The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Create new shaders from scratch in source without the need of compiling them by hand and building an implementation for them!
Posted by biohazardger on Jul 18th, 2011
The Source Shader Editor can be added to any Source mod which was built upon the 2007 SDK. Creating shaders is as simple as placing nodes on the flow graph and connecting them. The material system of Source is fully supported and many example shaders show how to utilize it.
For a detailed documentation and the download, visit the Valve Developer Community.
You can download a clean mod based on the Source 2007 Template SDK code or install the editor in your own mod using the implementation files provided in the download archive.