Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.
World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.
Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.
COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.
Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).
PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.
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-New Pazifik Islands level in dawn/day/night/rain versions
-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions
-New system that displays main menu background levels from random viewpoints for more variation
-New game type called "Marked for Death"
-Some general game scripts cleanup
-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks
-8 New Background images that randomly change as well as an option to disable that feature
-Added options menu item to switch screenshot image format JPG or PNG
-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc
-Improved bot navigation
-New higher resolution level preview images for most levels
-Under water ballistics system, bullets from weapons fired under water slow down extremely,
system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit
-Some more minor small tweaks here and there I forgot or are not worth mentioning
The new Pazifik Dee Am Islands level is compatible with all current game types.
Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.
The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.
Some more screenshots from different main menu background levels, but they are just for decoration or ambiente:
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