Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.
World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.
Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.
COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.
Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).
PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.
Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.
Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.
1. VACUUM BOMB. All enemys in radius move to centre. If collide with wall or terrain get damage and stun. More speed - more damage and stun time.
2. TELEPORT SHOT. add debuff "SLOW" and tower aggro.
3. Neutral monsters: when character hit monster he regenerate part of health and energy.
when health of monster < 20% he always show on mini map. After kill monster from him drop two runes of random skills and
spawn new wave of friendly creeps.
4. minimap: color of icon equal color of player nickname. control character have yellow arrow and more bright icon.
5. GUI help control and skills.
6. mini icons of debuffs.
7. draw bar of current health under value of get damge.
8. shoot down the bullet due to mana if the primary weapon is still in cooldown.
9. team chat - ENTER, global - SHIFT ENTER. When a message arrives chat shows and after a time hiding.
10. time in game and in chat messages.
11. when deny friendly player - show exclamation point and chat message.
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