The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.

Awake...

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.

Explore...

Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?

Experience...

By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.

Survive...

Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

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About Lament (WIP) with 2 comments by CraackerTraash on Aug 29th, 2015

So,

For the past I-don't-even-want-to-admit-how-many months, I've left this page pretty much silent. Frankly, there was just nothing to talk about. And then Summer Break ended, which left me with even less time to do stuff that didn't warrant displaying anyway.

But, I do, at long last, have some neat stuff to show you. Behold.

Movable Clock

Boom. Neat.


Pretty much the entirety of what I've been doing for the past week(ish) is making default static props into my own fancy new ones, with dynamic physics, new collision meshes, and much pomp and ado.

Movable Table

Hnnnnng.


My ultimate goal with this is, quite simply, to make the environments the player explores more interactive and realistic, thereby increasing the atmosphere and immersion. There's just something so right about shoving heavy sofas around.

Certainly, I'm not the first to do something like this. I remember "Mana" had movable sofas as well (though they were very floaty). It didn't feel very realistic, but I liked the idea that these sort of things didn't have to be nailed to the ground.

Breakable Wood Box

Or indestructible, for that matter.


Also changed were objects that had broken states available. Most had breakable versions, but come on, how many times did you break a box in TDD? How many times?

I tried to make these objects as breakable as I realistically could, without them seeming like they were made of papier mache. Most things can only take one swipe from a Grunt, and will break if they collide with something at terminal velocity (the setting for this is "minimum break energy", which I set to mass * maximum linear speed). But I also made the larger objects in the game a deal heavier, meaning it takes more than a toss in the air to get them falling fast enough to break apart. No more cardboard barrels!

Holdable Candle

I've always wanted to make one of these.


I also made a lot of light sources interactive. It's pretty spooky walking around in the darkness with only candlelight to accompany you, especially with monsters and whatnot stalking you.

Which brings me to the last entities I modified (and am still working on): the enemies, who were so kind as to murder me repeatedly in the name of science. They're... surprisingly fun to be chased by, actually. But, you'll just have to see them in-game.

Should I mention how fast the infected dog is?

Blowshitupinator9000

This is a box I made to test objects that were too heavy to break by hand,

seen here metaphorically blowing your mind.


That's about all I have right now, honestly. Well, aside from some more polished levels and custom particle systems, but I'll be saving all of that for another time.

Cheers,

Craa

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"Mysteries" Trilogy - Ultimatum Collection Pack

"Mysteries" Trilogy - Ultimatum Collection Pack

Aug 29, 2015 Dark Horror Full Version 0 comments

A pack full of the latest to date versions of the mods from the 'Mysteries" Trilogy.

"Mysteries" Trilogy - Dark Horror

"Mysteries" Trilogy - Dark Horror

Aug 29, 2015 Dark Horror Full Version 0 comments

Some few bug fixes and game patches that can ruin the immersion or game experience.

CFAD2: Herman's Revenge V1.4.

CFAD2: Herman's Revenge V1.4.

Aug 28, 2015 The Call From Another Dimension2: Herman's Revenge Full Version 0 comments

Regular The Call From Another Dimension: Herman's Revenge, added German translation.

Tranquillity version 3

Tranquillity version 3

Aug 26, 2015 Tranquillity Full Version 0 comments

This is the main Tranquillity mod, I still need to find a way to fix the light issues later in the game, and the long loading screen in the Realm of Earth...

The Call From Another Dimension V1.2

The Call From Another Dimension V1.2

Aug 21, 2015 The Call From Another Dimension Full Version 0 comments

Regular Call From Another Dimension, added Italian translation.

Do Not Drink Too Much

Do Not Drink Too Much

Aug 18, 2015 Do Not Drink Too Much Full Version 0 comments

Regular custom story Do not Drink too much, but added Spanish translation.

Post comment Comments  (30 - 40 of 636)
WILEz
WILEz Apr 8 2014 says:

Technically perfect!
Also translated into my language (italian)!
Fantastic.

+1 vote     reply to comment
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AmnesiaExperiencer11
AmnesiaExperiencer11 Feb 22 2014 says:

I have to admit, Amnesia was a rather challenging experience for me at the start. When I got closer to defeating Alexander / to the end of the game, I was showing alot of Courage and the Monsters hardly scared me after that. I just hid, I was quiet and laughed in rl. This is how I reacted throughout my experience.

+2 votes     reply to comment
nowac2645
nowac2645 Feb 3 2014 says:

I have something to add to my review: When I was playing, you know how your player can turn all the way around, well at one point, he could only turn his head 90 degrees to the left or right. Bug?

+2 votes     reply to comment
RZenix
RZenix May 3 2014 replied:

Basically that happens when you're climbing a ladder.

+2 votes     reply to comment
DarkWoods
DarkWoods Jan 24 2014 says:

best game!!

+2 votes     reply to comment
ayybaeebaee
ayybaeebaee Jan 25 2014 replied:

Is the windows direct download link working for you?

+2 votes     reply to comment
nowac2645
nowac2645 May 23 2014 replied:

Maybe Daniel's just so lazy, he can't even turn his head all the way XD

+1 vote     reply to comment
DarkWoods
DarkWoods Jan 25 2014 replied:

.....
.
.....

+3 votes     reply to comment
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Amnesia: The Dark Descent
Platforms
Windows, Mac, Linux
Developer & Publisher
Frictional Games
Engine
HPL2
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Official Page
Amnesiagame.com
Release Date
Released 2010
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9.4

2897 votes submitted.

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Highest Rated (42 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Lowest Rated (19 agree) 1/10

uhh look at me im an idiot

Feb 22 2013 by therupertbob

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