Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of 
WYSIWYG tools to imagine, design, prototype, and produce your game 
or simulation product.

Live Material Update – Live material updating allows artists to tweak their 
assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by
every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates
a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology
with key features that include per-pixel dynamic lighting, normal and parallax occlusion
mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible
shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and 
destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web
publishing option. Torque 3D supports all major browsers and your title performs as a
native application.

Complete Source Code Access – When you license Torque 3D, you can rest
easy knowing you have complete control over customization of the engine. 
Integrate 3rd party middleware products including physics, sounds systems,
lighting products, atmospheric, and foliage systems into your game. 

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Blog RSS Feed Report abuse Latest News: Making Of: The GS-23

About MorphShift Wars with 2 comments by Axe_Eel on Apr 12th, 2014

Morph Shift Wars is getting better and better:

Next demo release is upcoming and new features has been added.
I made a new aircraft to show you how expansions can be mounted
and fit on every aircraft.

As you can see here we have two aircrafts and four kind of expansions, each one with unique properties, giving the aircraft not just a new look but also letting you tweak and tune it:

Built AircraftGS-23

How this was made:

First the sketch, which is used to get a general idea about how the ship will look like:

Making of gs-23

Next step is preparing clay.
Clay is a wonderful material to make a game model, it helps a lot with the final shape behavior
and to determine proportions and details.
It also helps when drawing in 3D because you will have a real-life reference on-hand.

Making of gs-23

Firstly i made this shape, to make it have good proportions with the other models i have already done
and to test it with the wings i made.
It's now time for shaping it a little better and to have a more defined base shape.

Making of gs-23

Now the ship is going to be a little more the ship i planned and the main features are just made.
Let's add some detail.

Making of gs-23

Detail is almost done here, so next step is smoothing everything out.

Making of gs-23

That's the final real-life reference. Since i was satisfied with the detail level and is a quite simple model, i decided to go straight for the 3D modeling.

Making of gs-23

I'm using blender with the subdivision technique instead of the extrusion because when i did the clay model i have noticed this model was better to be stripped than to have clay added to it.
That's why i use clay, you will do a fast 3D sketch in clay and when going on 3D modeler you perfectly know which kind of steps and techniques to use.

Making of gs-23

Model is now completed and materials are assigned.
Is not time for texturing.
I'll use just a diffuse texture and a normal map.

Making of gs-23

3D model is now completed and ready to be imported into game.


Here it is: with an armored configuration, ready for mission!
I found the GS-23 to be very quick at turning and shot precision is still remarkable.

Thanks for reading and sorry for any misspelling,
Alex Piola

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Post comment Comments  (10 - 14 of 14)
najeebshah Aug 19 2010, 10:21am says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
najeebshah Aug 3 2010, 7:31am says:

where to downoad this from ?

+1 vote     reply to comment
Jok3r098 May 4 2010, 3:26pm says:

if it is "Any Collada Supporting App" does that means you can use Google Sketchup?

+1 vote     reply to comment
assassini Jul 26 2010, 8:38am replied:

Yes, but SketchUp isn't very good at optimizing the models.

+4 votes     reply to comment
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