About Wolfram with
by XaeroX on Jun 16th, 2012
Despite our careful testing of Wolfram before the release, some players reported a certain amount of problems. The most critical was a crash on some systems. We have fixed all the errors found, and added an automated crash report system in case there will be found more problems. Besides we tried to take into consideration complaints about the balance.
So, what's new in Wolfram version 1.1?
NEW FEATURES AND MODIFICATIONS
- Added CrashRpt system for automated crash report generation and submission.
- Added "Level statistics" item to the Controls menu.
- Flashlight range increased.
- MP-40 bullet damage increased.
- Luger reload time decreased.
- MG-42 accuracy increased a bit in an IronSight mode for a crouched player.
FIXED BUGS
- Fixed bug with software sound which led to a crash.
- Fixed bug with "Bloodlust" achievement, when it was enough to kill 3 enemies instead of 50.
- Fixed a minor problem in a loopback network code.
- Ragdoll intertia decreased.
Please note that the patch 1.1 must be installed over the proper release version. English patch is for
US and
European versions; russian patch is for the
Russian version.
For those who still doubt whether to download and play Wolfram, we publish several new screenshots from E1M3 and E1M6 levels. Have you got psyched already?
will it be easy to use for beginners?
Level design will be easy for those who is experienced with Radiant and "shader scripts" concept (Quake3, Doom3). For gameplay programming, experience with Half-Life SDK will be a plus, since game libraries have a similar architecture.
Will any experience with Source SDK modding help? I'm looking forward to this :D What kind of license will it have?
approximately when will this be released
Demo will be in Summer, we'll polish it after we release Wolfram.
Yeah this engine look really cool! What will it be like? Will it be easy to add weapons and characters?
Thank you. As for gameplay code such as weapons and characters, it is more like HL1 (Goldsrc) or HL2 (Source): there are server and client libraries written in C++ and customizeable apart from the other engine modules.
I would love to get my hands on this engine. it would seem easy to use.
Thank you for a kind comment. You will be able to test it in action after we release a demo.