The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to create displacements and use the displacement editing tools in Hammer.
Posted by Silverfisk on Nov 16th, 2009
First we create a brush, we use the texture application tool to select a face and turn it into a displacement.
Then we go through the tools provided in the displacement editor quickly one by one.