Volatile3D II engine is designed for singleplayer or multiplayer first-person action games with mostly indoor encounters. It is cross-platform and supports modern graphic features, interactive physics including ragdolls, up to 64 players in local network or internet. The most important features grouped into sections are listed herein.


  • Real-time dynamic lighting with bump-mapping and parallax mapping
  • Soft stencil shadow volumes
  • Support of background lightmap lighting
  • Screen-space ambient occlusion
  • Dynamic reflections and refractions
  • Multipass rendering: mirrors, screens, portals, 3D sky
  • Cubemap light filters
  • Soft particles with cubemap filtering
  • Postfilters, including bloom, depth of field and motion blur
  • Heat haze effects
  • Beam effects
  • Bezier curves
  • LODs for models
  • Underwater caustics
  • Volumetric fog
  • Sun shafts
  • Shader script system
  • Video textures
  • Decals on static and dynamic objects
  • Smooth terrain with automatic texture blending
  • Multithreading optimization based on SMP acceleration
  • Automatic detail model and grass placement


  • Rigid body simulation
  • Constraints, including ragdolls
  • Model-specific collision hulls
  • Customizeable gravity vector
  • Climbable ropes and wires


  • Mono, stereo and quad speaker configuration support
  • Doppler effect, explosion concussion effect
  • DSP processing effects
  • Support for WAV and OGG files
  • Background music track


  • Up to 64 players in multiplayer games
  • Local area network and internet games
  • Master server for internet game monitoring
  • Delta compression of packets
  • Customizeable packet encoding rules
  • Round restart support
  • Bots (based on Parabot source code)
  • Dedicated server


  • Advanced conversation system (like in Deus Ex)
  • Embedded Lua script language for game logic
  • VolatileRadiant: level editor based on Q3Radiant
  • GUI system for menus
  • Automatic update system

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Wolfram Patch 1.1 Logo

Despite our careful testing of Wolfram before the release, some players reported a certain amount of problems. The most critical was a crash on some systems. We have fixed all the errors found, and added an automated crash report system in case there will be found more problems. Besides we tried to take into consideration complaints about the balance.

So, what's new in Wolfram version 1.1?

  • Added CrashRpt system for automated crash report generation and submission.
  • Added "Level statistics" item to the Controls menu.
  • Flashlight range increased.
  • MP-40 bullet damage increased.
  • Luger reload time decreased.
  • MG-42 accuracy increased a bit in an IronSight mode for a crouched player.
  • Fixed bug with software sound which led to a crash.
  • Fixed bug with "Bloodlust" achievement, when it was enough to kill 3 enemies instead of 50.
  • Fixed a minor problem in a loopback network code.
  • Ragdoll intertia decreased.
US|EU Wolfram Patch 1.1 (English Version)
RU Wolfram Patch 1.1 (Russian Version)

Please note that the patch 1.1 must be installed over the proper release version. English patch is for US and European versions; russian patch is for the Russian version.

For those who still doubt whether to download and play Wolfram, we publish several new screenshots from E1M3 and E1M6 levels. Have you got psyched already?

Wolfram Released!

Wolfram Released!

Wolfram 58 comments

Wolfram, the modern Wolfenstein 3D remake, is out. Come and get it to plunge into the total flashback! No sprites - only the real, immersive 3D!

Main achievements - mane achievements!

Main achievements - mane achievements!

Wolfram 7 comments

Main achievements in Wolfram are "mane achievements"! Just kidding. These achievements are not so important, but I hope some people would be pleased...

Volatile3D II Engine on IndieDB

Volatile3D II Engine on IndieDB

News 3 comments

Volatile3D II game engine was started in 2008 and was considered to be a free alternate to id Tech 4 engine. It comprises some original features, for...

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First Person Shooter

Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows...

Post comment Comments  (10 - 20 of 29)

Cтоп, это вы сами написали движок?

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Он не писал движок. Он его наворовал из разных открытых проектов. А чтобы вопросов не было, поставил проприетарную лицензию. Это до первого разбирательства, которое неизбежно будет с первым серьезным проектом. Впрочем, в возможности этого - большие сомнения, так как фирмам не нужен серый "минированный" код.

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XaeroX Creator

Подробно ответил вам в комментарии к новостям. Прошу в дальнейшем воздерживаться от троллинга и бездоказательных обвинений.

Reply Good karma+1 vote
XaeroX Creator

Да, Volatile3D II это наша разработка.

Reply Good karma+3 votes

Классно вышло) А вон где видео с коробками - текстуры из Дума 3). Кстати, собираетесь делать ещё игры на нём?

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XaeroX Creator

Спасибо :) Да, на видео кое-где текстуры из Doom 3.
Пока новые игры делать не планируем.

Reply Good karma+1 vote

great work :)

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Will you be releasing this engine with several models? I saw the soldier model in the 'Flashlight' demo, will samples like him be included with your beta release?

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XaeroX Creator

Yes, there certainly will be several demo levels along with the engine.

Reply Good karma+1 vote

will it be easy to use for beginners?

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XaeroX Creator

Level design will be easy for those who is experienced with Radiant and "shader scripts" concept (Quake3, Doom3). For gameplay programming, experience with Half-Life SDK will be a plus, since game libraries have a similar architecture.

Reply Good karma+2 votes

Will any experience with Source SDK modding help? I'm looking forward to this :D What kind of license will it have?

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Well, I think it will be easy if you can mod for Half-life and Half-life 2.

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