Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played.


World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.


Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.


COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.


Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).


PhysX – Torque 3D comes with an out-of-the-box PhysX integration on Windows which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.


Web Publishing – Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D supports all major browsers and your title performs as a native application.


Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.

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Blog RSS Feed Post news Report abuse Related News: Improved Graphics and Models

About Life is Feudal with 5 comments by LifeIsFeudal on Jun 26th, 2015

As a lot of you may know, we are currently working on character customisation, but as well as this, we've been overhauling the graphics and are so excited to share some footage with you showing off the new models and sparkly new graphics!


In the dev vlog, bobik also makes an appearance to chat about some concerns and to clear up some issues some players have brought up

Hopefully you will find this both informative and enjoyable!

You can also check out the full video of our new, improved graphics


Let us know what you think!


- Stephaxil


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Post comment Comments  (10 - 15 of 15)
najeebshah
najeebshah Aug 19 2010 says:

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

+1 vote     reply to comment
pepperMcjack
pepperMcjack Sep 4 2010 replied:

from the Garage Games site....at the price of only 1000$

-1 votes     reply to comment
jakeb89
jakeb89 Apr 6 2011 replied:

$99 now, major price drop I guess. No royalties, one price, full sorce.
Garagegames.com

+4 votes     reply to comment
Nuvendil
Nuvendil Apr 4 2013 replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote     reply to comment
najeebshah
najeebshah Aug 3 2010 says:

where to downoad this from ?

+1 vote     reply to comment
Jok3r098
Jok3r098 May 4 2010 says:

if it is "Any Collada Supporting App" does that means you can use Google Sketchup?

+1 vote     reply to comment
fláráðr_ljós
fláráðr_ljós Jul 26 2010 replied:

Yes, but SketchUp isn't very good at optimizing the models.

+4 votes     reply to comment
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Platforms
Windows, Mac, X360, Wii
Company
Garage Games
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Official Page
Garagegames.com
Licence
MIT
Release Date
Released 2009
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Lowest Rated (2 agree) 1/10

This is the worst engine ever made by people claiming to be competent engineers. Stay away if you're at all serious about making a decent game.

Oct 7 2010 by stewiekern

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