Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles
Dominating Studios
presents you...

Dear all,

Yes, I am afraid to tell you that we found some anomalies in the cash flow and after further probing and -depth testing of our systems, it has become clear that CP:I has been laundering players money inventory in-game!

It was not quite clear and apparent what was going on, just a “feeling” of the money never really increasing or being correct – but we could not see why. Even on a good check over everything was okay, our system was deducting money when buying weapons and compensating the player when selling them. So what was the problem?

It took a further week to realise that this was only happening in certain states (player changing teams for example!) and our cash flow system was robbing just a small amount on each transaction. Yes, can you believe it – CP:I was laundering small amounts!
Anyhow, we can all now laugh about it when looking back, but in fact this was a pain in the butt and we wanted to highlight the joys of programming a game in such a complex environment with a variety of states and replications going on in the background.

We are still working away and are now taking the opportunity to improve/ refactor and optimise the buyzone completely.

That’s for the continued support and likes

All the best


Russian Mercenary & Dev Update - August 2014

Russian Mercenary & Dev Update - August 2014

News 0 comments

Enjoying the blistering weather? This wont top up your tan but should certainly kick-start off your week! Happy Monday from all of us at CP:I

Results of First Alpha Testing Session

Results of First Alpha Testing Session

News 0 comments

We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.

April 2014 Development News

April 2014 Development News

News 0 comments

check out our latest feature updates and new characters coming soon!

February 2014 Development News

February 2014 Development News

News 0 comments

We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...

Post comment Comments  (60 - 70 of 344)
L3d
L3d

it saz examle lol
am i the first to notice , do i get something for this ?
and i quote;
If you love action-packed first person shooters such as Tactical Ops: Assault on Terror as a good examle, then stay tuned

wee

Reply Good karma Bad karma+3 votes
a2ny Creator
a2ny

whoopsie.. thanks :)

Reply Good karma+2 votes
L3d
L3d

come to think of it ,i have a retail Tactical Ops here ,what have i been doing !!

Reply Good karma Bad karma+2 votes
jangsy5
jangsy5

Can't wait. I'll keep playing the original until it comes out.

Reply Good karma Bad karma+3 votes
BareGamer
BareGamer

God this looks amazing.

Reply Good karma Bad karma+3 votes
Chr1s_UK
Chr1s_UK

When you say squad based system and objectives tailored to each level, do you mean similar style of game of that of RTCW and the Enemy Territory games?

Reply Good karma Bad karma+2 votes
a2ny Creator
a2ny

When we say squad based system, we mean 2 teams fighting against each other, primary as team deathmatch, so last team member standing per round gains a round win for their team.

However each level also has an objective, this means an objective can be completed by either team resulting in a round win too, regardless if the opponent are all dead/alive.

I Hope that helps you decide whether it is like the other games you mentioned :)

Reply Good karma+2 votes
Chr1s_UK
Chr1s_UK

Ah right, I'm with you now, sadly not my cup of tea, although I wish you best of luck, the game is looking awesome. I'll watch just in case you decide to add other gamemodes later on :)

Reply Good karma Bad karma+2 votes
a2ny Creator
a2ny

Thank you, we hope you stick by.
Just for your info, our current objectives are:-

- hack the panel
- plant the bomb
- rescue the hostages

We have got plans in later patches (no idea how far down the road) to include:-
- save the VIP
- domination/secure point
and others to make things more exciting!

Reply Good karma+2 votes
orangeduckster
orangeduckster

Is there gonna be troopers + rapidwaters? :)

Reply Good karma Bad karma+2 votes
a2ny Creator
a2ny

no, simply because they are under copyright by epic

Reply Good karma+2 votes
|KILroy|
|KILroy|

Great to hear from the Tactical Ops team. Good times were had.

And from the look of things, looks like many more good times will be had.

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Critical Point: Incursion
Platforms
Windows
Developer & Publisher
Dominating Studios
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Theme
Realism
Players
Multiplayer
Project
Indie
Boxart
Boxart
Twitter

Tweets will appear soon from

Embed Buttons
Link to Critical Point: Incursion by selecting a button and using the embed code provided more...
Critical Point: Incursion
Statistics
Last Update
Watchers
916 members
Articles
72