This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.
Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...
The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!
We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest...
We are very pleased to announce the spring release of OpenRA, the Open Source Westwood Studios real-time strategy games engine re-implementation.
This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...
Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions....
Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.
The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!
The long-awaited July release is here for the taking with numerous bug fixes and improvements!
First July release candidate of 2014!
I hope you are ready, Commander.
We are pleased to announce the June release of OpenRA, the Open Source Command & Conquer: Red Alert engine recreation project.
This is the second release candidate for our upcoming June release of OpenRA, an Open Source Command & Conquer: Red Alert engine re-implementation.
A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS...
With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...
Community member SoScared has put together a great trailer video for OpenRA!
Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...
Improved shroud rendering and more bug fixes for a stable release coming soon.
Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!
The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.
Comes with several stability improvements and the soviet MAD tank!
Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.
Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.
Yet another release candidate playtest. Also some preparations going on for a big stable release soon.
This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...
Small maintenance update to prepare a stable release sometime in the near future.
Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.
Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.
Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...
More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.
Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.