Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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0 comments by a2ny on Jun 7th, 2014

Dominating Studios
presents you...

Hey loyal fans and followers,

Firstly, WOW! If you missed the exclusive screenshots on our facebook page, then here they are again for you. These were taken during our very first "closed alpha testing" session, which took place on Sunday 1st June.

We had an awesome turn out of 19 gamers (completely filling the server), everybody jumped on teamspeak, the air was electric as the players were downloading Critical Point: Incursion over steam. They were all eager to get in game and put their skills to the test.

We had an 8vs8 multiplayer game and it was A LOT OF FUN. We had thrilling knife fights, excellent nade skills on display, awesome sniping, intense close quarter combat with the shotguns inside the warehouse and great suppressive fire with the rifles. One of the more memorable highlights, was a player pulling out the HK121 (big ass m*ther f*cker) and mowing down the other team whilst laughing like a maniac over teamspeak!

http://criticalpointgame.com/assets/images/misc/Groupshot_720.png

This was our first ever alpha test session with external gamers from outside of the team. We had a few issues even before the test kicked off, which led to several people working 10 hours prior to ensure the test would go ahead as planned. This paid off, as we had only a few issues with no major game breaking ones. 

The alpha team found a few additional problems, with most of them already being resolved before writing this - with the rest still WIP.

During the alpha test, you could feel the tense moments on teamspeak, as people were trying to assert their authority in the match. There were gasps during the nail biting 1vs1 playoffs, with spectators starry eyed and glued to the screen, hoping their teammate would win the round.  This was combined with some epic bravery, as individuals fought single handily against 4 or 5 opponents showing outstanding levels of skill. This led to ROARS of excitement from the winning team.

It felt like a championship final at times.

Here is a screenshot of the final scores of the night.

http://criticalpointgame.com/assets/images/misc/Scoreboardshot.png

See what happens if you camp, in a bin...

http://criticalpointgame.com/assets/images/misc/Dumpster_720.png

The overall feeling from the CP:I Dev team, in regards to the alpha test session, was extremely positive and motivating. It helped us to see that the game is definitely going in the right direction. The alpha team are thrilled with the progress and enjoyed their first experience of CP:I.

Keep sharing, keep liking and continue to see this game evolve. It will be worth your time!

All the best
Your Critical Point Team

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Post comment Comments  (70 - 80 of 346)
{SOTW}LoneWolf
{SOTW}LoneWolf Mar 20 2011, 3:33pm says:

Have I ever mentioned how much I love you guys? Because I really, truly do. Please bring my childhood back.

+2 votes     reply to comment
a2ny
a2ny Mar 21 2011, 6:19pm replied:

Within everyone of us is a child waiting to come out! :P

+1 vote     reply to comment
nuFF3
nuFF3 Mar 16 2011, 3:34pm says:

PLZ GIMME GIMME NOW!!!

+1 vote     reply to comment
Havoc89
Havoc89 Mar 16 2011, 12:56am says:

Looking good.

+1 vote     reply to comment
a2ny
a2ny Mar 15 2011, 10:58am says:

We dont aim on it becoming a clone of COD, we are basing the game of our beloved Tactical Ops: Assault on Terror which many of us on the team played for years, which was previously a mod for the UT99 engine before it was later picked up by Kamehan Studios and Atari.

The only simularities we plan on having are awesome looking models, weapons and levels. The game play will be more action and arcade like.

More still pics will be added to the moddb gallery shortly

+1 vote     reply to comment
lukaluka94
lukaluka94 Mar 15 2011, 11:55am replied:

I think you just have to delete comments who state that this looks like "COD". I Love Call of Duty games, but this is too much, being an FPS game doesn't mean any other should be it's clone... People who don't understand this, don't understand anything about video games, and I think they should simply leave this website.

+2 votes     reply to comment
a2ny
a2ny Mar 15 2011, 12:13pm replied:

When we used to play Tactical Ops for 10years or more, many people said it was a clone of CS, not forgetting both were released about the same time... just one went to the top shelves whilst the other stayed a mod for many years, before later published.. By which time, CS was years ahead.

So you can imagine all the CS clone comments people came out with during its peak time. We have broad shoulders to take criticism and comparisons. Until you play the game, I do urge people to withhold such comments, only then I feel is a point of view valid.

+1 vote     reply to comment
{SOTW}LoneWolf
{SOTW}LoneWolf Mar 20 2011, 3:35pm replied:

Probably the funniest arguments against Tac Ops I heard were "It's like CS except -drastic changes here-, rendering their entire half-thought argument invalid.

+1 vote     reply to comment
cinco
cinco Mar 15 2011, 2:50am says:

nice body armor and character proportion. one small request...just don't let this become a cod clone. thanks

+1 vote     reply to comment
a2ny
a2ny Mar 15 2011, 7:11am replied:

We have a plan to implement AI, but for now only our AI hostages since we are concentrating on core game functionality for multiplayer

+1 vote     reply to comment
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Critical Point: Incursion
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Dominating Studios
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