The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.
Step back into the horror. Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.
Think you understand fear? Think again. A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.
I'm happy to announce that the demo for Amnesia: The Streets of London is available to download!
The Demo can be download from ModDB and MediaFire.
The Demo contains 2 levels crafted with assets from 2013's A Machine for Pigs with scripted with terrifying events!
Take a sneak peek into the darkest of descents. I really hope yous guys enjoy this demo, the actual full release is far away but this demo should give you a good idea what to expect from the final product.
Hope that everyone enjoys this demo.
Thank you for your time.
Highest Rated (5 agree) 7/10
I enjoyed this game quite a lot. I personally think that handing this to thechineseroom was not too much of the greatest idea, rather, Frictional Games should have done all the work, ALL, and they should have said NO DON'T DO THAT! AND THAT! BAD BAD! Removing elements (Yes I'M GONNA BRAG ABOUT IT BALHBVALH, I'LL TELL YOU WHY:) such as the sanity was something TDD was special for, because it created tension, and so did running out of oil, and what the hell am I gonna do with my life after it depletes…
Sep 11 2013, 8:00am by Kasumi-G
Lowest Rated (10 agree) 4/10
Compared to Amnesia: The Dark Descent I can only give 4 out of 10 points because it is not as scary and I miss the looting for laudanum and oil and the influence of the sanity. Also I miss the fear of running out of oil or walking in the dark.
Sep 10 2013, 8:44am by Big_Shield
Latest tweets from @frictionalgames
When artists get bored... T.co
Sep 1 2014, 4:42am
An indepth article on how Amnesia's sanity/darkness mechanic came about and evolved during development: T.co
Aug 27 2014, 6:53am
Aug 21 2014, 9:08am
Aug 19 2014, 3:53pm
Looking up Frictional Games on tumblr sure reveals weird things: T.co
Aug 18 2014, 6:36am