Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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0 comments by a2ny on Jun 7th, 2014

Dominating Studios
presents you...

Hey loyal fans and followers,

Firstly, WOW! If you missed the exclusive screenshots on our facebook page, then here they are again for you. These were taken during our very first "closed alpha testing" session, which took place on Sunday 1st June.

We had an awesome turn out of 19 gamers (completely filling the server), everybody jumped on teamspeak, the air was electric as the players were downloading Critical Point: Incursion over steam. They were all eager to get in game and put their skills to the test.

We had an 8vs8 multiplayer game and it was A LOT OF FUN. We had thrilling knife fights, excellent nade skills on display, awesome sniping, intense close quarter combat with the shotguns inside the warehouse and great suppressive fire with the rifles. One of the more memorable highlights, was a player pulling out the HK121 (big ass m*ther f*cker) and mowing down the other team whilst laughing like a maniac over teamspeak!

This was our first ever alpha test session with external gamers from outside of the team. We had a few issues even before the test kicked off, which led to several people working 10 hours prior to ensure the test would go ahead as planned. This paid off, as we had only a few issues with no major game breaking ones. 

The alpha team found a few additional problems, with most of them already being resolved before writing this - with the rest still WIP.

During the alpha test, you could feel the tense moments on teamspeak, as people were trying to assert their authority in the match. There were gasps during the nail biting 1vs1 playoffs, with spectators starry eyed and glued to the screen, hoping their teammate would win the round.  This was combined with some epic bravery, as individuals fought single handily against 4 or 5 opponents showing outstanding levels of skill. This led to ROARS of excitement from the winning team.

It felt like a championship final at times.

Here is a screenshot of the final scores of the night.

See what happens if you camp, in a bin...

The overall feeling from the CP:I Dev team, in regards to the alpha test session, was extremely positive and motivating. It helped us to see that the game is definitely going in the right direction. The alpha team are thrilled with the progress and enjoyed their first experience of CP:I.

Keep sharing, keep liking and continue to see this game evolve. It will be worth your time!

All the best
Your Critical Point Team

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Post comment Comments  (20 - 30 of 346)
NCC-1701 Feb 14 2013, 2:04pm says:

This project looks great, your weapons and environment models and textures are very impressive. Tracking.

Will you have useable iron sights on the weapons?

+2 votes     reply to comment
a2ny Feb 15 2013, 2:52am replied:

Hello NCC-1701

Afraid not, in order to keep the game play moving quickly we decided against iron sights as people tend to stop and aim for accuracy.
Our weapon accuracies are not affected by movement which thus reinforces our “action arcade” style.

We will have a selection of weapons with scopes, such as the sniper rifles for instance.
Thanks for the positive feedback, enjoy the stay

+1 vote     reply to comment
saladfingers Jan 1 2013, 11:59pm says:

slow motion bullet time?

+2 votes     reply to comment
a2ny Jan 2 2013, 1:13pm replied:

no there will be no slow motion bullet time, let's leave that to Max Payne, they do it best :)

Although there were some talks of a "far future" plan to have some kind of last kill cam. No promises though

+4 votes     reply to comment
Alberto309 Nov 22 2012, 10:57am says:

Vote guys! VOTE on Greenlight! Let this become GreenLIT!

Support the developers! Give a thumbs up!

+3 votes     reply to comment
GEx1 Oct 16 2012, 11:22am says:

I'd like to wish you guys all the best on this. Good luck!

+4 votes     reply to comment
a2ny Oct 16 2012, 4:41am says:

our pre-alpha gameplay trailer is now available on youtube


+3 votes     reply to comment
a2ny Sep 10 2012, 11:53am says:

@ All, our very first gameplay movie just this second got approved, its now heading to the sound team for post-production. We are hoping for it to be done by Sunday 16th, thats an estimate so don't hold us too it

+2 votes     reply to comment
a2ny Jul 29 2012, 9:52am replied:

its arcade, its semi realistic. You might not like it, but its a fact. I mean, its everything other than realistic.

Go play COD, BF, CS.. they all too have the "unrealistic" damage factors. Its not instagib.

If you want 1 shot kills, go play ARMA.
If you want regenerating health go play Far Cry
If you want tactical gaming, go play SWAT, Ghost Recon.

Now if you want something different than those, come play CPi

+3 votes     reply to comment
delarobe Aug 20 2012, 4:55pm replied:

still 3+ shots in the head is just stupid
even some low caliber pistols can disable u when shot at the head

+1 vote     reply to comment
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Critical Point: Incursion
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