Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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European Male Merc Captain character SWAT Lieutenant (Lowpoly wip)
Blog RSS Feed Report abuse Latest News: April 2014 Development News

0 comments by a2ny on Apr 6th, 2014

Dominating Studios
presents you...

Hey everyone,

time flies so quickly - our heads are down and despite the quietness we are busy working away internally. We have numerous things bubbling away simultaneously, whilst the developers are hard at work, to this extend we want to give you a little insider of what's going on:


+ added sounds to various actions, such as throwing weapons, picking up etc.
+ added new impact sounds to different material surfaces, including water
+ implemented a "player hit" sound, so the user gets feedback when his shots made contact
+ revamped the whole buy menu UI, more sharper and clearer
+ changed how the buymenu purchasing system works, allowing the player to upgrade "used" armour. As well as selling and buying new armour.
+ added a new "rescue hostage" zone and UI icon
+ added the AK47 in-game and is fully coded and animated
+ added a new version of our "death cam" that plays when you are killed - still WIP
 + updated our Player Replication Info system to store and save other details when the player leaves the server, as well as remembering their details when they change to spectator and return to game within the same map.
+ we implemented a custom map-loader image which is displayed on our welcome objective and in our map browser. This is localised to allow custom maps and images to be used by the community at ease.
+ new hackable actor created for our objective, that is now far more intuitive to allow level designers to select a staticmesh which the player must "look" at
+ made the "buy menu" have a disabled state when the player does not have enough funds

TOP-Proto took on a huge task to replicate our player movement, weapon firing and animations to Spectators, despite still being WIP it is suffice to say, he has achieved this brilliantly. 

+ spectators are now able to follow players and see their cursor, weapon animations, switching and effects
+ all player HUD elements such as ammo, clips and HUD icons are also replicated

We have still quite a bit to do to smoothen out the transitions and increase the update velocity. 
Replicating all of this actually revealed many underlying issues (de-syncing of hands/arms/weapon on client and servers that was never really noticeable before).


Alongside our code development, we continue to push further asset creation across the board, specifically for new characters as we want to introduce more variety and customisation down the line. Here is just some of the work on-going, which we are down right horny about!

European Merc MaleSculpted by Diego TeranTextured by Nakshatra “Naky" Solanki


+ fixed a bug where our player would get stuck in "walk" mode after dying
+ fixed an issue with the water volume
+ fixed an issue not being able to change player name/clan tag online whilst steam was running
+ fixed many spectator issues and errors arising from our camera class
+ fixed a bug where the bomb planting timer UI was stuck on screen when killled doing the objective
+ fixed a horrible bug that took ages to nail.. our hostages were out of sync on clients, depending on the player state and when you joined the round
+ fixed our whole objective ICON UI, so they now show up and hide away when you go in and out of the zones
+ fixed issue of the weapon icons not updating when spectating another player
+ fixed issue of our pause menu (ESC) getting stuck in an online game in some circumstances
+ decided we do not want players to view hostages in spectator mode and now "skip" them
+ fixed several issues with BOTS, such as not using correct skins depending on the team, not updating score/player count and also making them wait in the "buytime"
+ we altered and updated several steam calls/functions on UpdateAdvertisementForPlayerInfo to ensure the server browser has the right stats and details
+ bomb planting sounds are now played online to all clients properly
+ added failsafes to try and nail an issue with our "tooltip" text showing up during map change and on the main menu
+ fixed an issue with the player shadow remaining after they have escaped (ghost player)
+ fixed player blood pools (trails of blood left when hurt) not being spawned in the correct location and not showing up on all surfaces
+ flashlight fixed and is fully replicated online and smooth as a babies bum
+ wweaks to the spectator camera rotation made to try and smoothen out the movement
+ found that our player models were never bending up or down - now fixed
+ added several DEV commands to help us test at ease, such as GODlike, givehealth, givearmour, traceweapon, weaponstats UI etc

Please continue following us, we are very grateful for your long-withstanding support and you're waiting will be worthwhile!
Got talent? what to join our international team and help finish this game ?Come visit us at our home page and click APPLY to join

Your CPi Team


All the best
Your Critical Point Team

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Post comment Comments  (0 - 10 of 343)
jimmylee71 Jan 3 2014, 8:49am says:

Need a single-player,for this game.

+1 vote     reply to comment
šøñ_öɟ_ɭĩɓεřʈŷ Dec 15 2013, 8:00pm says:

Does this game have an option to play aginst bot ?

+2 votes     reply to comment
a2ny Dec 16 2013, 2:53am replied:

We do have simple bot support, but they are either GODLIKE or utter noobs. Suffice to say, I would not emphasis the fact we have BOT support, even though you can summon and play against them :-)

Single player is really not our emphasis.

+1 vote     reply to comment
SleepingHollow Dec 4 2013, 8:22pm says:

Hey guys I just had a quick question about the weapon mechanics. Is there going to be a long and short reload?

+1 vote     reply to comment
Guest Dec 5 2013, 4:01am replied:

we have 2 different reload times, one for when the weapon is totally empty and one when it is chambered. Now we are only talking about a second or two in total - but that minor variation will be the difference between dying or not..

So perhaps switching to the pistol is better in the heat of the moment

+1 vote     reply to comment
a2ny Dec 15 2013, 12:07pm replied:

this post was from me, forgot to login

+1 vote     reply to comment
a2ny Dec 4 2013, 4:53pm says:

We just got greenlit ! thanks to everyone for all of your support, without you this would not have been possible

+1 vote     reply to comment
a2ny Jul 8 2013, 2:29pm says:

check out our forums and facebook page for updates in between our bigger news items.

+1 vote     reply to comment
a2ny Jul 1 2013, 4:29pm says:

We are on greenlight!
come and vote for us if you would like to see us on steam.


+1 vote     reply to comment
LaGNeVeRFaiLs Jun 26 2013, 10:24am replied:

well i never thought of it as like CS because it has own uniqueness than other games just like the Male And Female Models and the weapons more likely uniq and the textures that is so soft maybe it has something to do with there Game Engine call
Unreal Engine and the engine it self is so very very beautiful more effects shinier lighting and soft textures but you need more updated system for your computer aswell i like the idea of the game men keep up the nice job

+1 vote     reply to comment
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Critical Point: Incursion
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Dominating Studios
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First Person Shooter

Latest tweets from @domstudios

@ed_wilson87 they need to be punished.. a point system or something, right now they are gods.. you can't complain without being punished

Apr 6 2014, 1:26pm

if you liked our last character, check out our forums to see him wearing headarmour #indiegamedev #unrealengine #UDK

Apr 6 2014, 9:43am

Dev update on #CPI go check it out on our official homepage - SEXY! #screenshotsaturday #indiegamedev #unrealengine

Apr 6 2014, 9:22am

@ed_wilson87 come on cambridge! hopefully they can nail it

Apr 6 2014, 9:18am

we've got it all covered.. from relaxing in bath with a beer, getting cosy by the fire or having a game of #pool #CPi

Mar 11 2014, 7:20am

@StuffAllTech sounds like our game will be right up your street then sir #whoopass #nothingtolose

Mar 11 2014, 7:19am

RT @indiegamemag: @domstudios wonderful! Thanks :)

Mar 11 2014, 7:18am

@ed_wilson87 this bath is quite tidy, but try to dodge the bullets in the meantime :D #CPI #indiegamedev #indiedev

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@EonRemiX @OpTic_Scumper @YouTube @TeamEnVyUs could be a good easter present for our game :-) unluck duck skin #cpi #indiedev

Feb 25 2014, 5:09pm

@CVG_News that's called #multitasking.. having a dump, talking and playing at the same time. #Progamer #cpi #indiedev

Feb 25 2014, 5:07pm

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Critical Point: Incursion
Critical Point: Incursion
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