The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report content RSS feed Creating Custom Facemaps with Photoshop

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. The principles of the lesson can be applied to any image editing program. If you’ve ever wanted to see your own face inside a video game, this is the lesson for you.

Posted by on - Basic Textures

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. The principles of the lesson can be applied to any image editing program. If you’ve ever wanted to see your own face inside a video game, this is the lesson for you.

You will need to get the Maya application from Autodesk to follow this tutorial.


For more video tutorials we recommend you browse them all at the Noesis Profile.

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Kai-Li
Kai-Li

Great! Thanks for that. I was always using only 3 pics to make a facemap and had probelms to fill the gaps. Also the hint with the eyes is really useful.

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st.ern
st.ern

wow that was pretty cool, even for me and im not a texture artist.
very nice tutorial!

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Betelgeuze
Betelgeuze

very handy!

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broadsword
broadsword

You should have shown it on a hl2 model or something.

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mindhacker
mindhacker

Very nice tutorial to creat our models.
thanx a lot.

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formerlyknownasMrCP
formerlyknownasMrCP

This looks very cool. Might help me since I've not yet tried character texturing yet.

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Noesis_Interactive Author
Noesis_Interactive

Thanks for the comments everybody!! We're glad you guys are finding it useful.

Broadsword: You're right we probably should have shown it applied to an in-game model at the end of the tutorial. If you go to the Noesis Interactive ModDB group page and watch the "Noesis Interactive Promotional Trailer" you can see the facemap on a Deathmatch character at the very beginning of the video.

Thanks again everybody and keep an eye out for new tutorials and DVDs !!

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hushpuppy
hushpuppy

brilliant tutorial but to advanced for me :D

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QuaziGnrlNose
QuaziGnrlNose

whats the point of the 45 degree turned face the 90 degree one completely ocvered it

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Karkalas
Karkalas

It was to have more neck coverage

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iamcreasy
iamcreasy

THANKXX a lot..i was looking sth like this!!!...what a luck

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xxxgothicgeek
xxxgothicgeek

Thank a lot! i was looking for something like this :D

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