Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. Read More...

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This is the first in what will, hopefully, be a semi-regular series of developments logs about Lament. In the early days of development I had tried to get a couple of screenshots out every one-or-two weeks, which I have since realized was a terrible, terrible idea. So, in a similar vain, I'm starting these Dev Logs, which I wanted to start a while ago, except that I had nothing to actually write about at the time.

Let's get started then, shall we?


This is the color/lighting part, if you hadn't guessed.

A major focus of some of my more recent work has been getting just the right amount of contrast in the lighting and colors of the individual levels. In the old palettes I focused primarily on emphasizing one color, usually orange, red, blue, or green. The basic idea was to unify the overall palette and lessen the game's rather muddy contrast. In that respect, it was a success, but in doing so it bleached out any depth the colors may have had before.

I also found myself with shadows that were far brighter than I wanted, but the only remedy seemed to be darkening the ambient light, which just made the dark areas muddy and sharp again.

By this point I realized that my dissatisfaction came from an excess of "luma" contrast (the difference between shadows, mid-tones, and highlights) and a lack of "chroma" contrast (the difference in shades of color). Getting to where it is now was a long process that involved a lot of trial-and-error, swearing, and fog volumes, but I can finally say that I'm happy with the result.

Those guys over at SOMA have it easy, they've got HDR post-processing and tonemaps. All we have is fog and swear words.


I've also been doing a lot of optimization work, deleting objects that are unnecessary, have more geometry than they really need, or whose families just won't miss them very much.

I felt particularly smug after cutting out almost 1/4 of the trees in the forest while retaining it's dense and overgrown appearance, which is exactly what I was hoping to be able to do.


The other part of my work, which actually goes hand-in-hand with the other parts, has been polishing off the less-tasty parts of the levels and making them either A: prettier and more atmospheric, or B: actually relevant to the gameplay.

A big problem with some of my older work was a tendency to add areas that could be seen, but not explored. Things that you'd see in the distance, and maybe even want to explore, that were little more than window dressings. After playing Penumbra: Overture and Dark Souls again, these things started to nag at the back of my mind while I worked, until I finally decided that something needed to be done about them.

This led me to the very difficult task of connecting previously inaccessible areas of the game to the parts that you could actually go to. In a perfect world, this would only mean adding hallways and stairwells between two rooms, but it's rarely that simple. The connection process usually involves tearing out entire corners or sides of the two different areas, and then forcibly joining them together in a way that they were not originally designed to do. When the ordeal is over, we're left with a more interesting and enjoyable level overall, but I'd be hard-pressed to call it a happy reunion.

That's all I've got for this Dev Log, hope you found it interesting, maybe even a little entertaining. Next time, I want to show off some of the new particles systems and lighting entities I've been cooking up. Should be fun.

I remain,


Month #29 dev. diary - teaser demo released, mini-site updated!

Month #29 dev. diary - teaser demo released, mini-site updated!

1 month ago Cadaver Party 0 comments

Hello again stalkers! Many of you asked for a demo, something to put your claws on... here it is! The download is available and the mini-site has been...

Twilight Of The Archaic trailer!

Twilight Of The Archaic trailer!

1 month ago Penumbra: Necrologue 3 comments

Ladies and gentlemen, we are proud to present the trailer for our latest title: "Penumbra: Twilight of The Archaic" out on October 31st!

Month #29 dev. diary - teaser site launched, prepare for some good news!

Month #29 dev. diary - teaser site launched, prepare for some good news!

1 month ago Cadaver Party 2 comments

Hello dear stalkers! A teaser mini-site is online for a few hours! Code-name: [iF.]. What is it all about? What about the progress of Episode 1?!

Entities, What With the Physics and Such

Entities, What With the Physics and Such

3 months ago Lament (WIP) 2 comments

Physics are cool, but school is not. *drops mic* *hastily picks it back up to check if it's broken*

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Post comment Comments  (10 - 20 of 635)
Dja- Apr 2 2015 says:

Can anyone give me a link of full game? If there exist free?

-1 votes     reply to comment
Alex07Taylor Apr 9 2015 replied:

Just buy it, if you can. It's worth the money and unfair on Frictional if you don't.

+4 votes     reply to comment
Dja- Apr 11 2015 replied:

I found cracked one.. You know I am making custom stories.. and so on.. so i just need to play custom story... and to test it, only reason is to turn on the game when i am finished with level editor ;) But thank you for comment...

-2 votes     reply to comment
MODLOVER43 Mar 29 2015 says:

Amazing game. Had already seen some gameplay before I bought the game and it was STILL incredibly scary. Even beyond that, the story was great and it also made me realize how much no cut scenes time jumps etc..., helps immerse the player.

Arguably the best horror game ever made

+1 vote     reply to comment
ArkKnight Feb 6 2015 says:

Just what`s wrong with mods section?

+1 vote     reply to comment
Glasgow_Smile Feb 14 2015 replied:

The mods are there as always

+1 vote     reply to comment
ArkKnight Mar 13 2015 replied:

For some reason it is empty for me sometimes.

+1 vote     reply to comment
Glasgow_Smile Mar 17 2015 replied:

You'll probably survive for a moment even if the mods are missing

+1 vote     reply to comment
ArkKnight Mar 30 2015 replied:

True,but sometimes the "moment" lasts for some months.

+2 votes     reply to comment
Lemoncreme Jan 22 2015 says:

Amnesia is probably the best horror game ever. Like, seriously, the mechanics are new and fresh and the whole interactive objects thing just makes for some hilarious gameplay. The creatures feel alive when they hunt you down, and I do love that it is possible to NOT hide and just run away from them, but you usually don't because they have great AI that really works at cornering you.

0 votes     reply to comment
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Amnesia: The Dark Descent
Windows, Mac, Linux
Developer & Publisher
Frictional Games
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Release date
Released 2010
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2905 votes submitted.

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Ratings closed.

Highest Rated (42 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Lowest Rated (19 agree) 1/10

uhh look at me im an idiot

Feb 22 2013 by therupertbob

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