This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.
It has been 15 years since a small Las Vegas Development Studio known as "Westwood Studios" released the Original Command & Conquer PC Game to the public...
Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.
With four months worth of patches making their way out, there's a ton of new stuff.
Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...
For your chance to win some prizes, all you have to do is enter the Cartographer's Call Competition with a Yuri's Revenge multiplayer map to win!
Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...
Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.
More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.
Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...
Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.
Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.
Small maintenance update to prepare a stable release sometime in the near future.
This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...
Yet another release candidate playtest. Also some preparations going on for a big stable release soon.
Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.
Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.
Comes with several stability improvements and the soviet MAD tank!
The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.
Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!
Improved shroud rendering and more bug fixes for a stable release coming soon.
Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...
Community member SoScared has put together a great trailer video for OpenRA!
With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...
A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS...
This is the second release candidate for our upcoming June release of OpenRA, an Open Source Command & Conquer: Red Alert engine re-implementation.
We are pleased to announce the June release of OpenRA, the Open Source Command & Conquer: Red Alert engine recreation project.
First July release candidate of 2014!
I hope you are ready, Commander.
The long-awaited July release is here for the taking with numerous bug fixes and improvements!
The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!
Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.