Volatile3D II engine is designed for singleplayer or multiplayer first-person action games with mostly indoor encounters. It is cross-platform and supports modern graphic features, interactive physics including ragdolls, up to 64 players in local network or internet. The most important features grouped into sections are listed herein.


  • Real-time dynamic lighting with bump-mapping and parallax mapping
  • Soft stencil shadow volumes
  • Support of background lightmap lighting
  • Screen-space ambient occlusion
  • Dynamic reflections and refractions
  • Multipass rendering: mirrors, screens, portals, 3D sky
  • Cubemap light filters
  • Soft particles with cubemap filtering
  • Postfilters, including bloom, depth of field and motion blur
  • Heat haze effects
  • Beam effects
  • Bezier curves
  • LODs for models
  • Underwater caustics
  • Volumetric fog
  • Sun shafts
  • Shader script system
  • Video textures
  • Decals on static and dynamic objects
  • Smooth terrain with automatic texture blending
  • Multithreading optimization based on SMP acceleration
  • Automatic detail model and grass placement


  • Rigid body simulation
  • Constraints, including ragdolls
  • Model-specific collision hulls
  • Customizeable gravity vector
  • Climbable ropes and wires


  • Mono, stereo and quad speaker configuration support
  • Doppler effect, explosion concussion effect
  • DSP processing effects
  • Support for WAV and OGG files
  • Background music track


  • Up to 64 players in multiplayer games
  • Local area network and internet games
  • Master server for internet game monitoring
  • Delta compression of packets
  • Customizeable packet encoding rules
  • Round restart support
  • Bots (based on Parabot source code)
  • Dedicated server


  • Advanced conversation system (like in Deus Ex)
  • Embedded Lua script language for game logic
  • VolatileRadiant: level editor based on Q3Radiant
  • GUI system for menus
  • Automatic update system

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Blog RSS Feed Report abuse Latest News: Wolfram Becomes Better with Patch 1.1

About Wolfram with 24 comments by XaeroX on Jun 16th, 2012

Wolfram Patch 1.1 Logo

Despite our careful testing of Wolfram before the release, some players reported a certain amount of problems. The most critical was a crash on some systems. We have fixed all the errors found, and added an automated crash report system in case there will be found more problems. Besides we tried to take into consideration complaints about the balance.

So, what's new in Wolfram version 1.1?

  • Added CrashRpt system for automated crash report generation and submission.
  • Added "Level statistics" item to the Controls menu.
  • Flashlight range increased.
  • MP-40 bullet damage increased.
  • Luger reload time decreased.
  • MG-42 accuracy increased a bit in an IronSight mode for a crouched player.
  • Fixed bug with software sound which led to a crash.
  • Fixed bug with "Bloodlust" achievement, when it was enough to kill 3 enemies instead of 50.
  • Fixed a minor problem in a loopback network code.
  • Ragdoll intertia decreased.
US|EU Wolfram Patch 1.1 (English Version)
RU Wolfram Patch 1.1 (Russian Version)

Please note that the patch 1.1 must be installed over the proper release version. English patch is for US and European versions; russian patch is for the Russian version.

For those who still doubt whether to download and play Wolfram, we publish several new screenshots from E1M3 and E1M6 levels. Have you got psyched already?

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Wolfram Wolfram

Updated 2 months ago Released Jun 9, 2012 Single Player First Person Shooter

Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows...

Post comment Comments  (10 - 20 of 28)
Point. Jun 17 2012, 10:34am says:

Cтоп, это вы сами написали движок?

+2 votes     reply to comment
D43m0n Jan 31 2014, 10:19am replied:

Он не писал движок. Он его наворовал из разных открытых проектов. А чтобы вопросов не было, поставил проприетарную лицензию. Это до первого разбирательства, которое неизбежно будет с первым серьезным проектом. Впрочем, в возможности этого - большие сомнения, так как фирмам не нужен серый "минированный" код.

-1 votes     reply to comment
XaeroX Creator
XaeroX Feb 10 2014, 5:26am replied:

Подробно ответил вам в комментарии к новостям. Прошу в дальнейшем воздерживаться от троллинга и бездоказательных обвинений.

+1 vote   reply to comment
XaeroX Creator
XaeroX Jun 17 2012, 1:43pm replied:

Да, Volatile3D II это наша разработка.

+3 votes   reply to comment
FiredFox3 Jun 26 2012, 4:32am replied:

Классно вышло) А вон где видео с коробками - текстуры из Дума 3). Кстати, собираетесь делать ещё игры на нём?

+1 vote     reply to comment
XaeroX Creator
XaeroX Jul 2 2012, 11:55pm replied:

Спасибо :) Да, на видео кое-где текстуры из Doom 3.
Пока новые игры делать не планируем.

+1 vote   reply to comment
hakaru-x Jun 12 2012, 10:45pm says:

great work :)

+1 vote     reply to comment
SirWallyWombat Jun 10 2012, 1:24pm says:

Will you be releasing this engine with several models? I saw the soldier model in the 'Flashlight' demo, will samples like him be included with your beta release?

+1 vote     reply to comment
XaeroX Creator
XaeroX Jun 10 2012, 1:31pm replied:

Yes, there certainly will be several demo levels along with the engine.

+1 vote   reply to comment
Synys5 Jun 9 2012, 3:42pm says:

will it be easy to use for beginners?

+1 vote     reply to comment
XaeroX Creator
XaeroX Jun 10 2012, 1:41am replied:

Level design will be easy for those who is experienced with Radiant and "shader scripts" concept (Quake3, Doom3). For gameplay programming, experience with Half-Life SDK will be a plus, since game libraries have a similar architecture.

+2 votes   reply to comment
OKKWAMOS Jul 24 2012, 5:53am replied:

Will any experience with Source SDK modding help? I'm looking forward to this :D What kind of license will it have?

+1 vote     reply to comment
RedFog Dec 23 2012, 6:16am replied:

Well, I think it will be easy if you can mod for Half-life and Half-life 2.

+1 vote     reply to comment
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