Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Dominating Studios
presents you...

Dear all,

Yes, I am afraid to tell you that we found some anomalies in the cash flow and after further probing and -depth testing of our systems, it has become clear that CP:I has been laundering players money inventory in-game!

It was not quite clear and apparent what was going on, just a “feeling” of the money never really increasing or being correct – but we could not see why. Even on a good check over everything was okay, our system was deducting money when buying weapons and compensating the player when selling them. So what was the problem?

It took a further week to realise that this was only happening in certain states (player changing teams for example!) and our cash flow system was robbing just a small amount on each transaction. Yes, can you believe it – CP:I was laundering small amounts!
Anyhow, we can all now laugh about it when looking back, but in fact this was a pain in the butt and we wanted to highlight the joys of programming a game in such a complex environment with a variety of states and replications going on in the background.

We are still working away and are now taking the opportunity to improve/ refactor and optimise the buyzone completely.

That’s for the continued support and likes

All the best


Russian Mercenary & Dev Update - August 2014

Russian Mercenary & Dev Update - August 2014

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Enjoying the blistering weather? This wont top up your tan but should certainly kick-start off your week! Happy Monday from all of us at CP:I

Results of First Alpha Testing Session

Results of First Alpha Testing Session

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We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.

April 2014 Development News

April 2014 Development News

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check out our latest feature updates and new characters coming soon!

February 2014 Development News

February 2014 Development News

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We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...

Post comment Comments  (40 - 50 of 344)
Man-at-Arms{ZS-HR}
Man-at-Arms{ZS-HR}

Will this game be Free2Play? And any idea when it will be released?
Sorry if Im repeating the questions someone already asked...

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a2ny Creator
a2ny

Hello and welcome.

Our intentions have always been free to play, however we are toying with the idea to go through STEAM to really publish our game and give it the most chance, this could mean a small one off cost say 10-15 euros may be applicable.

This is not yet confirmed.

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adfjkndjklnhdfs
adfjkndjklnhdfs

why? they got free to play games on there.

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a2ny Creator
a2ny

Because Free to play mostly all involve micro payments of some kind, which still act as a sale, which steam and UDK would want a % of.

Even when F2P games are free for end users, they also have premium content, downloadable content etc.. as to how the company make their money.

This is not our gameplay, we have no such ingame methods nor do we want to.

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Drag00n
Drag00n

I like that as an Indie developer, you guys are sticking to just selling the game for one time up front pricing, instead of the F2P micro-transaction method.

I'm no gun expert, but the scope on the KAR SR25 looks abit off somehow. Like it's too flat, in regards to the red lens.

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a2ny Creator
a2ny

Hi everyone!

We have more code, weapon and animation updates over at Critical Point www.criticalpointgame.com

It may take a day or two before it shows up here, so get a sneak peak on our official forums.

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a2ny Creator
a2ny

So the community gave us feedback to our "ingame screenshots", mentioning for one that the LENS Flaps on the Sniper (M700) where too big and distracting.

Well, we have removed them totally!

Secondly, the white "tape" on top of the Remington 870p shotgun was described as nonsense and no one would do this, especially not white! - this is now been changed to black.

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a2ny Creator
a2ny

Latest media release with an inside view on our CODE progress can be found at www.criticalpointgame.com

It may take 1-2 days for the news to be published on Moddb. Stay tuned though :-)

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cinco
cinco

"semi-realistic, arcade-like"

lol, oxymoron alert.

anyone who can't handle plain tactical, realistic shooters and requires "fast paced" add action is a moron.

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a2ny Creator
a2ny

no one wants 1 shot kills right? thats boring. There are enough reallife simulators out there.

So if it isnt 1 kill, i guess thats semi-realistic right?

We are fast faced because we have no walking, its constant running, you have no hit penalty if shot to slow you down, and there is no crawling or prone. So id say that is fast paced.

Reply Good karma+3 votes
a2ny Creator
a2ny

Dear Fans,

Due to a restructure of our team and change of brand we are no longer known as Tactical Assault. Dominating Studios is thrilled to present you Critical Point: Incursion.

This moddb page will remain the same, as you can see the link has changed (direct URL).

You can visit our new project homesite over at www.criticalpointgame.com
For all the latest updates regards to our Studio development, twitter and facebook check us out over at www.dominatingstudios.com

The old tactical-assault domain and brand will be kept alive and managed by Stud in a frozen state, so all links to peoples portfolio work is unaffected and the forum posts are untouched as a constant mark of our historical past.

We thank you for your understanding and continuous support.

Best regards

Your Critical Point Team

Reply Good karma+3 votes
a2ny Creator
a2ny

So folks, November 2011 media release is now live!

We hope you enjoy it and we look forward to your feedback and general comments. come join us over on our forums for more discussions too www.tactical-assault.com

Regards
Matt "aRny" Murdoch

Reply Good karma+2 votes
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Critical Point: Incursion
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