Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.


World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.


Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.


COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.


Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).


PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.


Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.


Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.

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Blog RSS Feed Post news Report abuse Latest News: Torque 3D Now Open-Source

4 comments by Warner on Oct 5th, 2012

Torque Game Engine


GarageGames aims to expand on their company vision and "focus on innovative uses of game technology." As part of a step of taking a new innovative direction, GarageGames has decided to release Torque 3D as an open-source engine under the MIT license. The company is not giving up on T3D, but rather they believe this step will help T3D grow, as they plan to continually work on T3D. GarageGames does not plan to release any other of their engines as open-source.

Torque 3D is available at GitHub, GarageGames decided to use GitHub because they believe that "it allows for great community interaction, encourages the forking of code bases, and easy merging of changes." T3D developers on GitHub may recommend changes and create a pull request, where someone with Write Access can then amend those changes to the engine.

GarageGames wrote:Anyone may have Read Access to the public Torque 3D repositories. You create your own fork and do your development work there. You can merge updates from the master branch into your own as they become available. And if you have changes you wish to share with the community to be integrated back into the master, you create a pull request and someone with Write Access can review the changes and merge them in.


The version of the engine being released is Torque 3D 1.2, however, some art assets were removed to minimize the download size. You may download items such as the FPS template separately.

You can read the announcement article about this at garagegames.com.

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Post comment Comments  (0 - 10 of 15)
Guest
Guest Dec 30 2014, 9:35am says:

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fiammybe
fiammybe Nov 28 2013, 4:19am says:

Latest version of this engine is now Torque 3D v3.5 - Garagegames.com

+2 votes     reply to comment
zunnie
zunnie Jul 6 2013, 9:52am says:

Hello, does this engine have pre-built AI? I am looking into making something with bots as seen in CounterStrike for example.
The players would be on one team though and the bots would guard areas and fire at the player when spotted.
Does anyone know a good engine with this that is free?

+1 vote     reply to comment
Guest
Guest Nov 9 2012, 4:46pm says:

* Engine is now Open Source under MIT License *

+4 votes     reply to comment
Detnaite
Detnaite Jan 23 2013, 2:13pm replied:

Yeah!

+1 vote     reply to comment
dark_grome3326
dark_grome3326 Jul 11 2012, 2:46am says:

I am wondering what sdk can i write this on?????

+1 vote     reply to comment
Shpuld
Shpuld Jan 20 2012, 4:37pm says:

Full source access FTW! Engine definitely worth the monay.

+2 votes     reply to comment
thunderising
thunderising Jun 18 2011, 12:21am says:

I've never played a game on this Engine.

Wonder how it would be.

+1 vote     reply to comment
najeebshah
najeebshah Aug 19 2010, 10:21am says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
pepperMcjack
pepperMcjack Sep 4 2010, 6:37am replied:

from the Garage Games site....at the price of only 1000$

-1 votes     reply to comment
jakeb89
jakeb89 Apr 6 2011, 2:38pm replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.
Garagegames.com

+4 votes     reply to comment
Nuvendil
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
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Platforms
Windows, Mac, X360, Wii
Company
Garage Games
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Official Page
Garagegames.com
Licence
MIT
Release Date
Released Mar 2009
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7.8

31 votes submitted.

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Lowest Rated (2 agree) 1/10

This is the worst engine ever made by people claiming to be competent engineers. Stay away if you're at all serious about making a decent game.

Oct 7 2010, 2:03am by stewiekern

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Latest tweets from @garagegames

RT @Steve_Yorkshire: Airship Dragoon: X-Com style Steampunk Tactics. Finally released! T.co via @Steve_Yorkshire RT appre…

Sep 18 2013, 12:36pm

RT @Nogrash: @GarageGames Hi, can you retweet our indie game? Thank you! T.co

May 9 2013, 4:29pm

Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy. T.co

May 9 2013, 1:49pm

View the VR Aurora Borealis from Canada and Sweden with Torque 3D and Oculus Rift T.co #VegasTech #GameDev @Oculus3D

Apr 18 2013, 12:48pm

Torque 3D MIT and Oculus Rift T.co #GameDev Thanks! @Oculus3D

Apr 11 2013, 7:51pm

Torque 3D MIT coming to Android and iOS??? T.co

Apr 5 2013, 3:59pm

@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android T.co

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee T.co

Feb 4 2013, 7:58pm

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