Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of 
WYSIWYG tools to imagine, design, prototype, and produce your game 
or simulation product.

Live Material Update – Live material updating allows artists to tweak their 
assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by
every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates
a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology
with key features that include per-pixel dynamic lighting, normal and parallax occlusion
mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible
shaders (GLSL/HLSL).

PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and 
destroyable joints.

Web Publishing – Deploy any Torque 3D project to the web in minutes with our web
publishing option. Torque 3D supports all major browsers and your title performs as a
native application.

Complete Source Code Access – When you license Torque 3D, you can rest
easy knowing you have complete control over customization of the engine. 
Integrate 3rd party middleware products including physics, sounds systems,
lighting products, atmospheric, and foliage systems into your game. 

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Blog RSS Feed Report abuse Latest News: Update Available on Steam Early Access!

About MorphShift Wars with 0 comments by Axe_Eel on Oct 22nd, 2014

 
Finally a new update is ready to be played:
Thanks to an awesome community giving feedback and making MSW every day better and better!
After about a month of full time development this update is ready to go, but is not yet finished!
I started the first round of retexturing and sound improvements!
What does the update has more?
TONS of improvements!

the actual version is 2.99b2.2

here a "short" changelog:

  • Improved overall graphics
  • Bug fixes
  • Improved vehicle handling
  • Improved keyboard controls
  • Phase 1 of sound rework
  • Phase 1 of texture rework
  • Improved AI
  • AI now uses shield
  • AI now uses all available weapons
  • AI is smarter
  • Gameplay AI difficulty is better balanced
  • Improved AI navigation
  • Added underwater shapeshiting
  • Improved water texture
  • Improved ocean color
  • Improved underwater color and luminosity
  • Added a cave in Arcipelago arena
  • Improved weapons
  • Improved SK-1 and changed its explosion
  • Added explosion range damage for nearby explosions
  • Improved antimatter weapon
  • Added a shader for energy drain hits
  • Better speed shader
  • Added N.A.E.L. (navigational automated evolutionistic logger). It improves performances basing on what you do in game.(first implementation)
  • Improved mouse sensitivity slider
  • Added new wing stats such as underwater maneuvering and air maneuvering
  • Some minor changes


Is now also available a short guide on commands and basic setup, you can find it here:
GUIDE

take a look on steam profile to learn more stuff and find out how to build a basic ship!


Don't hesitate to post on Steam or game's forums your suggestions, I'll be there to talk with you and to hear your feedback!


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Post comment Comments  (10 - 14 of 14)
najeebshah
najeebshah Aug 19 2010, 10:21am says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
najeebshah
najeebshah Aug 3 2010, 7:31am says:

where to downoad this from ?

+1 vote     reply to comment
Jok3r098
Jok3r098 May 4 2010, 3:26pm says:

if it is "Any Collada Supporting App" does that means you can use Google Sketchup?

+1 vote     reply to comment
assassini
assassini Jul 26 2010, 8:38am replied:

Yes, but SketchUp isn't very good at optimizing the models.

+4 votes     reply to comment
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Platforms
Windows, Mac, Wii, X360
Company
Garage Games
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Release Date
Released Mar 29, 2009
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