Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Dominating Studios
presents you...

Dear all,

Yes, I am afraid to tell you that we found some anomalies in the cash flow and after further probing and -depth testing of our systems, it has become clear that CP:I has been laundering players money inventory in-game!

It was not quite clear and apparent what was going on, just a “feeling” of the money never really increasing or being correct – but we could not see why. Even on a good check over everything was okay, our system was deducting money when buying weapons and compensating the player when selling them. So what was the problem?

It took a further week to realise that this was only happening in certain states (player changing teams for example!) and our cash flow system was robbing just a small amount on each transaction. Yes, can you believe it – CP:I was laundering small amounts!
Anyhow, we can all now laugh about it when looking back, but in fact this was a pain in the butt and we wanted to highlight the joys of programming a game in such a complex environment with a variety of states and replications going on in the background.

We are still working away and are now taking the opportunity to improve/ refactor and optimise the buyzone completely.

That’s for the continued support and likes

All the best


Russian Mercenary & Dev Update - August 2014

Russian Mercenary & Dev Update - August 2014

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Enjoying the blistering weather? This wont top up your tan but should certainly kick-start off your week! Happy Monday from all of us at CP:I

Results of First Alpha Testing Session

Results of First Alpha Testing Session

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We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.

April 2014 Development News

April 2014 Development News

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check out our latest feature updates and new characters coming soon!

February 2014 Development News

February 2014 Development News

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We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...

Post comment Comments  (70 - 80 of 344)
crazyjake56
crazyjake56

UDK again. I really need a new pc.

Reply Good karma Bad karma+3 votes
a2ny Creator
a2ny

latest news posted at www.Tactical-Assault.com It will take some time before it is shown here on moddb.

aRny

Reply Good karma+1 vote
thewonderboy
thewonderboy

what do my ears hear :D ?

Quote:
We have a plan to implement AI, but for now only
our AI hostages since we are concentrating on core
game functionality for multiplayer


Bot is a buy, in this case, me as a lifetime fan.

I cant resist bots, they are so awsum to play with and practice (and have a lan party)

I hope the AI is nothing that interferes aimbot with rollerblades ?

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a2ny Creator
a2ny

Im not exactly sure what you mean, however to clarify .. we want BOT AI for lan, offline modes too, but this is not a priority for us to achieve in our very first beta. This is something that MAY come later, but who knows.. it could come sooner if someone with the right skills apply to assist and work on this

Reply Good karma+4 votes
{SOTW}LoneWolf
{SOTW}LoneWolf

Have I ever mentioned how much I love you guys? Because I really, truly do. Please bring my childhood back.

Reply Good karma Bad karma+2 votes
a2ny Creator
a2ny

Within everyone of us is a child waiting to come out! :P

Reply Good karma+1 vote
nuFF3
nuFF3

PLZ GIMME GIMME NOW!!!

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Havoc89
Havoc89

Looking good.

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a2ny Creator
a2ny

We dont aim on it becoming a clone of COD, we are basing the game of our beloved Tactical Ops: Assault on Terror which many of us on the team played for years, which was previously a mod for the UT99 engine before it was later picked up by Kamehan Studios and Atari.

The only simularities we plan on having are awesome looking models, weapons and levels. The game play will be more action and arcade like.

More still pics will be added to the moddb gallery shortly

Reply Good karma+1 vote
lukaluka94
lukaluka94

I think you just have to delete comments who state that this looks like "COD". I Love Call of Duty games, but this is too much, being an FPS game doesn't mean any other should be it's clone... People who don't understand this, don't understand anything about video games, and I think they should simply leave this website.

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a2ny Creator
a2ny

When we used to play Tactical Ops for 10years or more, many people said it was a clone of CS, not forgetting both were released about the same time... just one went to the top shelves whilst the other stayed a mod for many years, before later published.. By which time, CS was years ahead.

So you can imagine all the CS clone comments people came out with during its peak time. We have broad shoulders to take criticism and comparisons. Until you play the game, I do urge people to withhold such comments, only then I feel is a point of view valid.

Reply Good karma+1 vote
{SOTW}LoneWolf
{SOTW}LoneWolf

Probably the funniest arguments against Tac Ops I heard were "It's like CS except -drastic changes here-, rendering their entire half-thought argument invalid.

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Critical Point: Incursion
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