Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, and Linux, you have the power to distribute games wherever they are played.
World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.
Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.
COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.
Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).
Physics API– Torque 3D comes with an out-of-the-box PhysX and Bullet integration which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.
Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.
We have posted our first blog video about what each of our team members are doing in the creation of Cogflicts at this time.
A recap of the video is below.
Further into 2019, we will be start a Kickstarter when we are happy enough with our first level to have a playable demo. If your interested in future information on this or the game in general, other than here, our Discord is a good place to contact us directly.
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