Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.

Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.

Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.

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Blog RSS Feed Report abuse Latest News: Guilds and Claims

About Life is Feudal with 0 comments by LifeIsFeudal on Feb 28th, 2015

Right in the beginning, when Life is Feudal was a mere concept in the mind of our lead developer, Bobik, the guild system was planned to be exclusive to the MMO, but it soon became clear to us that Life is Feudal: Your Own would definitely benefit from a guild system too.

Our community really took RPG to a new level; starting their own guilds and clans, following their own rules, and telling their own stories - it was so awesome to see, so we can't wait to see what the players come up with now the guild system has been implemented

From now on, you will be able to build - and later upgrade - a special monument, which will create your guild and will claim an area around it to protect anything that is built there from everyone except members of the particular guild. To learn more about claims mechanics, we suggest checking out the (recently updated) wiki page here:

The overall Life is Feudal project (both YO and the MMO) is an ever-developing and expanding project; we're even looking at heading out to sea with ships and naval elements post-release.

Community Image from Kyle Schuler via our FB page

As well as the guilds and claims, we've fixed a high-priority exploit, which our players are very pleased to here!

Torches, which can be used as improvised weapons, a light-source (obviously!), and in the future, a way to ward of dangerous animals, have also made their way into this update!

You can read the patch notes here

- Steph @ LiF

Life is Feudal

Life is Feudal Life is Feudal

Updated 1 day ago Released Sep 18, 2014 Single, Multiplayer & Co-Op Role Playing

Life is Feudal: Your Own is a realistic Medieval Sandbox RPG. Play with up-to 64 people on a private or public-hosted server as you craft and terraform...


Uebergame Uebergame

Updated 1 day ago Released Dec 23, 2014 Single, Multiplayer & Co-Op First Person Shooter

Übergame is supposed to become a free open source, realism like, multi-purpose, multiplayer, casual, first-person-shooter game, based on the Torque3D...

Terminal Overload

Terminal Overload Terminal Overload

Updated 1 week ago Released Jul 31, 2014 Multiplayer First Person Shooter

Terminal Overload is a home-made experimental free and open source multiplayer FPS game. It is the successor to ROTC: Ethernet and while still in an early...

The Master's Eye

The Master's Eye The Master's Eye

Updated 1 week ago TBD Single Player Role Playing

The Master's Eye is a first person, role-playing game in a fantasy and medieval setting and takes place in the lands of Ishkandragh. Your character (male...



Updated 1 week ago Released Sep 23, 2014 Single & Multiplayer Combat Sim

AX:EL… take a dogfight game; add a bit of sci-fi; sprinkle in some custom shape-shifting aircraft, pour in lots of enemies; sit back and wait for the...

Post comment Comments  (10 - 15 of 15)
najeebshah Aug 19 2010, 10:21am says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
pepperMcjack Sep 4 2010, 6:37am replied:

from the Garage Games the price of only 1000$

-1 votes     reply to comment
jakeb89 Apr 6 2011, 2:38pm replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.

+4 votes     reply to comment
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
najeebshah Aug 3 2010, 7:31am says:

where to downoad this from ?

+1 vote     reply to comment
Jok3r098 May 4 2010, 3:26pm says:

if it is "Any Collada Supporting App" does that means you can use Google Sketchup?

+1 vote     reply to comment
fláráðr_ljós Jul 26 2010, 8:38am replied:

Yes, but SketchUp isn't very good at optimizing the models.

+4 votes     reply to comment
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Released Mar 28, 2009
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Lowest Rated (2 agree) 1/10

This is the worst engine ever made by people claiming to be competent engineers. Stay away if you're at all serious about making a decent game.

Oct 7 2010, 2:03am by stewiekern


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