You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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TheShadowCookie
TheShadowCookie

I obviously refuse to go into these dark rooms. Im sure a nasty suprise is waiting behind every friggin corner.

Awesome stuff guys, love the darkness plus the gun-light. Textures so easy and yet so awesome. I am in love.

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RustySpannerz
RustySpannerz

I don't know if I'll be able to play this mod. D:

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Rosend
Rosend

This is the kind of atmosphere that feels like there's something behind you.

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ptc5010
ptc5010

It's awesome how I get a severe sense of foreboding not just because of the content of the picture, which screams atmosphere, but because of who made the mod.

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Mr.John
Mr.John

Sometimes, I wish I could contribute and PlayTest this mod...
Everytime...

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ZANTA_CLAWS
ZANTA_CLAWS

I'd love to playtest this mod. Only problems being it ussually takes me around a week to play through a normal horror mod, such as Afraid of Monsters:DC, and thats ussually my sad attempt at speedrunning the mod w/ god mode. At least thats how i did Afraid of Monsters.
But after i played it once, i knew what to expect (in general, not exactally), i knew the kind of aresonal/wep usage i should use, and now i can play Afraid of Monsters and actually take time to look at the detail of the mod.
AoM:DC was very good, this looks even better. if you somehow don't have enough playtesters, and your willing to let someone test the mod for...lets say...around 1 month, i could probably give you a detailed description of my pro's/cons.

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Xylemon
Xylemon

(buried)

How is this the GoldSrc engine?

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Danboe
Danboe

Because it isn't, it's a technically improved version of GoldSrc.

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ruMpel Author
ruMpel

Not really. It's still technically the goldsrc engine. The engine itself is not modified, as you still need Half-Life in order to play it.

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Danboe
Danboe

I were under the impression you used the Paranoia version.

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Minuit Creator
Minuit

We do, but it's not an engine modification.

(waiting for someone to mention opengl32.dll)

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D3ads
D3ads

i r hear dat it bans u, plz dnt put in mod :( :( :(

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zerocreatorz
zerocreatorz

nah it was the opengl32.dll that punkbuster didnt like and tried saying you were a cheater if you tried playing half life AFTER installing Paranoia, even the guys over at paranoia said just move the opengl32 file somewhere else until you wanted to play it again, I dont know if this is gonna need it or if theyve made their own, Well guys do u or have made ure own???

PS. Minuit there ya go I mentioned it, lol

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Danboe
Danboe

Nah, seems like it's just gotten accepted by VAC, Punkbuster is unreleated to the matter.

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Danboe
Danboe

Alright, I were referring to that additional assets that wasn't originally included in HL are used.
I see how wrong it was phrased. >P

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rex989
rex989

and to think i was watching a movie about asylums....damn insanity cages...

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iamtwin
iamtwin

wow this looks amazing really good you guys!!!!

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LoneWolf6:16
LoneWolf6:16

Beautiful work. I have a feeling this is going to scare me even more than AoM:DC, and that's not easy to do. It almost looks like there's a noise filter.

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Minuit Creator
Minuit

That's right, there's a noise filter

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Sporkeh
Sporkeh

Almost a noise filter.

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robofork
robofork

At this part in the map I will probably just stand there for about 3 minutes, then quickly run down the hallway and turn around and hope nothing has followed me.

And does the flashlight have any sort of charge/batteries needed?

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HEVIS
HEVIS

Yeah would like to know that too, I got really lost on AOM:DC since the batteries runned out really fast on hard.

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Sporkeh
Sporkeh

AFAIK no.

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HounderKnight
HounderKnight

Beautifully eerie. :)

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AlekZanDer
AlekZanDer

Wait! Isn't that the abandoned hospital in ruMpel's home city?

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LopperUK
LopperUK

Pwnage!

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Angerfist219
Angerfist219

Pistol looks sexy! And with a flashlight too!

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Ashkandi
Ashkandi

And you just walking around at places like that for get some textures, raMpul? You are a fearless modder. :O

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Harmondale2
Harmondale2

I've actually been in a real one of these, was very peacefull I have to say :)

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Xyphar
Xyphar

You KNOW there's something going to spawn behind you when you walk ANYWHERE in this place. Also HNNNNNNG option to remove grain effect?

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ruMpel Author
ruMpel

There will be an option to turn if off.

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Xyphar
Xyphar

Alright good, and great mapping as always by the way :)

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[Ashkael]
[Ashkael]

unbeliveable

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LordXamot(Cavou)
LordXamot(Cavou)

This almost looks like a screenshot taken straight from F.E.A.R.
The lighting, flashlight effect, gun animation, and even textures look just like F.E.A.R. 1.

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bobsbarricades
bobsbarricades

except, imo, it looks WAY cooler than f.e.a.r.1. Less cartoony. I love the gritty feel.

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Tzaechireon
Tzaechireon

This kind of reminds me of that corridor in the last map of L4D's No Mercy campaign. Only L4D was a big zombie fragfest, but here I doubt a car headlight's going to help keep the shadows at bay.

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Dan911
Dan911

This attention to detail..I cant wait too see what you could accomplish in a more modern engine :)

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=Lich=
=Lich=

I will shoot all bullets when something move, so hey you could make rats and stuff who are not enemy but player will waste ammo :D

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Description

A map I've been working on recently. It uses the textures I made in the videocast 3. If you can't remember, watch it again!

Also, check out the deployable tactical light we've made. You can combine it with the glock in the inventory, to attach it to your gun.
/ruMpel

Map by ruMpel
Code by Minuit
Arms/weapons by Sporkeh

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