After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present and find the Allied position weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower: the mysterious, technologically-advanced Empire of the Rising Sun. Welcome to World War III.

Report article RSS Feed Red Alert 3: Modders SDK

It's time to start modding Comrades! Download the new Red Alert 3 MOD SDK and get those balance and total conversions pumping!

Posted by INtense! on Apr 9th, 2009

Hot off the press from the official C&C site is news announcing the release of the Red Alert 3 MOD SDK. The development team claims it is the best game SDK ever, we shall let you "modders" decide that, as we eagerly await the maps and mods you can make using it. Here is the official release:

SDK

The Red Alert 3 MOD SDK provides not only the same, but also greater power than our previous C&C 3 MOD SDK. It also introduces a fresh breath of unique features to greatly simplify the process of compiling a mod with our new Red Alert 3 Mod BuildStudio. Download the SDK to start modding and be sure to download the other tools below as well. The MOD SDK includes a wealth of documentation and instructions to get you started!

Worldbuilder

Modders who will be creating multiplayer maps and scripted single player missions with their specific mod art assets will need to download our unique MOD SDK version of Worldbuilder. Please note, this version of Worldbuilder is only necessary for modders who would like to use their own art assets to create maps and missions with. If you are not creating new art for your mod or building a custom map with non-RA3 art assets, then you do not need to download this version of Worldbuilder. The Mod SDK version of Worldbuilder is significantly larger to accommodate compatibility with the Mod SDK as well as the game data. For further info, please refer to Question 3 in this interview.

UI Source Pack

The User-Interface source pack includes everything from the "APT" folder of Red Alert 3 (minus the SWF files) which previously could not be accessed. This UI screen pack will allow modders to use the Red Alert 3 User-Interface source files as direct reference for dimensions, file size, and art style if you will be modifying the UI in your Red Alert 3 Mod.

Red_Alert_Universe wrote:In the coming days and weeks we will be releasing various art source packs and further tutorial/documentation for Red Alert 3 & Uprising to provide modders a further breath of reference and source art when creating their mods.

With more to come in the forms of art packs, tutorials and documentation - you can expect to hear from us when this happens. I'm always excited to see what people can do once they get the means and the power. So cm'on modders what is stopping you from building your very only personal army of lazerbeam mounted sharks or kamikaze goats?

Post comment Comments
Arxae
Arxae Apr 9 2009, 4:28am says:

best game sdk ever?
thats some bold claims :p

+3 votes     reply to comment
INtense! Author
INtense! Apr 9 2009, 5:15am replied:

we didn't claim that, the guys over @ EA did.

+1 vote   reply to comment
Arxae
Arxae Apr 9 2009, 6:25am replied:

i know :) it was directed at them =p

+2 votes     reply to comment
LongBottom
LongBottom Apr 9 2009, 9:23am replied:

Lol?!
If they really believe it's the best (EA) then they obviously haven't used Source SDK before. Unless this RA3 SDK has the full C++ code to it's game, it won't even tickle Source.

+2 votes     reply to comment
GunShip05
GunShip05 Apr 9 2009, 11:07am replied:

I doubt it will.

+1 vote     reply to comment
DazJW
DazJW Apr 9 2009, 11:24am replied:

It's the same as the C&C3 one (http://www.commandandconquer.com/portal/site/cnc/article/detail?contentId=eae0dd9753180210VgnVCM100000100d2c0aRCRD) so it won't.

+1 vote     reply to comment
Arxae
Arxae Apr 9 2009, 12:31pm replied:

the source sdk allso doesn't come close to be the best :p not by a long shot xD

+1 vote     reply to comment
DazJW
DazJW Apr 9 2009, 4:33am says:

From Mastermind's interview with Apoc it's identical to the C&C3 one but has a GUI for the compiler.
If that's the case it's hardly going to be challenging any of the properly moddable games :P

+1 vote     reply to comment
GunShip05
GunShip05 Apr 9 2009, 4:53am says:

About time this came out!

+1 vote     reply to comment
Nobodie
Nobodie Apr 9 2009, 6:21am says:

Only thing good about this game is its grapchics

0 votes     reply to comment
DazJW
DazJW Apr 9 2009, 7:33am replied:

They're nothing remotely special.

+3 votes     reply to comment
Spooboy
Spooboy Apr 9 2009, 2:55pm replied:

Agreed, when I first saw previews I was blown away but horrified to see the mediocrity come release day.

+1 vote     reply to comment
DazJW
DazJW Apr 9 2009, 3:15pm replied:

It's always looked exactly the same...

+1 vote     reply to comment
InStars
InStars Apr 9 2009, 7:42am says:

Hell, it's about time!

+1 vote     reply to comment
darth3pio
darth3pio Apr 9 2009, 8:22am replied:

That's StarCraft 2 not RA3, lol

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Apr 9 2009, 10:59am says:

Finaly

+1 vote     reply to comment
n5p29
n5p29 Apr 9 2009, 11:23am says:

they also add the UI pack, so it will easier to mod rather than cnc3.
nice.

+1 vote     reply to comment
DazJW
DazJW Apr 9 2009, 12:46pm replied:

No it won't, it just saves you typing the compile stuff and you could do that anyway with a batch file.
All the actual modding is exactly the same.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Apr 9 2009, 11:24am says:

I don't know about modding with this sdk being easier... Maybe its easy for professionals and veteran modders but newcomers and small modders probably still gonna have a rough time...

+1 vote     reply to comment
Lt_Albrecht
Lt_Albrecht Apr 9 2009, 12:56pm says:

EA fails, they left out the shaders, you can't put any new models in... SDK almost void.

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Apr 9 2009, 4:00pm replied:

This is from Golan, "Seeing that the W3X are pretty much just xml files, you can export the models with the TW plugins and then manually change the shaders to the RA3 ones."

This maybe a way to get around that, but, I agree that they should have included them and the source, so we could just tweak them.

+1 vote     reply to comment
-Golan-
-Golan- Apr 10 2009, 3:04am replied:

It works that way, true, but it's really just a workaround when you desperately need a model. Don't expect to get a proper work flow with this method.

+1 vote     reply to comment
Altimeter
Altimeter Apr 9 2009, 1:01pm says:

how pathetic

+1 vote     reply to comment
Kimbo
Kimbo Apr 9 2009, 1:24pm says:

lul @ this =)

+1 vote     reply to comment
MrMattWebb
MrMattWebb Apr 9 2009, 1:38pm says:

meh EA. Business as usual.

+3 votes     reply to comment
Tehkrad
Tehkrad Feb 18 2010, 6:38pm says:

lol wut works for cnc3? :O

+1 vote     reply to comment
Hardo100
Hardo100 May 2 2013, 12:56am says:

Sigmaharminizer it must have been the FUTURE TECH LOL

+1 vote     reply to comment
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C&C: Red Alert 3
Platforms
Windows, X360
Developer & Publisher
Electronic Arts
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Commandandconquer.com
Release Date
Released Oct 27, 2008
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Related Games
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
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SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary Released Jun 14, 2001
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