Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.

Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.

Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.

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As we are moving closer towards our release, we would like to update you all on some of what we are working on right now! We are, of course, continuing to polish game mechanics and fix any bugs that may arise - we would actually like to give a shout out to Doğan Kuray Güler, Malus, Derek Cassady, Airborne - these people have helped us a lot with fighting a very elusive bug that prevented some players from interacting properly with objects within the game. Many thanks to these guys and their effort. This bug has been identified and fixed and will be introduced in the next patch!

On the other front, we are working hard on our exciting DX11 graphics, but this is pretty complicated work, involving both programming and art aspects, so we probably will not be expecting it to be ready in the next few patches - but we will keep you updated. We are definitely going to provide you guys with more customization options for your characters later on, as well as different localization languages (thanks again to our awesome community) - so we’ll let you know as soon as they’re ready to be implemented.

Also, we are excited to announce that we’ve taken a big step in making our character animations come alive using motion capture technology. This transformation will take a bit of time, but we have started taking our first steps down this path; we’ve already completed the capture part (and totally had fun doing it!). So we’d like to share our excitement with this not-so-short “behind the scenes” video we put together for you

Mocap animations, together with our newly-designed character turn mechanics, should further add to the sense of realism in Life is feudal!

Last, but not least, as some of you may remember, we’ve promised to implement a couple of the Top Voted player suggested features ( ) to LiF:YO. So from now, we have officially announced that the voting is over! Thank you to all of our players for getting involved. The final standings look like this:

So the most voted suggestion is:

The second place goes to:

We will do our best to implement these features to the game, however we do reserve the right to modify and alter the ideas expressed in these posts to better fit the overall concept and playability of Life is feudal, as well as the limits of our own humble abilities.

We would also like to note that the third voted was an idea of complex planting: We definitely like this one, and agree that herbalists should have the ability to grow herbs, we will thoroughly look into this suggestion and will likely implement it shortly after the release of LiF:YO

P.S. We received a number of questions regarding making character identification possible at a long range. This can be done, but first we would like to know your opinion: should you be able to identify a player ingame from a distance, by moving your crosshair over their character to be able to read their name, or do you prefer the realistic, old-fashioned way, where you have to be close to another character to look at their face in order to know who is in front of you. You can answer by simply commenting on this post!

Improved Graphics and Models
Life is Feudal

Improved Graphics and Models

3 months ago Life is Feudal 5 comments

In this week's dev vlog, we've shared a peek at the new graphical overhaul

Town Crier: Latest News
Life is Feudal

Town Crier: Latest News

4 months ago Life is Feudal 0 comments

Check out our latest dev vlog 'Town Crier' #4 and get a peak at some of our latest concepts, as well as hearing about what we've been up to recently

Terminal Overload version 0.7.0 released
Terminal Overload

Terminal Overload version 0.7.0 released

4 months ago Terminal Overload 0 comments

Version 0.7.0 of experimental free and open source multiplayer FPS Terminal Overload is now available for Linux & Windows.

Character Customization | The Mere Peasant
Life is Feudal

Character Customization | The Mere Peasant

6 months ago Life is Feudal 6 comments

From scars to warpaint to dirt on the feet, we're really going to town on the character detail.

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Post comment Comments  (0 - 10 of 15)
Guest Dec 30 2014 says:

This comment is currently awaiting admin approval, join now to view.

fiammybe Nov 28 2013 says:

Latest version of this engine is now Torque 3D v3.5 -

+2 votes     reply to comment
zunnie Jul 6 2013 says:

Hello, does this engine have pre-built AI? I am looking into making something with bots as seen in CounterStrike for example.
The players would be on one team though and the bots would guard areas and fire at the player when spotted.
Does anyone know a good engine with this that is free?

+1 vote     reply to comment
Guest Nov 9 2012 says:

* Engine is now Open Source under MIT License *

+4 votes     reply to comment
Detnaite Jan 23 2013 replied:


+1 vote     reply to comment
dark_grome3326 Jul 11 2012 says:

I am wondering what sdk can i write this on?????

+1 vote     reply to comment
Shpuld Jan 20 2012 says:

Full source access FTW! Engine definitely worth the monay.

+2 votes     reply to comment
thunderising Jun 18 2011 says:

I've never played a game on this Engine.

Wonder how it would be.

+1 vote     reply to comment
najeebshah Aug 19 2010 says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
pepperMcjack Sep 4 2010 replied:

from the Garage Games the price of only 1000$

-1 votes     reply to comment
jakeb89 Apr 6 2011 replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.

+4 votes     reply to comment
Nuvendil Apr 4 2013 replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
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Released 2009
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Lowest Rated (2 agree) 1/10

This is the worst engine ever made by people claiming to be competent engineers. Stay away if you're at all serious about making a decent game.

Oct 7 2010 by stewiekern


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May 9 2013

Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy.

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Apr 18 2013

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Apr 11 2013

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@adammcdonald Rest assured this is the very early beginning...not the end.

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