Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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0 comments by a2ny on Nov 20th, 2014

Dominating Studios
presents you...

Dear all,

Yes, I am afraid to tell you that we found some anomalies in the cash flow and after further probing and -depth testing of our systems, it has become clear that CP:I has been laundering players money inventory in-game!

It was not quite clear and apparent what was going on, just a “feeling” of the money never really increasing or being correct – but we could not see why. Even on a good check over everything was okay, our system was deducting money when buying weapons and compensating the player when selling them. So what was the problem?

It took a further week to realise that this was only happening in certain states (player changing teams for example!) and our cash flow system was robbing just a small amount on each transaction. Yes, can you believe it – CP:I was laundering small amounts!
Anyhow, we can all now laugh about it when looking back, but in fact this was a pain in the butt and we wanted to highlight the joys of programming a game in such a complex environment with a variety of states and replications going on in the background.

We are still working away and are now taking the opportunity to improve/ refactor and optimise the buyzone completely.

That’s for the continued support and likes

All the best

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Post comment Comments  (10 - 20 of 342)
SleepingHollow Dec 4 2013 says:

Hey guys I just had a quick question about the weapon mechanics. Is there going to be a long and short reload?

+1 vote     reply to comment
Guest Dec 5 2013 replied:

we have 2 different reload times, one for when the weapon is totally empty and one when it is chambered. Now we are only talking about a second or two in total - but that minor variation will be the difference between dying or not..

So perhaps switching to the pistol is better in the heat of the moment

+1 vote     reply to comment
a2ny Creator
a2ny Dec 15 2013 replied:

this post was from me, forgot to login

+1 vote   reply to comment
a2ny Creator
a2ny Dec 4 2013 says:

We just got greenlit ! thanks to everyone for all of your support, without you this would not have been possible

+1 vote   reply to comment
a2ny Creator
a2ny Jul 8 2013 says:

check out our forums and facebook page for updates in between our bigger news items.

+1 vote   reply to comment
a2ny Creator
a2ny Jul 1 2013 says:

We are on greenlight!
come and vote for us if you would like to see us on steam.


+1 vote   reply to comment
mainardy Feb 15 2013 says:

Nice game! but it's a "copy" of CS but in general is good, i love the maps but the game need a bit more of inovation. BTW I'm Tracking ;D

+3 votes     reply to comment
LaGNeVeRFaiLs Jun 26 2013 replied:

well i never thought of it as like CS because it has own uniqueness than other games just like the Male And Female Models and the weapons more likely uniq and the textures that is so soft maybe it has something to do with there Game Engine call
Unreal Engine and the engine it self is so very very beautiful more effects shinier lighting and soft textures but you need more updated system for your computer aswell i like the idea of the game men keep up the nice job

+1 vote     reply to comment
a2ny Creator
a2ny Feb 16 2013 replied:

CS but faster.. perhaps :-)
no hit penalty, so if you are shot you can still move.

It's not so realistic in terms of the hit damage, so there are no "1 shot kills" which in my opinion in CS makes it much more "tactical" and campy, since its easier to kill people, people then tend to be more defensive and cautious.

CP:I is faster, allows you to move and play freely without worrying about your accuracy being affected by reloading, aiming, jumping or running.

+1 vote   reply to comment
papercoffee Mar 2 2013 replied:

Then you should have aimed for a more futuristic style.

But who knows, maybe will there be a mod some day. ;)

+3 votes     reply to comment
NCC-1701 Feb 14 2013 says:

This project looks great, your weapons and environment models and textures are very impressive. Tracking.

Will you have useable iron sights on the weapons?

+2 votes     reply to comment
a2ny Creator
a2ny Feb 15 2013 replied:

Hello NCC-1701

Afraid not, in order to keep the game play moving quickly we decided against iron sights as people tend to stop and aim for accuracy.
Our weapon accuracies are not affected by movement which thus reinforces our “action arcade” style.

We will have a selection of weapons with scopes, such as the sniper rifles for instance.
Thanks for the positive feedback, enjoy the stay

+1 vote   reply to comment
NCC-1701 Feb 15 2013 replied:

oh... that is unfortunate.

It is strange that your description says you are going for skill vs luck, AIMING vs spraying, etc...

Anyway, I was hoping to find a game with very realistic infantry combat (no vehicles or rpgs or such, but with more realistic features like iron sights and whatnot). But I an tired of hectic, spray and pray games, so purhapse this one is not for me.

good luck with your game anyway.

+1 vote     reply to comment
a2ny Creator
a2ny Feb 16 2013 replied:

spray and play it isn't thats the point.
We are for "skill" and aimed towards a more competitive player base.

How? Our weapons are very accurate and are not affected by movement. That isnt realistic as such, but it means the opposite of "spray and play" since with CP:I if you have a good aim and quick reflexes you will be the one that wins, since its not based on a luck factor.

I hope I made that more clear.

+1 vote   reply to comment
NCC-1701 Feb 16 2013 replied:

Regardless of how you intend it to work, I have played enough first person shooeters over the years that I know any game that doesn't want you to stop and aim at your target is not realistic.

My guess is that you will accomplish your goal of a competative game, but only at the cost of any realism.

I have done a fair bit of shooting in real life with a wide variety of firearms, and I can tell you for a fact that your accuracy is severly crippled while moving. Realistically the best way to land a shot on your target is to stop and aim (exactly what you are trying to prevent).

Like I said, I was looking for a realistic game, not just a competative game.

+1 vote     reply to comment
a2ny Creator
a2ny Feb 18 2013 replied:

For us realism is everything in terms of visual style, real looking weapons, characters and rich modern environments.
Realism stops there, in terms of gameplay it is indeed a semi-realistic arcade like game.

That is the difference that sets us apart to games like CS: BF3 and so on.. where hip fire is not so easily achieved due to the high recoil and aim error settings. In CP:I we encourage movement and firing, there are no penalties for doing so.

If you want a realistic game I can recommend ARMA II – that’s a near real life experience.

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Critical Point: Incursion
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Dominating Studios
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Critical Point: Incursion
Critical Point: Incursion
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9 months ago
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