Features

  • Character selection screen. You can be male or female.
  • Character development, learning new skills and abilities throughout the game.
  • Missions with side-plots. Completion of a mission will give you information to get to the final.
  • Completion of side-plots will give extra abilities, skills or special weapons and magic.
  • Missions can be played in a random order.
  • Many different kinds of weapons and enemies.
  • Magick. Learn spells to kill your enemies faster.
  • Interaction with the characters based on behavior and reputation. For example, haggling with shopkeepers is less successful when having a bad reputation.
  • Extensive action set including: Talk, Get, Use, Bribe, Picklock and more.
  • 2 Levels of difficulty, the harder one requires the player to eat, drink and rest on regular intervals, amount of air when submerged is limited.
  • FMOD sound system.
  • Comprehensive manual in 3 formats: browser, printable and in-game.
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Release v1.0 of The Master's Eye - playable demo

Today R.G.S. released the final version (v1.0) of the playable demo of The Master's Eye. As in the previous releases, this version contains the first 2 missions of the game (complete functionality).

The Master's Eye - playable demo v1.0


A farm near Felsgrate

Felsgrate by Night

What has changed?

Besides numerous bug-fixes and optimizations, the overall ambience has improved and extended. Furthermore the crowd management system is completely rebuild and more efficient now. Also added some objects to give the player a better insight on how the story may develop. Also the UI is now more polished than it was before.

The Lake of Felsgrate

Per mission intro stories

What is the current status of the real game?

At the moment the overall game logic is done (as in the demo) and can be extended with mission specific game logic. Mission 3, Ishkan, which is a recurring mission (most of the other missions will start from here), is 95% done. The 4th mission, Fenwicks Doom is also 95% done. Missions 5 to 7 are done for 10-60%. At the end the game will contain 12-15 missions, depending on time, budget and story development.

A bad guy

How does the future looks?

The near future will see a campaign to get The Master's Eye on Steam Greenlight. There are also plans for a crowdfunding campaign and a pre-release of the game. For the latter, at least mission 3 and 4 should be finished and playable, before release.

A cobweb in the dungeon.

Where can I get the demo?

The demo can be downloaded from this site by clicking on the widget below, but is also obtainable at the R.G.S. - website or at the The Master's Eye - website

At last I thank you for reading this and I hope you will download, play and enjoy the game and maybe you are willing to give some feedback about the game.

The Master's Eye - playable demo v1.0


Escape the Dungeon


Today's release of v0.2 of the playable demo!

Today's release of v0.2 of the playable demo!

News

Today is the day. The release of v0.2 of the playable demo of The Master's Eye.

Release of the playable demo of The Master's Eye!

Release of the playable demo of The Master's Eye!

News 1 comment

Finally, after a long way I am proud to present the playable demo of my epic fantasy RPG The Master's Eye.

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The Master's Eye - playable demo v1.0

The Master's Eye - playable demo v1.0

Demo

This is the final release (v1.0) of the playable demo of The Master's Eye.

The Master's Eye playable demo v0.2

The Master's Eye playable demo v0.2

Demo

This is the new release (v0.2) of the playable demo of The Master's Eye.

The Master's Eye - playable demo 0.1b

The Master's Eye - playable demo 0.1b

Demo

This is the playable demo of the PC game The Master's Eye.

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The Master's Eye
Platforms
Windows
Developer & Publisher
R.G.S. - Richards Game Studio
Engine
Torque 3D
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
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RT @EiR_TD: It's #screenshotsaturday and our maps come to life with the new non-tower assets #indiedev #gamedev not just a… T.co

Feb 25 2017

Tomorrow will see final test run of my #indiegame #TheMastersEye. If all is well, Sunday will be test of preAlpha build. #gamedev #indiedev

Feb 24 2017

Updated the manual of my #indiegame #TheMastersEye and promoted to first place. PreAlpha launch is almost there.… T.co

Feb 21 2017

RT @EiR_TD: Spent the last 5 hours tuning the frames of the "physics" to fit the animation. Not yet there but soon #indiedevT.co

Feb 21 2017

RT @Steve_Yorkshire: SWAG models! left-right: Common, Uncommon, Rare, Use, Random (which is a swirling vortex) They rotate over availabl… T.co

Feb 21 2017

RT @EiR_TD: Till now the enemy gliders where the owners of the sky.Things are about to change. WIP by @JephyrImrak #b3dT.co

Feb 14 2017

RT @Steve_Yorkshire: Adds small random movement to bullets. BULLETS EVERYWHERE Yeah I think that should have been 0.03 radians, not 3.… T.co

Feb 13 2017

Almost done with the preAlpha release of my #indiegame #TheMastersEye. Release should be next week as it looks now. #indiedev #gamedev

Feb 8 2017

Gallow 3D model: just 3 EURO. Stats: 178 verts, 306 tri, fbx, dae, u3d & ms3d format. No uv overlap.… T.co

Feb 7 2017

Buy gallow 3D model: just 3 EURO. Stats: 178 verts, 306 tri, fbx, dae, u3d & ms3d format. No uv overlap.… T.co

Feb 7 2017

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