The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report article RSS Feed Creating Custom Facemaps with Photoshop

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. The principles of the lesson can be applied to any image editing program. If you’ve ever wanted to see your own face inside a video game, this is the lesson for you.

Posted by Noesis_Interactive on Jan 11th, 2008
Basic Textures.

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. The principles of the lesson can be applied to any image editing program. If you’ve ever wanted to see your own face inside a video game, this is the lesson for you.

You will need to get the Maya application from Autodesk to follow this tutorial.


For more video tutorials we recommend you browse them all at the Noesis Profile.

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Kai-Li
Kai-Li Jan 11 2008 says:

Great! Thanks for that. I was always using only 3 pics to make a facemap and had probelms to fill the gaps. Also the hint with the eyes is really useful.

+2 votes     reply to comment
st.ern
st.ern Jan 12 2008 says:

wow that was pretty cool, even for me and im not a texture artist.
very nice tutorial!

+2 votes     reply to comment
Betelgeuze
Betelgeuze Jan 12 2008 says:

very handy!

+2 votes     reply to comment
broadsword
broadsword Jan 12 2008 says:

You should have shown it on a hl2 model or something.

+7 votes     reply to comment
mindhacker
mindhacker Jan 12 2008 says:

Very nice tutorial to creat our models.
thanx a lot.

+2 votes     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP Jan 13 2008 says:

This looks very cool. Might help me since I've not yet tried character texturing yet.

+2 votes     reply to comment
Noesis_Interactive Author
Noesis_Interactive Jan 18 2008 replied:

Thanks for the comments everybody!! We're glad you guys are finding it useful.

Broadsword: You're right we probably should have shown it applied to an in-game model at the end of the tutorial. If you go to the Noesis Interactive ModDB group page and watch the "Noesis Interactive Promotional Trailer" you can see the facemap on a Deathmatch character at the very beginning of the video.

Thanks again everybody and keep an eye out for new tutorials and DVDs !!

+2 votes   reply to comment
hushpuppy
hushpuppy Mar 10 2008 says:

brilliant tutorial but to advanced for me :D

+2 votes     reply to comment
QuaziGnrlNose
QuaziGnrlNose Apr 22 2008 says:

whats the point of the 45 degree turned face the 90 degree one completely ocvered it

+2 votes     reply to comment
Karkalas
Karkalas Jul 6 2008 replied:

It was to have more neck coverage

+2 votes     reply to comment
iamcreasy
iamcreasy Jul 20 2008 says:

THANKXX a lot..i was looking sth like this!!!...what a luck

+2 votes     reply to comment
xxxgothicgeek
xxxgothicgeek Sep 9 2010 says:

Thank a lot! i was looking for something like this :D

+2 votes     reply to comment
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