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Volatile3D II engine is designed for singleplayer or multiplayer first-person action games with mostly indoor encounters. It is cross-platform and supports modern graphic features, interactive physics including ragdolls, up to 64 players in local network or internet. The most important features grouped into sections are listed herein.

GRAPHICS

  • Real-time dynamic lighting with bump-mapping and parallax mapping
  • Soft stencil shadow volumes
  • Support of background lightmap lighting
  • Screen-space ambient occlusion
  • Dynamic reflections and refractions
  • Multipass rendering: mirrors, screens, portals, 3D sky
  • Cubemap light filters
  • Soft particles with cubemap filtering
  • Postfilters, including bloom, depth of field and motion blur
  • Heat haze effects
  • Beam effects
  • Bezier curves
  • LODs for models
  • Underwater caustics
  • Volumetric fog
  • Sun shafts
  • Shader script system
  • Video textures
  • Decals on static and dynamic objects
  • Smooth terrain with automatic texture blending
  • Multithreading optimization based on SMP acceleration
  • Automatic detail model and grass placement

PHYSICS

  • Rigid body simulation
  • Constraints, including ragdolls
  • Model-specific collision hulls
  • Customizeable gravity vector
  • Climbable ropes and wires

SOUND

  • Mono, stereo and quad speaker configuration support
  • Doppler effect, explosion concussion effect
  • DSP processing effects
  • Support for WAV and OGG files
  • Background music track

NETWORK

  • Up to 64 players in multiplayer games
  • Local area network and internet games
  • Master server for internet game monitoring
  • Delta compression of packets
  • Customizeable packet encoding rules
  • Round restart support
  • Bots (based on Parabot source code)
  • Dedicated server

MISC

  • Advanced conversation system (like in Deus Ex)
  • Embedded Lua script language for game logic
  • VolatileRadiant: level editor based on Q3Radiant
  • GUI system for menus
  • Automatic update system
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Wolfram Patch 1.1 Logo

Despite our careful testing of Wolfram before the release, some players reported a certain amount of problems. The most critical was a crash on some systems. We have fixed all the errors found, and added an automated crash report system in case there will be found more problems. Besides we tried to take into consideration complaints about the balance.

So, what's new in Wolfram version 1.1?

NEW FEATURES AND MODIFICATIONS
  • Added CrashRpt system for automated crash report generation and submission.
  • Added "Level statistics" item to the Controls menu.
  • Flashlight range increased.
  • MP-40 bullet damage increased.
  • Luger reload time decreased.
  • MG-42 accuracy increased a bit in an IronSight mode for a crouched player.
FIXED BUGS
  • Fixed bug with software sound which led to a crash.
  • Fixed bug with "Bloodlust" achievement, when it was enough to kill 3 enemies instead of 50.
  • Fixed a minor problem in a loopback network code.
  • Ragdoll intertia decreased.
US|EU Wolfram Patch 1.1 (English Version)
RU Wolfram Patch 1.1 (Russian Version)

Please note that the patch 1.1 must be installed over the proper release version. English patch is for US and European versions; russian patch is for the Russian version.

For those who still doubt whether to download and play Wolfram, we publish several new screenshots from E1M3 and E1M6 levels. Have you got psyched already?


Wolfram Released!

Wolfram Released!

Wolfram 64 comments

Wolfram, the modern Wolfenstein 3D remake, is out. Come and get it to plunge into the total flashback! No sprites - only the real, immersive 3D!

Main achievements - mane achievements!

Main achievements - mane achievements!

Wolfram 7 comments

Main achievements in Wolfram are "mane achievements"! Just kidding. These achievements are not so important, but I hope some people would be pleased...

Volatile3D II Engine on IndieDB

Volatile3D II Engine on IndieDB

News 4 comments

Volatile3D II game engine was started in 2008 and was considered to be a free alternate to id Tech 4 engine. It comprises some original features, for...

Add game Games
Wolfram

Wolfram

First Person Shooter

Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows...

Post comment Comments  (0 - 10 of 27)
Guest
Guest - - 688,627 comments

Will the J.A.C.K Level Editor and the Game engine be "Open Source", So if some one want's he can use the Engine and Modify it in his own way??

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chlide
chlide - - 29 comments

This engine looks great. Source engine sheds tears because of this. :)

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GaMeRaM
GaMeRaM - - 4 comments

Редактор будет похож на source'овый hammer editor

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GaMeRaM
GaMeRaM - - 4 comments

А когда будет доступны инструменты?

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XaeroX
XaeroX - - 456 comments

Инструменты будут доступны вместе с выходом dev-версии движка. Пока и движок, и инструменты в разработке.

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RastaManGames
RastaManGames - - 237 comments

Ну как там? Доступно уже?

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HeadClot
HeadClot - - 461 comments

Hey, Quick Question - Do you have plans to license out or distribute the Volitile 3D II Engine?

Just curious :)

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XaeroX
XaeroX - - 456 comments

Yes, when it is done. But, generally speaking, it is still under development.

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trq
trq - - 4 comments

>Embedded Lua script language for game logic
Выносите ВСЮ игровую логику в скрипты, если хотите настоящей популярности. Где бы сейчас были Юнити у УДК, если бы в них разработка велась на плюсах?
Тем более, если ядро движка будет закрытым. Для геймпленой логики производительность полюсов не нужна, а вот потенциальную аудиторию они сильно подсократят.

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D43m0n
D43m0n - - 3 comments

Ага, я тут Сталкер посмотрел. Твои слова прямо горят "мудростью"!

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XaeroX
XaeroX - - 456 comments

Кстати, разрешите мне зайти с коронного русского вопроса.
Вы, собственно, кто такой?

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XaeroX
XaeroX - - 456 comments

А в чём, вы считаете, преимущества скриптов перед кодом на С или С++? Ну, кроме того, что для них не надо ставить специальные компиляторы (можно использовать QuakeC или обычный C, компилируемый в байткод).

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