You're an experienced coder with strong skills and you're ready for game-making technology that lets you to take advantage of modern hardware to make truly stunning games. You've seen dramatic visuals applied to games you love to play yourself and you've been waiting for the opportunity to replicate and innovate on those effects to make your next game one that everyone wants to play.

It's one thing to create beautiful effects, but you're a serious developer and you know how important having a solid foundation for scripting, editing, physics, networking, animation, and debugging are to getting your game finished and shipped on schedule.

Torque Game Engine Advanced lets you do it all at a fraction of the cost.

We built Torque Game Engine Advanced (TGEA) on the proven, original Torque Game Engine (TGE) and TGEA shares many of TGE's greatest strengths like TorqueNet, GeoTerrain, Torque Lighting System, and Puppeteer Mesh Animation. TGEA is much more than TGE with support for modern shaders. The entire rendering code has been rewritten for vastly improved efficiency and expanded capability. Want eye-catching water, jaw-dropping reflection and refraction effects, or the ability to quickly compose complex scenes with huge numbers of polygons? This engine empowers you to do it all.

TGEA is the premier solution for Indie developers. For an in-depth look at how TGEA stacks up to the competition, view the Feature Comparison page. For a closer look at TGEA, see the Features page.

When you purchase Torque Game Engine Advanced, you get the full source code with complete documentation and access to the 70,000 member Torque Developer Network (TDN). Our community of Torque developers is active and generous in sharing solutions, tools, and experience working with Torque products. And like all our Torque licenses, you pay no royalties to GarageGames, ever.

Ready to get started? You can begin building your game right away. Go the online store and purchase Torque Game Engine Advanced today!

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Latest Game Updates
Asylum

Asylum Asylum Indie

Updated 2 months ago TBD Multiplayer First Person Shooter

Change of Plan Here at monkeywrench games we have decided to change from using Half life 2's engine to using Torques shader engine' SO you will see this...

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Platform
PC
Company
Garage Games
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Official Page
Garagegames.com
Licence
Commercial
Release Date
Released Nov 1, 2007
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