The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors and floating platforms just to name a few uses.
Posted by Silverfisk on - Intermediate Mapping/Technical
Rundown First we create a simple brush that we tie to a func_tracktrain entity. Then we go through the different settings for that entity.
We continue by creating the path that our func_tracktrain will take by placing a few path_track entities, then we go through the options you have with those also.
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