Volatile3D II engine is designed for singleplayer or multiplayer first-person action games with mostly indoor encounters. It is cross-platform and supports modern graphic features, interactive physics including ragdolls, up to 64 players in local network or internet. The most important features grouped into sections are listed herein.

GRAPHICS

  • Real-time dynamic lighting with bump-mapping and parallax mapping
  • Soft stencil shadow volumes
  • Support of background lightmap lighting
  • Screen-space ambient occlusion
  • Dynamic reflections and refractions
  • Multipass rendering: mirrors, screens, portals, 3D sky
  • Cubemap light filters
  • Soft particles with cubemap filtering
  • Postfilters, including bloom, depth of field and motion blur
  • Heat haze effects
  • Beam effects
  • Bezier curves
  • LODs for models
  • Underwater caustics
  • Volumetric fog
  • Sun shafts
  • Shader script system
  • Video textures
  • Decals on static and dynamic objects
  • Smooth terrain with automatic texture blending
  • Multithreading optimization based on SMP acceleration
  • Automatic detail model and grass placement

PHYSICS

  • Rigid body simulation
  • Constraints, including ragdolls
  • Model-specific collision hulls
  • Customizeable gravity vector
  • Climbable ropes and wires

SOUND

  • Mono, stereo and quad speaker configuration support
  • Doppler effect, explosion concussion effect
  • DSP processing effects
  • Support for WAV and OGG files
  • Background music track

NETWORK

  • Up to 64 players in multiplayer games
  • Local area network and internet games
  • Master server for internet game monitoring
  • Delta compression of packets
  • Customizeable packet encoding rules
  • Round restart support
  • Bots (based on Parabot source code)
  • Dedicated server

MISC

  • Advanced conversation system (like in Deus Ex)
  • Embedded Lua script language for game logic
  • VolatileRadiant: level editor based on Q3Radiant
  • GUI system for menus
  • Automatic update system
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3 comments by XaeroX on Apr 24th, 2012

Dear community,
After several years of intense development we are proud to present a new 3D game engine, Volatile3D II. It was started in 2008 right after the first engine, Volatile3D, had been finished, and it was considered to be a free alternate to id Tech 4 engine. It might be not so fast, but comprises some original features, for example, soft shadows, parallax mapping, screen-space ambient occlusion, sun shafts, soft particles and so on. It might be not ideal, but we did our best to polish (well, to be honest) obsolete rendering techniques to produce a nice picture.

Certainly, this engine cannot compete with AAA monsters like UDK, Crysis and other. Furthermore, id Tech 4 is free and open-source nowadays. But we hope that this engine will also find its fans. Please note that proprietary license does not mean that you will never be able to use it. It does only mean that we don't expose the full source code to the public, but we are always open to negotiations if you'd like to use it in your game. Don't be ashamed to ask questions in comments or using a private messaging system if you must.

We plan to release a demo with several levels, but right now you can only get taste of screenshots and videos. Please don't judge it severely; note that the engine was programmed almost by one single amateur person at leisure time. :)

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Post comment Comments  (10 - 20 of 29)
Point.
Point. Jun 17 2012, 10:34am says:

Cтоп, это вы сами написали движок?

+2 votes     reply to comment
D43m0n
D43m0n Jan 31 2014, 10:19am replied:

Он не писал движок. Он его наворовал из разных открытых проектов. А чтобы вопросов не было, поставил проприетарную лицензию. Это до первого разбирательства, которое неизбежно будет с первым серьезным проектом. Впрочем, в возможности этого - большие сомнения, так как фирмам не нужен серый "минированный" код.

-1 votes     reply to comment
XaeroX Creator
XaeroX Feb 10 2014, 5:26am replied:

Подробно ответил вам в комментарии к новостям. Прошу в дальнейшем воздерживаться от троллинга и бездоказательных обвинений.

+1 vote   reply to comment
XaeroX Creator
XaeroX Jun 17 2012, 1:43pm replied:

Да, Volatile3D II это наша разработка.

+3 votes   reply to comment
FiredFox3
FiredFox3 Jun 26 2012, 4:32am replied:

Классно вышло) А вон где видео с коробками - текстуры из Дума 3). Кстати, собираетесь делать ещё игры на нём?

+1 vote     reply to comment
XaeroX Creator
XaeroX Jul 2 2012, 11:55pm replied:

Спасибо :) Да, на видео кое-где текстуры из Doom 3.
Пока новые игры делать не планируем.

+1 vote   reply to comment
hakaru-x
hakaru-x Jun 12 2012, 10:45pm says:

great work :)

+1 vote     reply to comment
SirWallyWombat
SirWallyWombat Jun 10 2012, 1:24pm says:

Will you be releasing this engine with several models? I saw the soldier model in the 'Flashlight' demo, will samples like him be included with your beta release?

+1 vote     reply to comment
XaeroX Creator
XaeroX Jun 10 2012, 1:31pm replied:

Yes, there certainly will be several demo levels along with the engine.

+1 vote   reply to comment
Synys5
Synys5 Jun 9 2012, 3:42pm says:

will it be easy to use for beginners?

+1 vote     reply to comment
XaeroX Creator
XaeroX Jun 10 2012, 1:41am replied:

Level design will be easy for those who is experienced with Radiant and "shader scripts" concept (Quake3, Doom3). For gameplay programming, experience with Half-Life SDK will be a plus, since game libraries have a similar architecture.

+2 votes   reply to comment
OKKWAMOS
OKKWAMOS Jul 24 2012, 5:53am replied:

Will any experience with Source SDK modding help? I'm looking forward to this :D What kind of license will it have?

+1 vote     reply to comment
RedFog
RedFog Dec 23 2012, 6:16am replied:

Well, I think it will be easy if you can mod for Half-life and Half-life 2.

+1 vote     reply to comment
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Platforms
Windows, Linux
Company
Chain Studios
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Licence
Proprietary
Release Date
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Volatile3D II
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