerocreatorz Jun 11 2010, 6:38pm replied:

hahaha the wii-bot, i love that avatar.

+2 votes     reply to comment
Radu_IceMan
Radu_IceMan Mar 3 2010, 11:59am says:

Reminds me of Pripyat for some reason.

+2 votes     reply to comment
HEVIS
HEVIS Mar 3 2010, 12:09pm says:

Damn nice looking, the intro seems to get better and better!

+1 vote     reply to comment
Ashkandi
Ashkandi Mar 3 2010, 1:15pm says:

Can you maek this cutscene to coop plsplx? I'll watch it with my friends. :P

-1 votes     reply to comment
killerzombie123
killerzombie123 Mar 3 2010, 1:33pm says:

Looks awesome!

+1 vote     reply to comment
AlekZanDer
AlekZanDer Mar 3 2010, 1:36pm says:

Simply amazing.

+1 vote     reply to comment
D3ads
D3ads Mar 3 2010, 2:14pm says:

Looks nice but I prefer the original, the bump and specular need toning down a bit imho.

+2 votes     reply to comment
Minuit Creator
Minuit Mar 3 2010, 2:45pm replied:

There isn't specular.

+1 vote   reply to comment
D3ads
D3ads Mar 3 2010, 2:52pm replied:

Oh.. I guess it's just the dynamic light then, I'll shut up now D:

+1 vote     reply to comment
m82sniper
m82sniper Mar 3 2010, 2:22pm says:

Great job people. :D

+1 vote     reply to comment
death5421
death5421 Mar 3 2010, 2:39pm says:

looks great guys. cant wait for this!

+1 vote     reply to comment
RavenITA
RavenITA Mar 3 2010, 2:40pm says:

Great job as always, although I prefer the original pic. That was somewhat scarier... dont know why. It just looked more creepy to me

+1 vote     reply to comment
ruMpel Author
ruMpel Mar 3 2010, 3:10pm says:

Well I personally like the blue fog better, because it shows that it's wet and cold. But when we switched to the Paranoia base, we saw that the Paranoia base didn't support fog.

So James tried to code a new fog, but it's currently too buggy at the moment.

Although, you should stay away from using too much fog, as it easily makes it look unrealistic. Like, I don't want it to look like Left 4 Dead 1.

+1 vote   reply to comment
robofork
robofork Mar 3 2010, 3:40pm replied:

it looks really good, hopefully james can make the new fog look awesome.

+1 vote     reply to comment
RavenITA
RavenITA Mar 4 2010, 10:10am replied:

Well any Spirit of Half Life fog from 1.6 to 1.8 supports Steam. I implemented myself the 1.7 fog into the Paranoia renderer and its not hard at all. Just get rid of that ugly gl_studiomodel file, it ruins everything in my opinion. It also makes models look a bit unrealistic. May I suggest you to use elights and the regular StudioModelRenderer file? It could look a lot better. Just my opinion though

+1 vote     reply to comment
Minuit Creator
Minuit Mar 4 2010, 6:44pm replied:

I really can't be bothered with the effort of trying all that stuff for such a debatably mild improvement.

Edit: Although I know about the fog, I did it for RE:CB B2.

+1 vote   reply to comment
wonrz
wonrz Mar 6 2010, 5:09am replied:

Are these some of the few the bump maps I made? I almost thought I forgot to send them to you.

And elights? Isn't it what allows the models to be illuminated with more than one light at once? Like for example, there's a green light behind, and a purple one in front of a model, and the model is "painted" with both colors from respective sides? Over HL's standard crappy lighting, that would be a huge improvement.

+1 vote     reply to comment
Minuit Creator
Minuit Mar 6 2010, 3:42pm replied:

dlights, and they're already being used, look at the train's lights.

+1 vote   reply to comment
wonrz
wonrz Mar 7 2010, 8:08am replied:

I don't know the terminology, but I think we're talking about two different things. What I meant is what's covered in this tutorial: Am.half-lifecreations.com

Img190.imageshack.us

If you look at the example screenshot from Surface Tension, you'll notice that that the grenade is lighted with two different colored lights at the same time: red light from the canal the player is just leaving, and white light from the environment outside. With unedited HL, the model would be lighted globally, with either red or white color, no mixing. With these Elights, the models' lighting is more more fluid and consistent with the lighting of the map. The final effect should be similar to how models are lighted in Unreal1, it simply looks more natural.

+2 votes     reply to comment
RavenITA
RavenITA Mar 7 2010, 3:58pm replied:

Yes, elights are great because you can illuminate models with multiple lights at once, four lights maximum allowed. The models look alot better trust me. And dlights? Isnt that entity on the train an env_dynlight? dlights in standard HL are just movable lights that affect the model globally, just like any other light. the env_dynlight from paranoia is another thing, it generates a projectile texture light from what I understood, so it also affects the world. With elights instead, you can illuminate your models in a more convincing way without affecting brushes

+1 vote     reply to comment
Minuit Creator
Minuit Mar 8 2010, 8:46am replied:

But we want the world to be affected too? Unless you mean making elights paired with normal HL lights. It's easy enough to do and something I've tried before, but there's a limit on how many elights you can use. And yes, those are env_dynlights that light both the world and the models. We've never really felt the need to change anything further with the lighting though.

+1 vote   reply to comment
HounderKnight
HounderKnight Mar 3 2010, 7:52pm says:

Looks brilliant and detailed :) and Raven, the original probably seemed "scarier" because it almost completely lacked artificial light.

+1 vote     reply to comment
Neclipse
Neclipse Mar 3 2010, 8:53pm says:

excellent use of lighting and custom textures

+1 vote     reply to comment
Wakkaboom
Wakkaboom Mar 3 2010, 10:52pm says:

god damn im loving this ****

+1 vote     reply to comment
Xylemon
Xylemon Mar 3 2010, 11:28pm says:

Looks great!

+1 vote     reply to comment
RceCakes
RceCakes Mar 4 2010, 1:25am says:

Man, this is looking great. I have to agree that the fog adds to the atmosphere but, of course, gotta make the best of what you can do. Keep that train running. :)

+1 vote     reply to comment
*CyberNinja*
*CyberNinja* Mar 4 2010, 7:15am says:

I love the lighting, and ground textures.

+1 vote     reply to comment
Myloman
Myloman Mar 4 2010, 8:34am says:

Lovely.

+1 vote     reply to comment
Dan911
Dan911 Mar 4 2010, 4:26pm says:

can u haz wash my shortz?

0 votes     reply to comment
Dremth
Dremth Mar 4 2010, 6:34pm says:

You probably already know this, but just in case: the track texture is cut off on the left side, or it at least appears that way in the picture. Other than that, this is amazing work.

+1 vote     reply to comment
ruMpel Author
ruMpel Mar 4 2010, 6:54pm replied:

What do you mean?

+1 vote   reply to comment
ÐiamonÐ
ÐiamonÐ Mar 4 2010, 8:34pm replied:

It looks cut off because of the train cables. There's nothing wrong with it on a second glance.

+1 vote     reply to comment
Dremth
Dremth Mar 4 2010, 9:03pm replied:

Oh yeah now I see. Nevermind then ;)

+1 vote     reply to comment
EricFong
EricFong Mar 5 2010, 3:04am says:

I want to jump into the screen.:D

+1 vote     reply to comment
robofork
robofork Mar 6 2010, 8:24pm replied:

you'll get hit by the train...
fine by me.

+1 vote     reply to comment
EricFong
EricFong Mar 8 2010, 3:07am replied:

I will just dodge that train then? :P

+1 vote     reply to comment
Angerfist219
Angerfist219 Mar 7 2010, 12:14pm says:

Will we be able to skip the intro if we wanted to? Because I remember whenever I'd start a new game of AoM I'd always have to sit through that intro that's like 2 minutes long.

+1 vote     reply to comment
ruMpel Author
ruMpel Mar 7 2010, 12:49pm replied:

Yeah, you will be able to skip cutscenes.

+1 vote   reply to comment
Angerfist219
Angerfist219 Mar 8 2010, 5:12pm replied:

K, sounds great.

+1 vote     reply to comment
TheShadowCookie
TheShadowCookie Mar 12 2010, 9:17pm says:

Besdies the awesome graphics, looking forward to the train sequence(s).

Judging by that trailer, you will be able to move around during a ride, Im excited to see what will jump out at you, or what ever might happen.

Last time I saw something like that was ages ago in Silent Hill 3, so its about time someone else did that again >)

+1 vote     reply to comment
Snow_m@n
Snow_m@n Mar 14 2010, 3:02pm says:

Brilliant

+1 vote     reply to comment
ghostings
ghostings Apr 6 2010, 1:05pm says:

OMG IT LUKS SO REEL, ADD MOAR BLOOM AND A BROWN OVERLAY AND IT WULD LUK LIKE A REEL-LIF PHOTO!

(your stupidity level is based upon whether you thought this was sincere or sarcasm)

+1 vote     reply to comment
Aaagreen
Aaagreen Apr 13 2010, 8:34am says:

Why is there a generator in the middle of a traintrack hill? (The generator model by Simon Benge, btw)

+1 vote     reply to comment
Minuit Creator
Minuit Apr 17 2010, 11:17am replied:

Because it's a generic prop from an FPS Creator model pack. We have about 20 of these models in a separate folder waiting for replacement (we hired a man to do it a while back, but he disappeared). At the moment, it's not a priority, nor will it be until the mod is finished.

You can find a picture of the model here: Thegamecreators.com

And you can find a picture of the props model folder structure here:
Img163.imageshack.us

I have no idea who "Simon Benge" is by the way. Anything else you "want to know"?

+1 vote   reply to comment
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Description

How the intro scene currently looks. Now without fog + dynamic light from the train.

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Type
Entertainment
Date
Mar 3rd, 2010
By
ruMpel
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