Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of 
WYSIWYG tools to imagine, design, prototype, and produce your game 
or simulation product.

Live Material Update – Live material updating allows artists to tweak their 
assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by
every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates
a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology
with key features that include per-pixel dynamic lighting, normal and parallax occlusion
mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible
shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and 
destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web
publishing option. Torque 3D supports all major browsers and your title performs as a
native application.

Complete Source Code Access – When you license Torque 3D, you can rest
easy knowing you have complete control over customization of the engine. 
Integrate 3rd party middleware products including physics, sounds systems,
lighting products, atmospheric, and foliage systems into your game. 

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Blog RSS Feed Report abuse Latest News: Age of Decadence - July update

About The Age of Decadence with 0 comments by VinceDW on Jul 24th, 2014

We're still working on Ganezzar, which is coming along nicely. I'd say we're half done now and the hardest part is behind us now. At this stage we have all the questlines and they flow, interweave, and arrive to logical conclusions quite nicely. They are more focused and interconnected and as a result there is a larger number of options and double-crossing opportunities. 

Thus this update is also light on content as Ganezzar is a priority for us as we want to release it as soon as humanly possible.

So, what’s in this update?

  • 13 new Achievements
  • A new conversation with Lorenza
  • If you had a pickpocket encounter in Teron and decided to take Livia to Cado (thieves only option, obviously) instead of killing her or letting her go, you can meet her in Maadoran now and get a glimpse of the role she's going to play in Act 4 (endgame).
  • You asked for a good dagger and we listened. If you manage to save a trader upon arrival to Maadoran, he'll reward you with a nice custom jambia.
  • A new merchant in the Slums who can sell you an axe called Black Dow.
  • Added text explaining what happened if you leave the Monastery area without doing anything and return later when you're good and ready.
  • Added a text-based option to sneak into the vaults as well as the dialogue options depending on how you handled the raiders.
  • Fixed an older dialogue that wasn't triggered correctly - after talking to Old Azra and learning that she spent her youth in Maadoran, you can ask the street 'guide' about her.
  • Fixed a number of minor bugs including the critical strike issue in Aemolas' village

As always, thank you for your continuous support and patronage. If there is something you wish to see in the next update, be it specific items (that won't require new animations), different character types, or certain characters' viewpoints or past, let us know and we'll do our best to add them.



For more information, videos, and players' impressions, please visit our Steam page:

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Post comment Comments  (0 - 10 of 14)
fiammybe
fiammybe Nov 28 2013, 4:19am says:

Latest version of this engine is now Torque 3D v3.5 - Garagegames.com

+2 votes     reply to comment
zunnie
zunnie Jul 6 2013, 9:52am says:

Hello, does this engine have pre-built AI? I am looking into making something with bots as seen in CounterStrike for example.
The players would be on one team though and the bots would guard areas and fire at the player when spotted.
Does anyone know a good engine with this that is free?

+1 vote     reply to comment
Guest
Guest Nov 9 2012, 4:46pm says:

* Engine is now Open Source under MIT License *

+4 votes     reply to comment
Detnaite
Detnaite Jan 23 2013, 2:13pm replied:

Yeah!

+1 vote     reply to comment
dark_grome3326
dark_grome3326 Jul 11 2012, 2:46am says:

I am wondering what sdk can i write this on?????

+1 vote     reply to comment
Shpuld
Shpuld Jan 20 2012, 4:37pm says:

Full source access FTW! Engine definitely worth the monay.

+2 votes     reply to comment
thunderising
thunderising Jun 18 2011, 12:21am says:

I've never played a game on this Engine.

Wonder how it would be.

+1 vote     reply to comment
pepperMcjack
pepperMcjack Sep 4 2010, 6:37am replied:

from the Garage Games site....at the price of only 1000$

-1 votes     reply to comment
jakeb89
jakeb89 Apr 6 2011, 2:38pm replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.
Garagegames.com

+4 votes     reply to comment
Nuvendil
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
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Platforms
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Release Date
Released Mar 29, 2009
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Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy. T.co

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Torque 3D MIT and Oculus Rift T.co #GameDev Thanks! @Oculus3D

Apr 11 2013, 7:51pm

Torque 3D MIT coming to Android and iOS??? T.co

Apr 5 2013, 3:59pm

@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android T.co

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee T.co

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