Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Dominating Studios
presents you...

Dear all,

Yes, I am afraid to tell you that we found some anomalies in the cash flow and after further probing and -depth testing of our systems, it has become clear that CP:I has been laundering players money inventory in-game!

It was not quite clear and apparent what was going on, just a “feeling” of the money never really increasing or being correct – but we could not see why. Even on a good check over everything was okay, our system was deducting money when buying weapons and compensating the player when selling them. So what was the problem?

It took a further week to realise that this was only happening in certain states (player changing teams for example!) and our cash flow system was robbing just a small amount on each transaction. Yes, can you believe it – CP:I was laundering small amounts!
Anyhow, we can all now laugh about it when looking back, but in fact this was a pain in the butt and we wanted to highlight the joys of programming a game in such a complex environment with a variety of states and replications going on in the background.

We are still working away and are now taking the opportunity to improve/ refactor and optimise the buyzone completely.

That’s for the continued support and likes

All the best

Russian Mercenary & Dev Update - August 2014

Russian Mercenary & Dev Update - August 2014

1 year ago News 0 comments

Enjoying the blistering weather? This wont top up your tan but should certainly kick-start off your week! Happy Monday from all of us at CP:I

Results of First Alpha Testing Session

Results of First Alpha Testing Session

1 year ago News 0 comments

We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.

April 2014 Development News

April 2014 Development News

1 year ago News 0 comments

check out our latest feature updates and new characters coming soon!

February 2014 Development News

February 2014 Development News

1 year ago News 0 comments

We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...

Post comment Comments  (20 - 30 of 342)
NCC-1701 Feb 14 2013 says:

This project looks great, your weapons and environment models and textures are very impressive. Tracking.

Will you have useable iron sights on the weapons?

+2 votes     reply to comment
a2ny Creator
a2ny Feb 15 2013 replied:

Hello NCC-1701

Afraid not, in order to keep the game play moving quickly we decided against iron sights as people tend to stop and aim for accuracy.
Our weapon accuracies are not affected by movement which thus reinforces our “action arcade” style.

We will have a selection of weapons with scopes, such as the sniper rifles for instance.
Thanks for the positive feedback, enjoy the stay

+1 vote   reply to comment
NCC-1701 Feb 15 2013 replied:

oh... that is unfortunate.

It is strange that your description says you are going for skill vs luck, AIMING vs spraying, etc...

Anyway, I was hoping to find a game with very realistic infantry combat (no vehicles or rpgs or such, but with more realistic features like iron sights and whatnot). But I an tired of hectic, spray and pray games, so purhapse this one is not for me.

good luck with your game anyway.

+1 vote     reply to comment
a2ny Creator
a2ny Feb 16 2013 replied:

spray and play it isn't thats the point.
We are for "skill" and aimed towards a more competitive player base.

How? Our weapons are very accurate and are not affected by movement. That isnt realistic as such, but it means the opposite of "spray and play" since with CP:I if you have a good aim and quick reflexes you will be the one that wins, since its not based on a luck factor.

I hope I made that more clear.

+1 vote   reply to comment
NCC-1701 Feb 16 2013 replied:

Regardless of how you intend it to work, I have played enough first person shooeters over the years that I know any game that doesn't want you to stop and aim at your target is not realistic.

My guess is that you will accomplish your goal of a competative game, but only at the cost of any realism.

I have done a fair bit of shooting in real life with a wide variety of firearms, and I can tell you for a fact that your accuracy is severly crippled while moving. Realistically the best way to land a shot on your target is to stop and aim (exactly what you are trying to prevent).

Like I said, I was looking for a realistic game, not just a competative game.

+1 vote     reply to comment
a2ny Creator
a2ny Feb 18 2013 replied:

For us realism is everything in terms of visual style, real looking weapons, characters and rich modern environments.
Realism stops there, in terms of gameplay it is indeed a semi-realistic arcade like game.

That is the difference that sets us apart to games like CS: BF3 and so on.. where hip fire is not so easily achieved due to the high recoil and aim error settings. In CP:I we encourage movement and firing, there are no penalties for doing so.

If you want a realistic game I can recommend ARMA II – that’s a near real life experience.

+1 vote   reply to comment
saladfingers Jan 1 2013 says:

slow motion bullet time?

+2 votes     reply to comment
a2ny Creator
a2ny Jan 2 2013 replied:

no there will be no slow motion bullet time, let's leave that to Max Payne, they do it best :)

Although there were some talks of a "far future" plan to have some kind of last kill cam. No promises though

+4 votes   reply to comment
Alberto309 Nov 22 2012 says:

Vote guys! VOTE on Greenlight! Let this become GreenLIT!

Support the developers! Give a thumbs up!

+3 votes     reply to comment
GEx1 Oct 16 2012 says:

I'd like to wish you guys all the best on this. Good luck!

+4 votes     reply to comment
a2ny Creator
a2ny Oct 16 2012 says:

our pre-alpha gameplay trailer is now available on youtube


+3 votes   reply to comment
a2ny Creator
a2ny Sep 10 2012 says:

@ All, our very first gameplay movie just this second got approved, its now heading to the sound team for post-production. We are hoping for it to be done by Sunday 16th, thats an estimate so don't hold us too it

+2 votes   reply to comment
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Critical Point: Incursion
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Dominating Studios
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Critical Point: Incursion
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