Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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0 comments by a2ny on Jun 7th, 2014

Dominating Studios
presents you...

Hey loyal fans and followers,

Firstly, WOW! If you missed the exclusive screenshots on our facebook page, then here they are again for you. These were taken during our very first "closed alpha testing" session, which took place on Sunday 1st June.

We had an awesome turn out of 19 gamers (completely filling the server), everybody jumped on teamspeak, the air was electric as the players were downloading Critical Point: Incursion over steam. They were all eager to get in game and put their skills to the test.

We had an 8vs8 multiplayer game and it was A LOT OF FUN. We had thrilling knife fights, excellent nade skills on display, awesome sniping, intense close quarter combat with the shotguns inside the warehouse and great suppressive fire with the rifles. One of the more memorable highlights, was a player pulling out the HK121 (big ass m*ther f*cker) and mowing down the other team whilst laughing like a maniac over teamspeak!

This was our first ever alpha test session with external gamers from outside of the team. We had a few issues even before the test kicked off, which led to several people working 10 hours prior to ensure the test would go ahead as planned. This paid off, as we had only a few issues with no major game breaking ones. 

The alpha team found a few additional problems, with most of them already being resolved before writing this - with the rest still WIP.

During the alpha test, you could feel the tense moments on teamspeak, as people were trying to assert their authority in the match. There were gasps during the nail biting 1vs1 playoffs, with spectators starry eyed and glued to the screen, hoping their teammate would win the round.  This was combined with some epic bravery, as individuals fought single handily against 4 or 5 opponents showing outstanding levels of skill. This led to ROARS of excitement from the winning team.

It felt like a championship final at times.

Here is a screenshot of the final scores of the night.

See what happens if you camp, in a bin...

The overall feeling from the CP:I Dev team, in regards to the alpha test session, was extremely positive and motivating. It helped us to see that the game is definitely going in the right direction. The alpha team are thrilled with the progress and enjoyed their first experience of CP:I.

Keep sharing, keep liking and continue to see this game evolve. It will be worth your time!

All the best
Your Critical Point Team

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Post comment Comments  (30 - 40 of 346)
adfjkndjklnhdfs Jul 28 2012, 8:17pm says:

Just read about the 3 - 5 shots in the head to kill... This is not, Semi Realistic, this is just BS! Please, come here, let me shoot you in the head twice, lets see if you live.

+1 vote     reply to comment
a2ny Jul 2 2012, 8:13am says:

by the way all, stay tuned on facebook as we often put extra previews, pics and other "unofficial" stuff over on there.. such as our Mozzberg 590 animations

+2 votes     reply to comment
h4wk99 Jun 24 2012, 8:53am says:

do you guys know roughly the system req.? Will i be fine with a old 8800gt, quad core @ 2.33 Ghz and 4gb ram?

+2 votes     reply to comment
a2ny Jul 2 2012, 3:07am replied:


I have a 9800 GTX, 4GB RAM and a QUAD CORE and it runs smoothly, so I imagine it will for you too :) - aRny

+3 votes     reply to comment
Man-at-Arms{ZS-HR} Jun 9 2012, 5:00am says:

Will this game be Free2Play? And any idea when it will be released?
Sorry if Im repeating the questions someone already asked...

+2 votes     reply to comment
a2ny Jul 2 2012, 3:09am replied:

Hello and welcome.

Our intentions have always been free to play, however we are toying with the idea to go through STEAM to really publish our game and give it the most chance, this could mean a small one off cost say 10-15 euros may be applicable.

This is not yet confirmed.

+2 votes     reply to comment
adfjkndjklnhdfs Jul 3 2012, 4:18am replied:

why? they got free to play games on there.

+2 votes     reply to comment
a2ny Jul 3 2012, 11:38am replied:

Because Free to play mostly all involve micro payments of some kind, which still act as a sale, which steam and UDK would want a % of.

Even when F2P games are free for end users, they also have premium content, downloadable content etc.. as to how the company make their money.

This is not our gameplay, we have no such ingame methods nor do we want to.

+3 votes     reply to comment
Drag00n Aug 25 2012, 5:53pm replied:

I like that as an Indie developer, you guys are sticking to just selling the game for one time up front pricing, instead of the F2P micro-transaction method.

I'm no gun expert, but the scope on the KAR SR25 looks abit off somehow. Like it's too flat, in regards to the red lens.

+1 vote     reply to comment
a2ny May 26 2012, 4:34am says:

Hi everyone!

We have more code, weapon and animation updates over at Critical Point

It may take a day or two before it shows up here, so get a sneak peak on our official forums.

+2 votes     reply to comment
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Critical Point: Incursion
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