Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of 
WYSIWYG tools to imagine, design, prototype, and produce your game 
or simulation product.

Live Material Update – Live material updating allows artists to tweak their 
assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by
every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates
a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology
with key features that include per-pixel dynamic lighting, normal and parallax occlusion
mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible
shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and 
destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web
publishing option. Torque 3D supports all major browsers and your title performs as a
native application.

Complete Source Code Access – When you license Torque 3D, you can rest
easy knowing you have complete control over customization of the engine. 
Integrate 3rd party middleware products including physics, sounds systems,
lighting products, atmospheric, and foliage systems into your game. 

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Blog RSS Feed Report abuse Latest News: Slime City - A Bunch Of New Stuff!

About Slime City with 0 comments by BlackJacketGames on Mar 29th, 2013

It's been a while since I updated Indie DB news on Slime City, I apologize! This will be a couple months worth of development updates.

Since my last update we've added roads; a pretty obvious necessity for your prissy, mud-hating citizens.

Roads will be placed using a paint brush method, so you don't have to place each one individually. We're still debating the final benefits of roads, but it's likely that your buildings simply won't function without a road on one side. Certain structures, like parks, will probably be exempt from this.

Next up we added your first two 2x2 tile 'large' buildings; the 'Tower of Cash' and the 'Pagoda'. These are both the pinnacle structures for commercial and park class buildings. Both also come with people, imagine that! People in Slime City will all be 2D billboarded sprites. They will flip sprite sheets when the camera rotates to a new 90 degree position.

Pagoda

Next we took a shot at some basic building menu UI. This shows how you'll access and select specific buildings. As you progress in unlocking new building, your building window will grow and may include sub-categories.

I wanted to add a little character to the UI experience. So I made the gate-keeper of your menu roll-out an irate robot/building, cause who doesn't like those? Actually, I'm not sure if he's irate or just easily surprised. You be the judge!

Lastly, I just finished animating some of the citizens of your yet unrealized utopia. See them run/saunter in horror from an off-screen slime front.

www.ffdigital.com/Plan_Pics/SlimeCitizens_Walking.gif

I hope everyone is awesome! Thanks for reading through all this!

You can keep up with the game's progress here: www.facebook.com/slimecity
We also post on our "weekly" blog at: www.blackjacketgames.com

Have a great weekend!

- Weston
Black Jacket Games

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Post comment Comments  (0 - 10 of 12)
Guest
Guest Nov 9 2012, 4:46pm says:

* Engine is now Open Source under MIT License *

+3 votes     reply to comment
Detnaite
Detnaite Jan 23 2013, 2:13pm replied:

Yeah!

+1 vote     reply to comment
dark_grome3326
dark_grome3326 Jul 11 2012, 2:46am says:

I am wondering what sdk can i write this on?????

+1 vote     reply to comment
Shpuld
Shpuld Jan 20 2012, 4:37pm says:

Full source access FTW! Engine definitely worth the monay.

+2 votes     reply to comment
thunderising
thunderising Jun 18 2011, 12:21am says:

I've never played a game on this Engine.

Wonder how it would be.

+1 vote     reply to comment
najeebshah
najeebshah Aug 19 2010, 10:21am says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
pepperMcjack
pepperMcjack Sep 4 2010, 6:37am replied:

from the Garage Games site....at the price of only 1000$

-1 votes     reply to comment
jakeb89
jakeb89 Apr 6 2011, 2:38pm replied: Online

$99 now, major price drop I guess. No royalties, one price, full sorce.
Garagegames.com

+4 votes     reply to comment
Nuvendil
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
najeebshah
najeebshah Aug 3 2010, 7:31am says:

where to downoad this from ?

+1 vote     reply to comment
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Released Mar 29, 2009
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@adammcdonald Rest assured this is the very early beginning...not the end.

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Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

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Feb 4 2013, 7:58pm

Final updates to iTorque and Torque 2D are up. All future updates will be coming soon in Torque 2D MIT. T.co #GameDev

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Torque 3D has joined the 1000 star club on GitHub! T.co#GitHub #GameDev

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