News is a big thing for gaming and so far we have only dabbled into the blogging news field, up until now that is. Welcome to the Editor's Notes, updated with news that relates to the modding and indie scene. Not only will we fill you in on the news but also offer our opinions, giving the community a chance to discuss topics relevant to there interests.

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To much choice? Worry no more gamers, we have you covered via our shiny new Steam Indie DB Curator page. Our aim is to highlight the best games and mods Steam has to offer, by picking our favorites, by picking your favorites, by picking past indie of the year winners and everything else we love. So please hop on over and give us a follow!


For indie game developers on the site, here are some ways you can get our attention:

We are super interested in recommending any indie that deserves it, so again please follow us and promote your game on Indie DB! Oh and for upcoming games, follow our Green-light collection we've got you covered there too!

SRIV SDK Release A version 2

The great folks over at Volition, have recently released part 1 of their Saints Row IV modding SDK.
This SDK (Release A) includes tutorials, template files, and tools for creating your own new weapon models for use ingame.

Included in this release is a demo mod showcasing a new weapon from their new title Saints Row: Gat out of Hell: Damned Impaler Mod

Saints Row IV SDK Release A: Version 2

SRIV SDK Release A version 2

A separate update will allow new weapons to be added without having to remove the old files.



SR3 / SRIV Weapon ArchiveSaints Row 3 & IV Weapon Archive

SR3 / SRIV Weapon Archive

Included in this weapons archive, are all the weapons from 3 & VI they are not game ready, but are great for mixing and mashing together!


The last feature this release includes is an in-depth modeling tutorial.
There's a fair bit of work to get setup, however once done Saints Rows becomes a sandbox of your creations, it's well worth the effort!

So what are you waiting for?, if you have a mod in development, are now going to kick one off or have an awesome weapon model to show off, add your content here and get promoting.

We will keep you updated on future SDK release's, you can track the updates here!

We are looking forward to seeing what the community can create!

An Unreal Decision

News 6 comments

One of the hardest choices a developer has to make is what engine is best for their game.
Will they select to create their own engine or use one of the many middle ware solutions, like Unity or Unreal.

The Team behind the upcoming, Republic Sniper thought they made the right choice with Unity, However this soon became a problem and opting to ensure a better end product, made the hard choice to swap engines mid development.

Changing engines once development has started is hard enough, but to throw away months of work is a costly venture that many rather not undertake, along with having to learn new systems it can make or break development teams rather than resolve the issues they were looking at fixing.

If your not happy with the way your tool-set is supporting you, this article from Jeff LaMarche may just help you take that one small step to a possible bigger and brighter future.

Read on...

In-engine WIP shot from Unity

"We could have pushed through our frustrations and delivered a respectable game.
Only… nobody on the team would’ve been happy making a respectable game."


In-Engine WIP Shot from UE4

"Our team just wasn’t finding it easy to collaborate. We weren’t gelling as a cohesive team and we often felt like the tools were working against us."


Level used to test new movement mechanics.

"Epic’s decision to go after Unity’s market also means increased competition. That competition will push both companies to make better tools. That’s a good thing for game developers and ultimately for people who play games."


Have you been forced to switch engines or done so for other reasons? Let us know your thoughts in the comments below.

Reaching over 250,000 unique readers a day ModDB, IndieDB give game/mod developers a place to share their work and grow their fanbase whilst making it easier for gamers to find great games/mods no matter their stage of development.

Without being dependent on press/editors gatekeeping the important gaming news sites.

Since the sites conception a lot has changed around us, We've got Twitch streaming games, bazillions of mobile games, F2P, amazing engines accessible to all to only mention a few things.


You are invited to Join our public brainstorm as we review whats working and whats not and give you a voice on what you want to see in our facelift, As both gamers and developers join forces to create the ultimate gaming destination!

Current feedback includes.

  • Platform tabs are pointless, header needs a redesign
  • Community badges
  • @mentions great idea
  • Chat service
  • Tag system / tag cloud for games
  • Different layout options / more versatility in profiles
  • WORKING COMMENT SYSTEM
  • Feedback exchange, submit a game for playtest but playtest something first
  • Greenlight tighter integration
  • Press system to reach press for indie devs
  • Overhaul karma on comments / forums
  • ModDB / IndieDB Forum split might be a way to get more focused discussion
  • Overhauled groups to highlight members positions
  • Comment notification
  • Better search system

You can keep updated with the latest on the forums.
We all have waited a long time for this, lets get to work!

Mod and Indie News Recap

Feature 1 comment


Topics for this episode include new work on Dragonball Realm of Chaos, the release of Vendayn, Solutions to the lack of Gamespy, the release of Wooden Floor, a demo for Absolute Drift, and Isomer.

Mods
Dragonball Realm of Chaos - Moddb.com
Vendayn - Moddb.com
Gamespy Solutions - Moddb.com

Indie Titles
Wooden Floor - Indiedb.com
Absolute Drift - Indiedb.com
Isomer - Indiedb.com


Did you miss last weeks Monday Night Indie stream? Worry not, we have recordings of each game play-through right here for your viewing pleasure!

Keep up to date with all our video content by tracking this group and subscribing to the channel.

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