You're an experienced coder with strong skills and you're ready for game-making technology that lets you to take advantage of modern hardware to make truly stunning games. You've seen dramatic visuals applied to games you love to play yourself and you've been waiting for the opportunity to replicate and innovate on those effects to make your next game one that everyone wants to play.

It's one thing to create beautiful effects, but you're a serious developer and you know how important having a solid foundation for scripting, editing, physics, networking, animation, and debugging are to getting your game finished and shipped on schedule.

Torque Game Engine Advanced lets you do it all at a fraction of the cost.

We built Torque Game Engine Advanced (TGEA) on the proven, original Torque Game Engine (TGE) and TGEA shares many of TGE's greatest strengths like TorqueNet, GeoTerrain, Torque Lighting System, and Puppeteer Mesh Animation. TGEA is much more than TGE with support for modern shaders. The entire rendering code has been rewritten for vastly improved efficiency and expanded capability. Want eye-catching water, jaw-dropping reflection and refraction effects, or the ability to quickly compose complex scenes with huge numbers of polygons? This engine empowers you to do it all.

TGEA is the premier solution for Indie developers. For an in-depth look at how TGEA stacks up to the competition, view the Feature Comparison page. For a closer look at TGEA, see the Features page.

When you purchase Torque Game Engine Advanced, you get the full source code with complete documentation and access to the 70,000 member Torque Developer Network (TDN). Our community of Torque developers is active and generous in sharing solutions, tools, and experience working with Torque products. And like all our Torque licenses, you pay no royalties to GarageGames, ever.

TGEA is no longer updated, its last stable update was 1.8.1 on February 10th, 2009.

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Legions: Overdrive is being updated today (March 3, 2014) with the following additions:

  • Clients with Demo Reconnect enabled will not reconnect if the map switch happens under 1 minute into the round.
  • Whiteout has been reduced by roughly 15%.
  • Players who grab the flag with Dodge Core are now displayed properly in chat.
  • A new 'Refresh LAN' button is now available on the main server browser screen for easy LAN connecting.
  • Healing teammates with the Regen Core now gives you six points for each person healed. Healing the same player within 20 seconds will not result in any points.
  • Warp Core now does a maximum of 30 damage.
  • EMP grenades now disable other players' cores based on how close the explosion is to them. The closer an EMP grenade lands near a player, the longer it will disable their core. The maximum amount of time a core can be disabled is 2 seconds (within 5 meters of the player), while the minimum is 0.5 seconds (maximum distance of 20 meters).
  • Players can now invert their mouse from the in-game menu, as opposed to manually editing their configuration file.
  • Some echo-spam console cleanup and tweaks for stats*.

*Stats have been temporarily disabled while a few bugs get ironed out. There will be a post when they are back, though!

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We're happy to announce that a beta version of the player stat tracking system is now available. Due to the game being opened up for mods, the stats system...

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1 year ago Legions: Overdrive 0 comments Report

A new update for Legions: Overdrive is available, which includes new loading screens, new sniper functionality, over time and more!

Twisty's Asylum Escapades has an update!
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Twisty's Asylum Escapades has an update!

1 year ago Twisty's Asylum Escapades 0 comments Report

Twisty's Asylum Escapades 1.1.00 includes more cut scenes and sound effects than ever before, plus other improvements!

Legions: Overdrive 9/10 update: New Maps and Features
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2 years ago Legions: Overdrive 3 comments Report

3 new maps, Dodge core updates, shield tweaks, and more!

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Post comment Comments  (10 - 11 of 11)
BadgerDeluxe Apr 28 2009 says:

I really don't like that this engine has a 5.9 score, and yet no one has commented on WHY they don't like it. It would be helpful to express the faults of the engine for other aspiring developers to see. :/

+2 votes     reply to comment
ninjadave Creator
ninjadave Jun 24 2009 replied:

Well I've been using TGEA for quite some time, maybe I should write a review.

0 votes   reply to comment
SupaNinjaMan Jun 25 2009 replied:

took you a day

+1 vote     reply to comment
ninjadave Creator
ninjadave Aug 7 2009 replied:

Actually I wrote the article the same day I typed that. It got auth'd the next day.

+1 vote   reply to comment
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Released 2007
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