Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of 
WYSIWYG tools to imagine, design, prototype, and produce your game 
or simulation product.

Live Material Update – Live material updating allows artists to tweak their 
assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by
every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates
a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology
with key features that include per-pixel dynamic lighting, normal and parallax occlusion
mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible
shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and 
destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web
publishing option. Torque 3D supports all major browsers and your title performs as a
native application.

Complete Source Code Access – When you license Torque 3D, you can rest
easy knowing you have complete control over customization of the engine. 
Integrate 3rd party middleware products including physics, sounds systems,
lighting products, atmospheric, and foliage systems into your game. 

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Blog RSS Feed Report abuse Latest News: Update Available on Steam Early Access!

About MorphShift Wars with 0 comments by Axe_Eel on Oct 22nd, 2014

 
Finally a new update is ready to be played:
Thanks to an awesome community giving feedback and making MSW every day better and better!
After about a month of full time development this update is ready to go, but is not yet finished!
I started the first round of retexturing and sound improvements!
What does the update has more?
TONS of improvements!

the actual version is 2.99b2.2

here a "short" changelog:

  • Improved overall graphics
  • Bug fixes
  • Improved vehicle handling
  • Improved keyboard controls
  • Phase 1 of sound rework
  • Phase 1 of texture rework
  • Improved AI
  • AI now uses shield
  • AI now uses all available weapons
  • AI is smarter
  • Gameplay AI difficulty is better balanced
  • Improved AI navigation
  • Added underwater shapeshiting
  • Improved water texture
  • Improved ocean color
  • Improved underwater color and luminosity
  • Added a cave in Arcipelago arena
  • Improved weapons
  • Improved SK-1 and changed its explosion
  • Added explosion range damage for nearby explosions
  • Improved antimatter weapon
  • Added a shader for energy drain hits
  • Better speed shader
  • Added N.A.E.L. (navigational automated evolutionistic logger). It improves performances basing on what you do in game.(first implementation)
  • Improved mouse sensitivity slider
  • Added new wing stats such as underwater maneuvering and air maneuvering
  • Some minor changes


Is now also available a short guide on commands and basic setup, you can find it here:
GUIDE

take a look on steam profile to learn more stuff and find out how to build a basic ship!


Don't hesitate to post on Steam or game's forums your suggestions, I'll be there to talk with you and to hear your feedback!


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Post comment Comments  (0 - 10 of 14)
fiammybe
fiammybe Nov 28 2013, 4:19am says:

Latest version of this engine is now Torque 3D v3.5 - Garagegames.com

+2 votes     reply to comment
zunnie
zunnie Jul 6 2013, 9:52am says:

Hello, does this engine have pre-built AI? I am looking into making something with bots as seen in CounterStrike for example.
The players would be on one team though and the bots would guard areas and fire at the player when spotted.
Does anyone know a good engine with this that is free?

+1 vote     reply to comment
Guest
Guest Nov 9 2012, 4:46pm says:

* Engine is now Open Source under MIT License *

+4 votes     reply to comment
Detnaite
Detnaite Jan 23 2013, 2:13pm replied:

Yeah!

+1 vote     reply to comment
dark_grome3326
dark_grome3326 Jul 11 2012, 2:46am says:

I am wondering what sdk can i write this on?????

+1 vote     reply to comment
Shpuld
Shpuld Jan 20 2012, 4:37pm says:

Full source access FTW! Engine definitely worth the monay.

+2 votes     reply to comment
thunderising
thunderising Jun 18 2011, 12:21am says:

I've never played a game on this Engine.

Wonder how it would be.

+1 vote     reply to comment
pepperMcjack
pepperMcjack Sep 4 2010, 6:37am replied:

from the Garage Games site....at the price of only 1000$

-1 votes     reply to comment
jakeb89
jakeb89 Apr 6 2011, 2:38pm replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.
Garagegames.com

+4 votes     reply to comment
Nuvendil
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
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Platforms
Windows, Mac, Wii, X360
Company
Garage Games
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Official Page
Garagegames.com
Licence
Commercial
Release Date
Released Mar 29, 2009
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RT @Steve_Yorkshire: Airship Dragoon: X-Com style Steampunk Tactics. Finally released! T.co via @Steve_Yorkshire RT appre…

Sep 18 2013, 12:36pm

RT @Nogrash: @GarageGames Hi, can you retweet our indie game? Thank you! T.co

May 9 2013, 4:29pm

Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy. T.co

May 9 2013, 1:49pm

View the VR Aurora Borealis from Canada and Sweden with Torque 3D and Oculus Rift T.co #VegasTech #GameDev @Oculus3D

Apr 18 2013, 12:48pm

Torque 3D MIT and Oculus Rift T.co #GameDev Thanks! @Oculus3D

Apr 11 2013, 7:51pm

Torque 3D MIT coming to Android and iOS??? T.co

Apr 5 2013, 3:59pm

@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android T.co

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee T.co

Feb 4 2013, 7:58pm

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