Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.
World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.
Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.
COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.
Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).
PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.
Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.
Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.
whatsup Torque 3D users!
I worked in a few old demos levels lately, to rescued, clean up, hunt missing scripts, arts, files and fix a bunch of bugs.
Even I fixed bugs, hunt missing stuff or re-arrange the folders or paths and tested to work with the latest version of Torque3D, this levels is not look like the author want it because a lot of changes in the engine, shadows, shaders, lighting, parallax, fogs and colors, but it is the closest
The best I think, you do not need to worry about to use other project for test this levels, just throw inside your folder (read the instructions) and copy the level file. This will not mess with your stuff, when you finish, just delete the level file and the demo folder.
All the art can be used in games, just read the license.
Demos Level from GG
Demos Level from Ron Kapaun
Demos Level from Andy Wright
What levels you have?? A bunch of levels with a bunch of art assets
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