skeleZelda World takes all the content from OOT and MM and gives you the Torque Mission Editor to create/recreate any Zelda Storys/Quests you like for everyone to enjoy. Imagine playing OOT or MM and being able to invite your friends to come play with you and help you on your quest, or even take the old Zelda and add your own quests into it.

We are currently looking for new team members to help us create this game, that includes scripters/mappers/menu designer. If you wish to apply for any type of a position then just give a yell at Join the Team on PR Forums.

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3 comments by Packer on Jan 13th, 2010 digg this super bookmark


Alrighty folks I've got some possibly good news and bad news, Bad news first because I'm just mean that way. The bad news is that the Coders are gone, they just never really did anything. They basically left without noticed making me the lone ranger once again, now with that said I'll also say that I'm loosing interest in the project (could just be temporary) but the good news is... the Torque Game Engine MAY become opened soruce (Quote from David Montgomery-Blake) "we have also discussed open-sourcing TGE down the road, but nothing is finalized. ". I'm more then happy to release all of my workings on the project from models to maps and even all of the game that I've worked up to this day but until it becomes open source/legal for me to release it then I just simply can't. However if you have prof that you own the Torque Game Engine on Torquepowered.com then I'll send you a copy if you think you are up to it.

All in all I'm stopping on Zelda World until I get a competent coder who'll actually help the project out more then a half finished piece of code. I had planned on a "Base Game" from which everyone else could build off which wasn't too much work for myself/coder but even that didn't happen.

For any of you who may of been waiting for BFDR, I may have a surprise up my sleeve in the coming weeks... if you acutally like its original game.

Comments  (0 - 10 of 62)
Gloppy
Gloppy Jan 14 2010, 8:55am says:

I really don't think they're gonna open-source it, the newer engines are based so much on the old one.

A bit like why Epic won't open-source Unreal Engine 1.

+1 vote     reply to comment
Packer
Packer Jan 14 2010, 9:06am replied:

Definitely a good point on the matter but comparing TGE with the new visuals/editors of T3D, TGE is absolutely smashed. By EULA you can't release any of the editors from T3D to the public but on TGE you can. I think the vast difference is so much that the Source code of the original engine is so outdated that it wouldn't effect T3D in any major way. Also note that a few staff members have said about opening sourcing it so it seems like something they're thoroughly looking into. We'll see though D:

+1 vote     reply to comment
Johnchief117
Johnchief117 Jan 3 2010, 1:10pm says:

edit: oh whoops, typo

+1 vote     reply to comment
LastCrusador
LastCrusador Dec 29 2009, 9:45pm says:

Looks awesome! Just one question, will you have to know your stuff on game making to make a area in the finished game, or will it be easy for firsttimers?

+1 vote     reply to comment
Ominn
Ominn Dec 31 2009, 3:13pm replied:

I was actually wondering the same thing. Will map editing be as accessible as putting pre-made sections together with the possibility for more advanced users to make their own areas? Is it as (in my opinion) complex as 3DSMax, or as (again, imo) easy as Valve's Hammer?

+1 vote     reply to comment
Johnchief117
Johnchief117 Jan 3 2010, 1:09pm replied:

Since this is the Torque Game Engine (which uses .bsp files for the levels), you can get away with using Hammer. I actually believe Valve is perfectly fine that

+1 vote     reply to comment
Packer
Packer Jan 13 2010, 8:19am replied:

Level creation is... average once you know what you're doing, Hammmer/Torque Constructor is only used for the basic level or an structure within the level. Torque unlike Source has a 3D Mission world where you can spawn in different .diff's (instead of .bsp's) and even add a terrain to the world. Though it may not be completely user friendly it is still a tool that advanced users will in the end get used to. If you're interested in learning how to export/use things on the Torque Engine try surfing around here: Torquepowered.com Though TGE is no longer available.

+1 vote     reply to comment
Johnchief117
Johnchief117 Nov 17 2009, 3:46pm says:

Ok. I know you said you might have a beta version by Christmas time, but does it look like you'll be releasing one then or is it gonna be delayed?

+1 vote     reply to comment
Packer
Packer Nov 18 2009, 5:25am replied:

The team is currently busy with school work with myself included (3 man team), I'll be finishing in the next few weeks and one of the scriptors will be finishing soon so we'll be able to kick it into overdrive and hope we don't break the gear stick. If its not coming this year then with a bit of luck Jan of 2010. Don't expect much of the beta mind you.

+1 vote     reply to comment
Johnchief117
Johnchief117 Nov 18 2009, 6:23pm replied:

I wasnt. I was just asking

+1 vote     reply to comment
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Zelda World
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