The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.

Awake...

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.

Explore...

Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?

Experience...

By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.

Survive...

Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

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About Lament (WIP) with 2 comments by CraackerTraash on Aug 29th, 2015

So,

For the past I-don't-even-want-to-admit-how-many months, I've left this page pretty much silent. Frankly, there was just nothing to talk about. And then Summer Break ended, which left me with even less time to do stuff that didn't warrant displaying anyway.

But, I do, at long last, have some neat stuff to show you. Behold.

Movable Clock

Boom. Neat.


Pretty much the entirety of what I've been doing for the past week(ish) is making default static props into my own fancy new ones, with dynamic physics, new collision meshes, and much pomp and ado.

Movable Table

Hnnnnng.


My ultimate goal with this is, quite simply, to make the environments the player explores more interactive and realistic, thereby increasing the atmosphere and immersion. There's just something so right about shoving heavy sofas around.

Certainly, I'm not the first to do something like this. I remember "Mana" had movable sofas as well (though they were very floaty). It didn't feel very realistic, but I liked the idea that these sort of things didn't have to be nailed to the ground.

Breakable Wood Box

Or indestructible, for that matter.


Also changed were objects that had broken states available. Most had breakable versions, but come on, how many times did you break a box in TDD? How many times?

I tried to make these objects as breakable as I realistically could, without them seeming like they were made of papier mache. Most things can only take one swipe from a Grunt, and will break if they collide with something at terminal velocity (the setting for this is "minimum break energy", which I set to mass * maximum linear speed). But I also made the larger objects in the game a deal heavier, meaning it takes more than a toss in the air to get them falling fast enough to break apart. No more cardboard barrels!

Holdable Candle

I've always wanted to make one of these.


I also made a lot of light sources interactive. It's pretty spooky walking around in the darkness with only candlelight to accompany you, especially with monsters and whatnot stalking you.

Which brings me to the last entities I modified (and am still working on): the enemies, who were so kind as to murder me repeatedly in the name of science. They're... surprisingly fun to be chased by, actually. But, you'll just have to see them in-game.

Should I mention how fast the infected dog is?

Blowshitupinator9000

This is a box I made to test objects that were too heavy to break by hand,

seen here metaphorically blowing your mind.


That's about all I have right now, honestly. Well, aside from some more polished levels and custom particle systems, but I'll be saving all of that for another time.

Cheers,

Craa

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The Fugitive 3 - Minor Patch #2

The Fugitive 3 - Minor Patch #2

Sep 4, 2015 Amnesia - The Fugitive - Episode Three Patch 0 comments

Another minor patch, this contains both the previous one and the new one.

I Got Invited

I Got Invited

Sep 4, 2015 I Got Invited Full Version 0 comments

Reqular updated version of I Got Invited, added Spanish translation.

The Fugitive 3 - Full Version

The Fugitive 3 - Full Version

Sep 2, 2015 Amnesia - The Fugitive - Episode Three Full Version 6 comments

Oh my god. It's happening. The long awaited final episode of The Fugitive 3 series. I can't even believe it myself.

"Mysteries" Trilogy - Ultimatum Collection Pack

"Mysteries" Trilogy - Ultimatum Collection Pack

Aug 29, 2015 Dark Horror Full Version 0 comments

A pack full of the latest to date versions of the mods from the 'Mysteries" Trilogy.

"Mysteries" Trilogy - Dark Horror

"Mysteries" Trilogy - Dark Horror

Aug 29, 2015 Dark Horror Full Version 0 comments

Some few bug fixes and game patches that can ruin the immersion or game experience.

CFAD2: Herman's Revenge V1.4.

CFAD2: Herman's Revenge V1.4.

Aug 28, 2015 The Call From Another Dimension2: Herman's Revenge Full Version 0 comments

Regular The Call From Another Dimension: Herman's Revenge, added German translation.

Post comment Comments  (10 - 20 of 636)
Dja-
Dja- Apr 2 2015 says:

Can anyone give me a link of full game? If there exist free?

-1 votes     reply to comment
Alex07Taylor
Alex07Taylor Apr 9 2015 replied:

Just buy it, if you can. It's worth the money and unfair on Frictional if you don't.

+3 votes     reply to comment
Dja-
Dja- Apr 11 2015 replied:

I found cracked one.. You know I am making custom stories.. and so on.. so i just need to play custom story... and to test it, only reason is to turn on the game when i am finished with level editor ;) But thank you for comment...

-2 votes     reply to comment
MODLOVER43
MODLOVER43 Mar 29 2015 says:

Amazing game. Had already seen some gameplay before I bought the game and it was STILL incredibly scary. Even beyond that, the story was great and it also made me realize how much no cut scenes time jumps etc..., helps immerse the player.

Arguably the best horror game ever made

+1 vote     reply to comment
ArkKnight
ArkKnight Feb 6 2015 says:

Just what`s wrong with mods section?

+1 vote     reply to comment
Glasgow_Smile
Glasgow_Smile Feb 14 2015 replied:

The mods are there as always

+1 vote     reply to comment
ArkKnight
ArkKnight Mar 13 2015 replied:

For some reason it is empty for me sometimes.

+1 vote     reply to comment
Glasgow_Smile
Glasgow_Smile Mar 17 2015 replied:

You'll probably survive for a moment even if the mods are missing

+1 vote     reply to comment
ArkKnight
ArkKnight Mar 30 2015 replied:

True,but sometimes the "moment" lasts for some months.

+2 votes     reply to comment
Lemoncreme
Lemoncreme Jan 22 2015 says:

Amnesia is probably the best horror game ever. Like, seriously, the mechanics are new and fresh and the whole interactive objects thing just makes for some hilarious gameplay. The creatures feel alive when they hunt you down, and I do love that it is possible to NOT hide and just run away from them, but you usually don't because they have great AI that really works at cornering you.

0 votes     reply to comment
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Amnesia: The Dark Descent
Platforms
Windows, Mac, Linux
Developer & Publisher
Frictional Games
Engine
HPL2
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Official Page
Amnesiagame.com
Release Date
Released 2010
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9.4

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Highest Rated (42 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Lowest Rated (19 agree) 1/10

uhh look at me im an idiot

Feb 22 2013 by therupertbob

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Amnesia: The Dark Descent
Amnesia: The Dark Descent Single Player Adventure
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