Volatile3D II engine is designed for singleplayer or multiplayer first-person action games with mostly indoor encounters. It is cross-platform and supports modern graphic features, interactive physics including ragdolls, up to 64 players in local network or internet. The most important features grouped into sections are listed herein.

GRAPHICS

  • Real-time dynamic lighting with bump-mapping and parallax mapping
  • Soft stencil shadow volumes
  • Support of background lightmap lighting
  • Screen-space ambient occlusion
  • Dynamic reflections and refractions
  • Multipass rendering: mirrors, screens, portals, 3D sky
  • Cubemap light filters
  • Soft particles with cubemap filtering
  • Postfilters, including bloom, depth of field and motion blur
  • Heat haze effects
  • Beam effects
  • Bezier curves
  • LODs for models
  • Underwater caustics
  • Volumetric fog
  • Sun shafts
  • Shader script system
  • Video textures
  • Decals on static and dynamic objects
  • Smooth terrain with automatic texture blending
  • Multithreading optimization based on SMP acceleration
  • Automatic detail model and grass placement

PHYSICS

  • Rigid body simulation
  • Constraints, including ragdolls
  • Model-specific collision hulls
  • Customizeable gravity vector
  • Climbable ropes and wires

SOUND

  • Mono, stereo and quad speaker configuration support
  • Doppler effect, explosion concussion effect
  • DSP processing effects
  • Support for WAV and OGG files
  • Background music track

NETWORK

  • Up to 64 players in multiplayer games
  • Local area network and internet games
  • Master server for internet game monitoring
  • Delta compression of packets
  • Customizeable packet encoding rules
  • Round restart support
  • Bots (based on Parabot source code)
  • Dedicated server

MISC

  • Advanced conversation system (like in Deus Ex)
  • Embedded Lua script language for game logic
  • VolatileRadiant: level editor based on Q3Radiant
  • GUI system for menus
  • Automatic update system
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Blog RSS Feed Report abuse Latest News: Wolfram Becomes Better with Patch 1.1

About Wolfram with 21 comments by XaeroX on Jun 16th, 2012

Wolfram Patch 1.1 Logo

Despite our careful testing of Wolfram before the release, some players reported a certain amount of problems. The most critical was a crash on some systems. We have fixed all the errors found, and added an automated crash report system in case there will be found more problems. Besides we tried to take into consideration complaints about the balance.

So, what's new in Wolfram version 1.1?

NEW FEATURES AND MODIFICATIONS
  • Added CrashRpt system for automated crash report generation and submission.
  • Added "Level statistics" item to the Controls menu.
  • Flashlight range increased.
  • MP-40 bullet damage increased.
  • Luger reload time decreased.
  • MG-42 accuracy increased a bit in an IronSight mode for a crouched player.
FIXED BUGS
  • Fixed bug with software sound which led to a crash.
  • Fixed bug with "Bloodlust" achievement, when it was enough to kill 3 enemies instead of 50.
  • Fixed a minor problem in a loopback network code.
  • Ragdoll intertia decreased.
US|EU Wolfram Patch 1.1 (English Version)
RU Wolfram Patch 1.1 (Russian Version)

Please note that the patch 1.1 must be installed over the proper release version. English patch is for US and European versions; russian patch is for the Russian version.

For those who still doubt whether to download and play Wolfram, we publish several new screenshots from E1M3 and E1M6 levels. Have you got psyched already?


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Wolfram

Wolfram Wolfram Indie

Updated 10 months ago Released Jun 9, 2012 Single Player First Person Shooter

Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows...

Post comment Comments  (0 - 10 of 28)
GaMeRaM
GaMeRaM Feb 9 2014, 11:07pm says:

Редактор будет похож на source'овый hammer editor

+1 vote     reply to comment
GaMeRaM
GaMeRaM Feb 7 2014, 10:07am says:

А когда будет доступны инструменты?

+1 vote     reply to comment
XaeroX
XaeroX Feb 9 2014, 10:48pm replied:

Инструменты будут доступны вместе с выходом dev-версии движка. Пока и движок, и инструменты в разработке.

+1 vote     reply to comment
HeadClot
HeadClot Feb 1 2014, 8:18pm says:

Hey, Quick Question - Do you have plans to license out or distribute the Volitile 3D II Engine?

Just curious :)

+1 vote     reply to comment
XaeroX
XaeroX Feb 5 2014, 4:21am replied:

Yes, when it is done. But, generally speaking, it is still under development.

+1 vote     reply to comment
trq
trq Jan 2 2013, 9:43am says:

>Embedded Lua script language for game logic
Выносите ВСЮ игровую логику в скрипты, если хотите настоящей популярности. Где бы сейчас были Юнити у УДК, если бы в них разработка велась на плюсах?
Тем более, если ядро движка будет закрытым. Для геймпленой логики производительность полюсов не нужна, а вот потенциальную аудиторию они сильно подсократят.

+2 votes     reply to comment
D43m0n
D43m0n Jan 31 2014, 10:17am replied:

Ага, я тут Сталкер посмотрел. Твои слова прямо горят "мудростью"!

-1 votes     reply to comment
XaeroX
XaeroX Feb 10 2014, 5:04am replied:

Кстати, разрешите мне зайти с коронного русского вопроса.
Вы, собственно, кто такой?

+1 vote     reply to comment
XaeroX
XaeroX Jan 21 2013, 5:08pm replied:

А в чём, вы считаете, преимущества скриптов перед кодом на С или С++? Ну, кроме того, что для них не надо ставить специальные компиляторы (можно использовать QuakeC или обычный C, компилируемый в байткод).

+1 vote     reply to comment
XaeroX
XaeroX Feb 10 2014, 5:26am replied:

Подробно ответил вам в комментарии к новостям. Прошу в дальнейшем воздерживаться от троллинга и бездоказательных обвинений.

+1 vote     reply to comment
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Platforms
Windows, Linux
Company
Chain Studios
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Volatile3D II
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