Lazing around, trying to make a good MP map

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1 comment by Highmist on Dec 4th, 2009

We all know now Call of duty has made its leap into modern warfare. Most of you may think they could hop right back to WWII with IW making it this time >.>/ But i see it as them going into the future warefare. Lemme show the line (off, yes, but still :P)
Call of Duty
  Call of Duty: United Offensive
  (im sure there was a 2nd expansion, but too lazy to search)
Call of Duty 2
Call of Duty 3
Call of Duty 4: Modern Warfare
Call of Duty: World at War
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 4: Future Realized
Call of Duty: Urban Terror
and so on.....
just felt like saying sumthen. be free to criticize that i dont have a picture, i dont own any stuff to do that, soo....yea

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Post comment Comments  (0 - 10 of 14)
KILLER89(FIN)
KILLER89(FIN) May 18 2010, 7:07am says:

Yo furry, whats up?

+1 vote     reply to comment
ninjadave
ninjadave May 17 2010, 2:34pm says:

I don't really know how to work with any other engine, but it could be worth looking into?

No guarantees though.

+2 votes     reply to comment
Rockcoons
Rockcoons Apr 6 2010, 8:16pm says:

Nice ava :3

+2 votes     reply to comment
KUB3ISM_GAMEWORKS
KUB3ISM_GAMEWORKS Mar 28 2010, 5:21am says:

You have to add a light (point) then convert it.
You right click anywhere on your map.
then click add actor.
add pointlight.
then right click the pointlight.
and go to convert.
there is a whole series of different lights you can change it too.
(this includes toggleable ones and movable ones)
If you want one to be attached to the player.
go to Kismet and add a 'Attach to Actor'
link it to a 'Player Spawned' and set the target as 'All Players' and set the attachment as you light. (it has to be a movable one)
for a toggle light.
you can add a trigger and a toggle light.
use kismet to add a action using the trigger.
link it to your light and it should all work.
Raven has done some good video tutorials on this and you should be able to find them on youtube and on the UDK's moddb page.
I hope this all helped.
Cheers Bennie :)

+2 votes     reply to comment
KUB3ISM_GAMEWORKS
KUB3ISM_GAMEWORKS Mar 26 2010, 10:37pm says:

Heyy, sorry i didnt quite understand your question,
do you want to know how to add a toggleable light?
or how to attach it to the player?

Cheers
Bennie.

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Nov 2 2009, 1:34pm says:

Furry fan, eh?

Nice to meet you.

+4 votes     reply to comment
Highmist
Highmist Nov 3 2009, 12:28am replied:

(shakes hand)

+4 votes     reply to comment
jrgl_cuchallain
jrgl_cuchallain Oct 4 2009, 7:06am says:

thx for the mod watch (B.W.O.D.)

+2 votes     reply to comment
volcol
volcol Sep 30 2009, 4:13pm replied:

owned XD

+2 votes     reply to comment
Highmist
Highmist Sep 14 2009, 6:53pm replied:

oh...kay....a little creepy.
(lol's)

+1 vote     reply to comment
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