Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Dominating Studios
presents you...

Dear all,

Yes, I am afraid to tell you that we found some anomalies in the cash flow and after further probing and -depth testing of our systems, it has become clear that CP:I has been laundering players money inventory in-game!

It was not quite clear and apparent what was going on, just a “feeling” of the money never really increasing or being correct – but we could not see why. Even on a good check over everything was okay, our system was deducting money when buying weapons and compensating the player when selling them. So what was the problem?

It took a further week to realise that this was only happening in certain states (player changing teams for example!) and our cash flow system was robbing just a small amount on each transaction. Yes, can you believe it – CP:I was laundering small amounts!
Anyhow, we can all now laugh about it when looking back, but in fact this was a pain in the butt and we wanted to highlight the joys of programming a game in such a complex environment with a variety of states and replications going on in the background.

We are still working away and are now taking the opportunity to improve/ refactor and optimise the buyzone completely.

That’s for the continued support and likes

All the best

Russian Mercenary & Dev Update - August 2014

Russian Mercenary & Dev Update - August 2014

1 year ago News 0 comments

Enjoying the blistering weather? This wont top up your tan but should certainly kick-start off your week! Happy Monday from all of us at CP:I

Results of First Alpha Testing Session

Results of First Alpha Testing Session

1 year ago News 0 comments

We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.

April 2014 Development News

April 2014 Development News

1 year ago News 0 comments

check out our latest feature updates and new characters coming soon!

February 2014 Development News

February 2014 Development News

1 year ago News 0 comments

We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...

Post comment Comments  (40 - 50 of 342)
Man-at-Arms{ZS-HR} Jun 9 2012 says:

Will this game be Free2Play? And any idea when it will be released?
Sorry if Im repeating the questions someone already asked...

+2 votes     reply to comment
a2ny Creator
a2ny Jul 2 2012 replied:

Hello and welcome.

Our intentions have always been free to play, however we are toying with the idea to go through STEAM to really publish our game and give it the most chance, this could mean a small one off cost say 10-15 euros may be applicable.

This is not yet confirmed.

+2 votes   reply to comment
adfjkndjklnhdfs Jul 3 2012 replied:

why? they got free to play games on there.

+2 votes     reply to comment
a2ny Creator
a2ny Jul 3 2012 replied:

Because Free to play mostly all involve micro payments of some kind, which still act as a sale, which steam and UDK would want a % of.

Even when F2P games are free for end users, they also have premium content, downloadable content etc.. as to how the company make their money.

This is not our gameplay, we have no such ingame methods nor do we want to.

+3 votes   reply to comment
Drag00n Aug 25 2012 replied:

I like that as an Indie developer, you guys are sticking to just selling the game for one time up front pricing, instead of the F2P micro-transaction method.

I'm no gun expert, but the scope on the KAR SR25 looks abit off somehow. Like it's too flat, in regards to the red lens.

+1 vote     reply to comment
a2ny Creator
a2ny May 26 2012 says:

Hi everyone!

We have more code, weapon and animation updates over at Critical Point

It may take a day or two before it shows up here, so get a sneak peak on our official forums.

+2 votes   reply to comment
a2ny Creator
a2ny Apr 19 2012 says:

So the community gave us feedback to our "ingame screenshots", mentioning for one that the LENS Flaps on the Sniper (M700) where too big and distracting.

Well, we have removed them totally!

Secondly, the white "tape" on top of the Remington 870p shotgun was described as nonsense and no one would do this, especially not white! - this is now been changed to black.

+2 votes   reply to comment
a2ny Creator
a2ny Apr 10 2012 says:

Latest media release with an inside view on our CODE progress can be found at

It may take 1-2 days for the news to be published on Moddb. Stay tuned though :-)

+2 votes   reply to comment
cinco Mar 9 2012 says:

"semi-realistic, arcade-like"

lol, oxymoron alert.

anyone who can't handle plain tactical, realistic shooters and requires "fast paced" add action is a moron.

0 votes     reply to comment
a2ny Creator
a2ny Mar 11 2012 replied:

no one wants 1 shot kills right? thats boring. There are enough reallife simulators out there.

So if it isnt 1 kill, i guess thats semi-realistic right?

We are fast faced because we have no walking, its constant running, you have no hit penalty if shot to slow you down, and there is no crawling or prone. So id say that is fast paced.

+3 votes   reply to comment
a2ny Creator
a2ny Mar 8 2012 says:

Dear Fans,

Due to a restructure of our team and change of brand we are no longer known as Tactical Assault. Dominating Studios is thrilled to present you Critical Point: Incursion.

This moddb page will remain the same, as you can see the link has changed (direct URL).

You can visit our new project homesite over at
For all the latest updates regards to our Studio development, twitter and facebook check us out over at

The old tactical-assault domain and brand will be kept alive and managed by Stud in a frozen state, so all links to peoples portfolio work is unaffected and the forum posts are untouched as a constant mark of our historical past.

We thank you for your understanding and continuous support.

Best regards

Your Critical Point Team

+3 votes   reply to comment
a2ny Creator
a2ny Nov 21 2011 says:

So folks, November 2011 media release is now live!

We hope you enjoy it and we look forward to your feedback and general comments. come join us over on our forums for more discussions too

Matt "aRny" Murdoch

+2 votes   reply to comment
thewonderboy Nov 1 2011 says:

I was wondering are you adding any respawn based modes at some point after beta release (or release in general)

I mean, round based modes are very exciting (like bomb) but after hour or two its getting stale, some days they arent even apealing, while in next day they are.

TDM, CTF ? Something ?

+4 votes     reply to comment
|KILroy| Dec 4 2011 replied:

I agree with this, but glad to know it's at least being discussed. Seeing some awesome progress here.

+2 votes     reply to comment
a2ny Creator
a2ny Nov 10 2011 replied:

They will be certainly considered, it wont make the first few releases but its been internally discussed aswell as other modes to keep fresh ideas coming in and people interested.


+2 votes   reply to comment
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Critical Point: Incursion
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Dominating Studios
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Critical Point: Incursion
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1 year ago
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