You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Abandoned asylum
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TheShadowCookie Jun 6 2010, 7:12pm says:

I obviously refuse to go into these dark rooms. Im sure a nasty suprise is waiting behind every friggin corner.

Awesome stuff guys, love the darkness plus the gun-light. Textures so easy and yet so awesome. I am in love.

+9 votes     reply to comment
RustySpannerz Jun 6 2010, 7:19pm says:

I don't know if I'll be able to play this mod. D:

+5 votes     reply to comment
Rosend Jun 6 2010, 7:37pm says:

This is the kind of atmosphere that feels like there's something behind you.

+9 votes     reply to comment
ptc5010 Jun 6 2010, 9:12pm says:

It's awesome how I get a severe sense of foreboding not just because of the content of the picture, which screams atmosphere, but because of who made the mod.

+1 vote     reply to comment
Mr.John Jun 6 2010, 9:25pm says:

Sometimes, I wish I could contribute and PlayTest this mod...

+1 vote     reply to comment
ZANTA_CLAWS Jun 6 2010, 10:04pm says:

I'd love to playtest this mod. Only problems being it ussually takes me around a week to play through a normal horror mod, such as Afraid of Monsters:DC, and thats ussually my sad attempt at speedrunning the mod w/ god mode. At least thats how i did Afraid of Monsters.
But after i played it once, i knew what to expect (in general, not exactally), i knew the kind of aresonal/wep usage i should use, and now i can play Afraid of Monsters and actually take time to look at the detail of the mod.
AoM:DC was very good, this looks even better. if you somehow don't have enough playtesters, and your willing to let someone test the mod for...lets say...around 1 month, i could probably give you a detailed description of my pro's/cons.

-4 votes     reply to comment
Xylemon Jun 6 2010, 10:36pm buried:


How is this the GoldSrc engine?

-5 votes     reply to comment
Danboe Jun 7 2010, 9:36am replied:

Because it isn't, it's a technically improved version of GoldSrc.

+1 vote     reply to comment
ruMpel Author
ruMpel Jun 7 2010, 11:57am replied:

Not really. It's still technically the goldsrc engine. The engine itself is not modified, as you still need Half-Life in order to play it.

+1 vote   reply to comment
Danboe Jun 7 2010, 2:49pm replied:

I were under the impression you used the Paranoia version.

+1 vote     reply to comment
Minuit Creator
Minuit Jun 7 2010, 3:07pm replied:

We do, but it's not an engine modification.

(waiting for someone to mention opengl32.dll)

+1 vote   reply to comment
ruMpel Author
ruMpel Jun 7 2010, 3:09pm replied:

Hey ***. "I wish I had credits to answer this"-nerd?

+1 vote   reply to comment
Minuit Creator
Minuit Jun 7 2010, 8:43pm replied:

Haha, I actually am a "I wish I had credit to answer this" ***, I'll see you on MSN tomorrow mate. I also don't know where the **** the thing to charge my phone's power is either.

+1 vote   reply to comment
D3ads Jun 7 2010, 3:22pm replied:

i r hear dat it bans u, plz dnt put in mod :( :( :(

+2 votes     reply to comment
zerocreatorz Jun 12 2010, 7:43pm replied:

nah it was the opengl32.dll that punkbuster didnt like and tried saying you were a cheater if you tried playing half life AFTER installing Paranoia, even the guys over at paranoia said just move the opengl32 file somewhere else until you wanted to play it again, I dont know if this is gonna need it or if theyve made their own, Well guys do u or have made ure own???

PS. Minuit there ya go I mentioned it, lol

+1 vote     reply to comment
Danboe Jun 19 2010, 1:28pm replied:

Nah, seems like it's just gotten accepted by VAC, Punkbuster is unreleated to the matter.

+1 vote     reply to comment
Danboe Jun 7 2010, 4:12pm replied:

Alright, I were referring to that additional assets that wasn't originally included in HL are used.
I see how wrong it was phrased. >P

+1 vote     reply to comment
rex989 Jun 7 2010, 12:00am says:

and to think i was watching a movie about asylums....damn insanity cages...

+1 vote     reply to comment
iamtwin Jun 7 2010, 12:47am says:

wow this looks amazing really good you guys!!!!

+1 vote     reply to comment
LoneWolf6:16 Jun 7 2010, 12:58am says:

Beautiful work. I have a feeling this is going to scare me even more than AoM:DC, and that's not easy to do. It almost looks like there's a noise filter.

+1 vote     reply to comment
Minuit Creator
Minuit Jun 7 2010, 12:04pm replied:

That's right, there's a noise filter

+1 vote   reply to comment
Sporkeh Jun 8 2010, 9:02am replied:

Almost a noise filter.

+1 vote     reply to comment
robofork Jun 7 2010, 2:17am says:

At this part in the map I will probably just stand there for about 3 minutes, then quickly run down the hallway and turn around and hope nothing has followed me.

And does the flashlight have any sort of charge/batteries needed?

+3 votes     reply to comment
HEVIS Jun 7 2010, 3:57am replied:

Yeah would like to know that too, I got really lost on AOM:DC since the batteries runned out really fast on hard.

+1 vote     reply to comment
Sporkeh Jun 7 2010, 5:02am replied:


+2 votes     reply to comment
HounderKnight Jun 7 2010, 4:22am says:

Beautifully eerie. :)

+1 vote     reply to comment
AlekZanDer Jun 7 2010, 5:05am says:

Wait! Isn't that the abandoned hospital in ruMpel's home city?

0 votes     reply to comment
l0p Jun 7 2010, 11:59am says:


+1 vote     reply to comment
Angerfist219 Jun 7 2010, 12:40pm says:

Pistol looks sexy! And with a flashlight too!

+1 vote     reply to comment
Ashkandi Jun 7 2010, 4:03pm says:

And you just walking around at places like that for get some textures, raMpul? You are a fearless modder. :O

+2 votes     reply to comment
Harmondale2 Jun 7 2010, 7:03pm says:

I've actually been in a real one of these, was very peacefull I have to say :)

+1 vote     reply to comment
Xyphar Jun 8 2010, 11:49pm says:

You KNOW there's something going to spawn behind you when you walk ANYWHERE in this place. Also HNNNNNNG option to remove grain effect?

+1 vote     reply to comment
ruMpel Author
ruMpel Jun 9 2010, 1:52am replied:

There will be an option to turn if off.

+1 vote   reply to comment
Xyphar Jun 9 2010, 2:54am says:

Alright good, and great mapping as always by the way :)

+1 vote     reply to comment
[Ashkael] Jun 10 2010, 2:26am says:


+2 votes     reply to comment
LordXamot(Cavou) Jun 11 2010, 6:05pm says:

This almost looks like a screenshot taken straight from F.E.A.R.
The lighting, flashlight effect, gun animation, and even textures look just like F.E.A.R. 1.

+1 vote     reply to comment
bobsbarricades Jul 10 2010, 12:17pm replied:

except, imo, it looks WAY cooler than f.e.a.r.1. Less cartoony. I love the gritty feel.

+1 vote     reply to comment
Tzaechireon Jun 13 2010, 12:05pm says:

This kind of reminds me of that corridor in the last map of L4D's No Mercy campaign. Only L4D was a big zombie fragfest, but here I doubt a car headlight's going to help keep the shadows at bay.

+1 vote     reply to comment
Dan911 Aug 20 2010, 12:27am says:

This attention to detail..I cant wait too see what you could accomplish in a more modern engine :)

+1 vote     reply to comment
=Lich= Aug 21 2010, 11:09am says:

I will shoot all bullets when something move, so hey you could make rats and stuff who are not enemy but player will waste ammo :D

+1 vote     reply to comment
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A map I've been working on recently. It uses the textures I made in the videocast 3. If you can't remember, watch it again!

Also, check out the deployable tactical light we've made. You can combine it with the glock in the inventory, to attach it to your gun.

Map by ruMpel
Code by Minuit
Arms/weapons by Sporkeh

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Jun 6th, 2010
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