YUME (夢, meaning "dream" in Japanese) - a 3d game engine that I created from scratch in Haxe for personal use in my future games, starting with Speebot. YUME utilizes OpenGL 3.1 and supports various features, including a fast 3D and 2D rendering pipeline, variable framerate, dynamic shadows and lighting, a robust 3D sound system, real time reflections, custom map, model and skeletal animation formats, and more.

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