Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.

Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.

Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.

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Blog RSS Feed Report abuse Latest News: Undead Shadows - Zombie Survival Shooter on Desura for $4.99!

About Undead Shadows with 0 comments by ignitiongames on Jan 20th, 2015

1.0.1 is now live and we have some exciting new features for you! First off, Undead Shadows is now available on Desura!

You can now purchase Undead Shadows from Desura for only $4.99! With your purchase you will get access to all of the new features and fixes from version 1.0.1.

What’s in the 1.0.1 Update?
Ill start with a detailed change log if what is fixed, added, updated and removed from the game in 1.0.1 and then below there will be more detail about the more important changes.

- Added a mine build item that explodes when zombies and spiders are within 3 meters. Mines are part of the build system.
- Added an automatic turret that can be built from the build system. The turret requires scavenged parts (computer chips, scrap metal, M4A1 & M4A1 ammo)
- Added a question mark drop when a zombie dies. Picking up the ? will give the player money, armor, airstrike or a 50% health decrease
- When initially spawning, the level’s map opens up to give the players some guidance as to where they are
- When shooting zombies heads with high powered weapons, the head will explode off of the zombie
- Added mod support for all major systems in the game. Mod tools and documentation will be released at a later date
- Added a version checker. When there is a new update available, a prompt will show up to notify the player.

- Changed odds of a money bag drop when killing a zombie from 6% to 4%
- Updated Zombie AI to wait between 250 and 400 ms before attacking a player within range, instead of a fixed 750
- Decreased the distance at which zombies can attack the player. Must be within arms reach
- Updated Downtown Quarantine to add more items to roads as well as random debris
- Updated Cornfield Country to add random debris and a new ancient castle in the forest
- Changed the map GPS blip to red for more visibility
- Changed some items respawn times. All ammo now respawns every 2 minutes along with other more important items
- Updated the zombie hitboxes to better align with the body of the zombies
- Changed the values of the money drop amounts: $ = 20-50, spider $ = 50-100, money bag = 250-500, ? = 250-500

- Removed moon shadows at night. This increases fps and performance by up to 30%

- Fixed a bug that caused explosion sounds to sometimes trigger when shooting static shapes
- Fixed a bug that cause the round end sound to play when shooting a weapon caused the next round to start early

Updated Build System
We have completely overhauled the build system to make it easier to add more complex objects such as the new automatic turret that can be built with multiple scavenged parts. For the turret you need scrap metal, computer chips, an M4A1 and M4A1 ammo clips. Once all of these items have been picked up, you can build an automatic turret from the build menu. A new interface has been added for the build system to make it easier to manage the additional objects we added. We have also made the build system easier to work with which brings us to our next addition in 1.0.1.

Mod Support
We have gone over all major systems in Undead Shadows and made them more mod friendly. The mod support that comes with 1.0.1 is just the core of this new addition and things such as documentation, code examples and world editors will be coming at a later date. We also previously announced that we would be doing a mod of our own (Player vs. Player mod) and this will be released along side all of our mod tools.

Mines & Automatic Turret
Like I mentioned above, you can now build an automatic turret out of 4 scavenged parts and also a proximity mine. The turret has 500 rounds of ammo and only shoots at zombies and spiders. The proximity mine can be picked up from the gun store and be thrown on to a surface where it will stick. When anything that moves gets within 8 meters of it, it will explode.

Automatic turret

Various other changes
We were getting reports that getting started with the game is difficult and some players couldnt find where the gun store or anything else was, so when players first spawn a map will come up showing them where they are and where everything is. You can toggle the map with the [M] key.

We also updated both levels to include a better, more immersive experience. Downtown Quarantine has more debris on the roads as well as taller grass to give a more eerie feel. Cornfield Country got a little of the same but we added a castle type building in the forest to the west of the gun store. This will give players a solid place to defend in a singleplayer or multiplayer game!

Castle in Cornfield Country
Castle in Cornfield Country

Thank you to everyone who has supported Undead Shadows and we look forward to hearing your feedback and reviews! Stay tuned for more updates on our mod support and future additions!

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Post comment Comments  (0 - 10 of 15)
Guest Dec 30 2014, 9:35am says:

This comment is currently awaiting admin approval, join now to view.

fiammybe Nov 28 2013, 4:19am says:

Latest version of this engine is now Torque 3D v3.5 -

+2 votes     reply to comment
zunnie Jul 6 2013, 9:52am says:

Hello, does this engine have pre-built AI? I am looking into making something with bots as seen in CounterStrike for example.
The players would be on one team though and the bots would guard areas and fire at the player when spotted.
Does anyone know a good engine with this that is free?

+1 vote     reply to comment
Guest Nov 9 2012, 4:46pm says:

* Engine is now Open Source under MIT License *

+4 votes     reply to comment
Detnaite Jan 23 2013, 2:13pm replied:


+1 vote     reply to comment
dark_grome3326 Jul 11 2012, 2:46am says:

I am wondering what sdk can i write this on?????

+1 vote     reply to comment
Shpuld Jan 20 2012, 4:37pm says:

Full source access FTW! Engine definitely worth the monay.

+2 votes     reply to comment
thunderising Jun 18 2011, 12:21am says:

I've never played a game on this Engine.

Wonder how it would be.

+1 vote     reply to comment
najeebshah Aug 19 2010, 10:21am says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
pepperMcjack Sep 4 2010, 6:37am replied:

from the Garage Games the price of only 1000$

-1 votes     reply to comment
jakeb89 Apr 6 2011, 2:38pm replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.

+4 votes     reply to comment
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
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Released Mar 28, 2009
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Lowest Rated (2 agree) 1/10

This is the worst engine ever made by people claiming to be competent engineers. Stay away if you're at all serious about making a decent game.

Oct 7 2010, 2:03am by stewiekern


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