This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.
Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!
The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.
Comes with several stability improvements and the soviet MAD tank!
Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.
Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.
Yet another release candidate playtest. Also some preparations going on for a big stable release soon.
This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...
Small maintenance update to prepare a stable release sometime in the near future.
Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.
Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.
Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...
More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.
Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.
Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...
For your chance to win some prizes, all you have to do is enter the Cartographer's Call Competition with a Yuri's Revenge multiplayer map to win!
Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...
With four months worth of patches making their way out, there's a ton of new stuff.
Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.
It has been 15 years since a small Las Vegas Development Studio known as "Westwood Studios" released the Original Command & Conquer PC Game to the public...