Goldsource mapper since 1999. Source mapper since 2005. I did a bit of everything in those 10 years, but mapping is my best quality

Image RSS Feed Latest Screens
Cityhorror map Cityhorror map Cityhorror map
Blog RSS Feed Report abuse Latest Blog: My personal thoughts about GoldSource

1 comment by RavenITA on Jan 31st, 2011

Hello there. Well, I decided to write about Goldsource and my experience with it right after disocvering the existence of the ever growing community behind it. Why it is still being used, modifyed, loved and so damn fun to mess with after 13 years? I think I've got the answers.
Goldsource is one of the greatest engines out there IMHO. And I'm saying this after trying Source, which I personally consider a pile of vomit compared to its predecessor, and few others.
But why? Why would you say such things, you might ask? Well let me explain.

- Models are saved into one simple file, without 100 foldiers with textures, gloss maps, bump maps and so on. Just one file, conveniently placed into the "models" foldier;
- Coding for it is easy even for noobs. I'm not all that expert at C ++ but I understand most of its code and I can find shortcuts to solve my problems even if I dont know how to code more complex features. All that it takes is some logic and a basic knowledge of int, bool, float and C's basic rules;
- BSP compiling times are faster than ever if you have the right hardware. Nowadays most people will compile a very complex map in a matter of minutes;
- Easy, fast, enjoyable content creation. Texture packages, models, sounds, animations. All of them require time, but are very easy to implement and manage. And most importantly, even if you're a "one-man team" you can make it and still have fun!
- Lots of great open-sourced projects. Most of the graphical advance in Goldsource derives from paranoia, but thre are lots of other mods such as Spirit of Half Life that can bring new features into your project and make it up to date. Also, with our modern hardwares and the use of shaders, if you know how to implement stuff you can easily achieve high level results. Look at HLFX for example, or the latest attempt in HD graphics, Lost in Black Mesa, that uses parallax mapping and physics.
 - BSP levels can be easily ported to other 3D applications, such as 3D studio max or XSI, or even Cinema4D, to add extra levels of detail to the architecture and then export it to .mdl format. At first I couldnt believe it, but it is so easy that I'm almost embarrassed XD

So, this is why I prefer GoldSource to most of the engines out there. Its easy and can deliver a fun and rewardng experience to the developer. And it doesnt have all the bugs and issues that Source has.

Groups
Amnesia Modders

Amnesia Modders

Hobbies & Interests group with 316 members, open to all members

A group for Amnesia modders and players alike to promote works in progress, discuss editing techniques, and create new content for Amnesia: The Dark Descent...

Italian Group - La Taverna dei Modder

Italian Group - La Taverna dei Modder

Geographic group with 194 members, open to all members

An group for all Italian members of ModDB. Share your views here! Tutti i membri sono invitati a specificare la loro regione d'origine per avere un titolo...

WishWare

WishWare

Developer & Publisher with 3 members, invitation only

WishWare is a group specialized in survival horror, action horror and fantasy games. Founded by RavenITA and RetroXor, currently focuses on two projects...

Post comment Comments  (0 - 10 of 14)
wakar
wakar Jul 12 2011, 4:10am says:

Ciao Raven! Come stai?

+1 vote     reply to comment
RavenITA
RavenITA Jul 12 2011, 6:17am replied:

Ehilà! Bello trovare un altro italiano :) non male direi. Se avessi un modeller per farmi i personaggi del mio mod sarebbe meglio, ma d'altronde mi sa che se non li pago non vengono... nessuno sembra interessato

+1 vote     reply to comment
D3ads
D3ads Jan 4 2011, 7:55pm says:

Hey I just realised that you tracked The Forgotten mod when I was still working on it, damn I'm sorry that I had to stop working on that. I guess I had a lot going on back then (and still do to a degree) and the project just got too big to be actually realised to it's full potential! Thanks for the support though, hopefully you'll enjoy my new project!

+1 vote     reply to comment
RavenITA
RavenITA Jan 10 2011, 2:18pm replied:

Well I'm sorry too to hear that your project wasnt going to be released. Let me know when you're ready to add your mod's profile to ModDB, looking forward to it :)

+2 votes     reply to comment
Dr.Doozer
Dr.Doozer Dec 13 2010, 10:09pm says:

Also, you should probably remake DR.

+1 vote     reply to comment
RavenITA
RavenITA Dec 19 2010, 8:24pm replied:

Yes, I definitely should. Now that I have a lot more knowledge of the GoldSource engine and its code base, I could easily create it again, far better also :) as a side project maybe, or after The Whisper

+3 votes     reply to comment
Dr.Doozer
Dr.Doozer Feb 5 2011, 11:39pm replied:

After The Whisper.

+1 vote     reply to comment
RavenITA
RavenITA Oct 15 2010, 5:19pm replied:

Who? The guy from PlanetShift? Well I wouldnt call that bad attitude though, there are lots of noobs and such that show in-hammer shots and do \ show things without thinking much when modding. Its a common problem especially nowadays.

+2 votes     reply to comment
D3ads
D3ads Oct 17 2010, 12:24pm replied:

I was reffering more to him telling you "to go **** yourself" ! He deleted the pages now anyhow *shrug*

+1 vote     reply to comment
RavenITA
RavenITA Oct 17 2010, 1:03pm replied:

Oh, I see. Well I didnt read that page lol. I dont give a damn about what people say about me though, I'm just giving them advices, if they dont want to listen, its their problem. I have a real life thats too beautiful to spend hating people. If I ever catch him doing that again, I'll simply reply "you too" :) it wouldnt be the first time anyway

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Apr 19, 2014
Country
Italy Italy
Gender
Male
Member Watch
Track this member
Statistics
Activity Points
819
Rank
2,450 of 446,911
Watchers
3 members
Time Online
1 week
Comments
242
Site Visits
4,129
Profile Visitors
5,508 (1 today)
Contact
Private Message
Send Now
Email
Members Only
D3ads
D3ads friends since Sep 15, 2010
Sergiroth
Sergiroth friends since Jul 25, 2010
SysOp.
SysOp. friends since Jun 28, 2010
wakar
wakar friends since Jul 12, 2011
RetroXor
RetroXor friends since Nov 1, 2009
Dr.Doozer
Dr.Doozer friends since Jun 27, 2010
supra36
supra36 friends since Mar 11, 2011
Lockdown323
Lockdown323 friends since Oct 5, 2009
!iSikam_
!iSikam_ friends since Jun 20, 2009
Morshu
Morshu friends since Jun 22, 2010