You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Abandoned asylum
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
TheShadowCookie
TheShadowCookie Jun 6 2010 says:

I obviously refuse to go into these dark rooms. Im sure a nasty suprise is waiting behind every friggin corner.

Awesome stuff guys, love the darkness plus the gun-light. Textures so easy and yet so awesome. I am in love.

+9 votes     reply to comment
RustySpannerz
RustySpannerz Jun 6 2010 says:

I don't know if I'll be able to play this mod. D:

+5 votes     reply to comment
Rosend
Rosend Jun 6 2010 says:

This is the kind of atmosphere that feels like there's something behind you.

+9 votes     reply to comment
ptc5010
ptc5010 Jun 6 2010 says:

It's awesome how I get a severe sense of foreboding not just because of the content of the picture, which screams atmosphere, but because of who made the mod.

+1 vote     reply to comment
Mr.John
Mr.John Jun 6 2010 says:

Sometimes, I wish I could contribute and PlayTest this mod...
Everytime...

+1 vote     reply to comment
ZANTA_CLAWS
ZANTA_CLAWS Jun 6 2010 says:

I'd love to playtest this mod. Only problems being it ussually takes me around a week to play through a normal horror mod, such as Afraid of Monsters:DC, and thats ussually my sad attempt at speedrunning the mod w/ god mode. At least thats how i did Afraid of Monsters.
But after i played it once, i knew what to expect (in general, not exactally), i knew the kind of aresonal/wep usage i should use, and now i can play Afraid of Monsters and actually take time to look at the detail of the mod.
AoM:DC was very good, this looks even better. if you somehow don't have enough playtesters, and your willing to let someone test the mod for...lets say...around 1 month, i could probably give you a detailed description of my pro's/cons.

-4 votes     reply to comment
Xylemon
Xylemon Jun 6 2010 buried:

(buried)

How is this the GoldSrc engine?

-5 votes     reply to comment
Danboe
Danboe Jun 7 2010 replied:

Because it isn't, it's a technically improved version of GoldSrc.

+1 vote     reply to comment
ruMpel Author
ruMpel Jun 7 2010 replied:

Not really. It's still technically the goldsrc engine. The engine itself is not modified, as you still need Half-Life in order to play it.

+1 vote   reply to comment
Danboe
Danboe Jun 7 2010 replied:

I were under the impression you used the Paranoia version.

+1 vote     reply to comment
Minuit Creator
Minuit Jun 7 2010 replied:

We do, but it's not an engine modification.

(waiting for someone to mention opengl32.dll)

+1 vote   reply to comment
ruMpel Author
ruMpel Jun 7 2010 replied:

Hey ***. "I wish I had credits to answer this"-nerd?

+1 vote   reply to comment
Minuit Creator
Minuit Jun 7 2010 replied:

Haha, I actually am a "I wish I had credit to answer this" ***, I'll see you on MSN tomorrow mate. I also don't know where the **** the thing to charge my phone's power is either.

+1 vote   reply to comment
D3ads
D3ads Jun 7 2010 replied:

i r hear dat it bans u, plz dnt put in mod :( :( :(

+2 votes     reply to comment
zerocreatorz
zerocreatorz Jun 12 2010 replied:

nah it was the opengl32.dll that punkbuster didnt like and tried saying you were a cheater if you tried playing half life AFTER installing Paranoia, even the guys over at paranoia said just move the opengl32 file somewhere else until you wanted to play it again, I dont know if this is gonna need it or if theyve made their own, Well guys do u or have made ure own???

PS. Minuit there ya go I mentioned it, lol

+1 vote     reply to comment
Danboe
Danboe Jun 19 2010 replied:

Nah, seems like it's just gotten accepted by VAC, Punkbuster is unreleated to the matter.

+1 vote     reply to comment
Danboe
Danboe Jun 7 2010 replied:

Alright, I were referring to that additional assets that wasn't originally included in HL are used.
I see how wrong it was phrased. >P

+1 vote     reply to comment
rex989
rex989 Jun 7 2010 says:

and to think i was watching a movie about asylums....damn insanity cages...

+1 vote     reply to comment
iamtwin
iamtwin Jun 7 2010 says:

wow this looks amazing really good you guys!!!!

+1 vote     reply to comment
LoneWolf6:16
LoneWolf6:16 Jun 7 2010 says:

Beautiful work. I have a feeling this is going to scare me even more than AoM:DC, and that's not easy to do. It almost looks like there's a noise filter.

+1 vote     reply to comment
Minuit Creator
Minuit Jun 7 2010 replied:

That's right, there's a noise filter

+1 vote   reply to comment
Sporkeh
Sporkeh Jun 8 2010 replied:

Almost a noise filter.

+1 vote     reply to comment
robofork
robofork Jun 7 2010 says:

At this part in the map I will probably just stand there for about 3 minutes, then quickly run down the hallway and turn around and hope nothing has followed me.

And does the flashlight have any sort of charge/batteries needed?

+3 votes     reply to comment
HEVIS
HEVIS Jun 7 2010 replied:

Yeah would like to know that too, I got really lost on AOM:DC since the batteries runned out really fast on hard.

+1 vote     reply to comment
Sporkeh
Sporkeh Jun 7 2010 replied:

AFAIK no.

+2 votes     reply to comment
HounderKnight
HounderKnight Jun 7 2010 says:

Beautifully eerie. :)

+1 vote     reply to comment
AlekZanDer
AlekZanDer Jun 7 2010 says:

Wait! Isn't that the abandoned hospital in ruMpel's home city?

0 votes     reply to comment
LopperUK
LopperUK Jun 7 2010 says:

Pwnage!

+1 vote     reply to comment
Angerfist219
Angerfist219 Jun 7 2010 says:

Pistol looks sexy! And with a flashlight too!

+1 vote     reply to comment
Ashkandi
Ashkandi Jun 7 2010 says:

And you just walking around at places like that for get some textures, raMpul? You are a fearless modder. :O

+2 votes     reply to comment
Harmondale2
Harmondale2 Jun 7 2010 says:

I've actually been in a real one of these, was very peacefull I have to say :)

+1 vote     reply to comment
Xyphar
Xyphar Jun 8 2010 says:

You KNOW there's something going to spawn behind you when you walk ANYWHERE in this place. Also HNNNNNNG option to remove grain effect?

+1 vote     reply to comment
ruMpel Author
ruMpel Jun 9 2010 replied:

There will be an option to turn if off.

+1 vote   reply to comment
Xyphar
Xyphar Jun 9 2010 says:

Alright good, and great mapping as always by the way :)

+1 vote     reply to comment
[Ashkael]
[Ashkael] Jun 10 2010 says:

unbeliveable

+2 votes     reply to comment
LordXamot(Cavou)
LordXamot(Cavou) Jun 11 2010 says:

This almost looks like a screenshot taken straight from F.E.A.R.
The lighting, flashlight effect, gun animation, and even textures look just like F.E.A.R. 1.

+1 vote     reply to comment
bobsbarricades
bobsbarricades Jul 10 2010 replied:

except, imo, it looks WAY cooler than f.e.a.r.1. Less cartoony. I love the gritty feel.

+1 vote     reply to comment
Tzaechireon
Tzaechireon Jun 13 2010 says:

This kind of reminds me of that corridor in the last map of L4D's No Mercy campaign. Only L4D was a big zombie fragfest, but here I doubt a car headlight's going to help keep the shadows at bay.

+1 vote     reply to comment
Dan911
Dan911 Aug 20 2010 says:

This attention to detail..I cant wait too see what you could accomplish in a more modern engine :)

+1 vote     reply to comment
=Lich=
=Lich= Aug 21 2010 says:

I will shoot all bullets when something move, so hey you could make rats and stuff who are not enemy but player will waste ammo :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

A map I've been working on recently. It uses the textures I made in the videocast 3. If you can't remember, watch it again!

Also, check out the deployable tactical light we've made. You can combine it with the glock in the inventory, to attach it to your gun.
/ruMpel

Map by ruMpel
Code by Minuit
Arms/weapons by Sporkeh

Image Details
Date
Jun 6th, 2010
By
ruMpel
Size
1280×720
Options
URL
Embed
Embed Thumb
Share
Report Abuse
Report media
Add Media
Members only