The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Gabe Newell Has Spent Most Of His Time With Valve’s VR Team
Dota 2

Gabe Newell Has Spent Most Of His Time With Valve’s VR Team

Dota 2 0 comments

Here’s what Gaben has been up to prior to the DOTA 2 International.

INFRA: Part 3 announcement
INFRA

INFRA: Part 3 announcement

INFRA 0 comments

We're announcing INFRA: Part 3. Also, the trailer for INFRA: Part 2 is out!

Valve Adds DOTA 2 VR Spectator Mode For HTC Vive
Dota 2

Valve Adds DOTA 2 VR Spectator Mode For HTC Vive

Dota 2 0 comments

The DOTA VR Hub lets you watch matches and teleport around the map in VR.

Valve Reveals Special Edition DOTA 2 HTC Vive VR Headset
Dota 2

Valve Reveals Special Edition DOTA 2 HTC Vive VR Headset

Dota 2 0 comments

This special Vive has a red head strap in celebration of The International.

Insurgency and Day of Infamy Updated
Insurgency

Insurgency and Day of Infamy Updated

Insurgency 3 comments

We've just released updates for both Insurgency AND the official WWII mod Day of Infamy! Includes new map Dry Canal, new spectator options, various fixes...

Genetic Variation Article #7: Zombies, Progress & Livestream
Half-Life 2: Episode Two

Genetic Variation Article #7: Zombies, Progress & Livestream

Half-Life 2: Genetic Variation 13 comments

7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.

Valve Teases DOTA 2 VR Spectator Mode
Dota 2

Valve Teases DOTA 2 VR Spectator Mode

Dota 2 0 comments

Could this be the future of eSports VR livestreams?

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials
Lost Story: The Last Days of Earth

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials

Lost Story: The Last Days of Earth 7 comments

Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...

Lost Squad 2016 Update | Day Three | Procedural Sky Rendering with Source Engine Pt.2
Lost Squad

Lost Squad 2016 Update | Day Three | Procedural Sky Rendering with Source Engine Pt.2

Lost Squad 11 comments

Hello our dear friends! It's time to share the second part of our procedural sky article with you. In the first part we talked about more basic things...

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models
Lost Story: The Last Days of Earth

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models

Lost Story: The Last Days of Earth 6 comments

Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...

Major update and sale!
INFRA

Major update and sale!

INFRA 1 comment

Hello everyone! The bigger update is here. Every level in the game has been updated. We felt that some of the levels were lacking with detail, gameplay...

Lost Squad 2016 Update | Day Two | Procedural Sky Rendering with Source Engine Pt.1
Lost Squad

Lost Squad 2016 Update | Day Two | Procedural Sky Rendering with Source Engine Pt.1

Lost Squad 9 comments

It's day two of our 2016 update! Today we're talking Procedurally Generated skies.

US servers coming BACK
Tactical Intervention

US servers coming BACK

Tactical Intervention 0 comments

Hey guys, okay, so this has taken us a while - but here they are: two brand new, shiny DSs, one on the East and one on the West Coast.

Day of Infamy now compatible with live branch
Insurgency

Day of Infamy now compatible with live branch

Insurgency 10 comments

Official WWII Insurgency mod created by New World Interactive and open sourced to the community, available now on the Steam Workshop.

RTSL: 2015 Awards

RTSL: 2015 Awards

News 7 comments

Check out the winners of the Run Think Shoot Live, Awards 2015.

INFRA released!
INFRA

INFRA released!

INFRA 2 comments

Hello everybody! INFRA Part 1 has been released on Steam! Huge thanks for everyone who have followed and supported us during the development!

Contagion - New Flatline Game-Mode & 80% Off!
Contagion

Contagion - New Flatline Game-Mode & 80% Off!

Contagion 4 comments

Check out our new Contagion Game-Mode "Flatline" as well as new characters, weapons, and maps with the new Holiday Theme update!

Update / BETA news
Tactical Intervention

Update / BETA news

Tactical Intervention 3 comments

News on our BETA status - information on what we're going to give you for Christmas, how long it's going to take and what it will look like.

INFRA release date announced!
INFRA

INFRA release date announced!

INFRA 15 comments

Big news today! Beta is doing well, we’ve received a lot of good feedback and made tweaks to gameplay accordingly. Today we’ve also released an update...

Lost Story Dev.Log #3 - Part Two: NPC Control System
Lost Story: The Last Days of Earth

Lost Story Dev.Log #3 - Part Two: NPC Control System

Lost Story: The Last Days of Earth 4 comments

We are ready to present You the advanced NPC control system! With it's help you'll be able to give commands to specific squad members individually. This...

Lost Squad 2016 Update | Day One | Realistic Rendering with Source Engine
Lost Squad

Lost Squad 2016 Update | Day One | Realistic Rendering with Source Engine

Lost Squad 15 comments

It's here, IOTY 2015. First day of our updates starts today!

Lost Story Dev.Log #3 - Part One: Stealth
Lost Story: The Last Days of Earth

Lost Story Dev.Log #3 - Part One: Stealth

Lost Story: The Last Days of Earth 1 comment

It turned out to be December as our best month to sum up the results of our work so far, as well as give you some info concerning our plans for the upcoming...

Abatron is back!
Abatron

Abatron is back!

Abatron 8 comments

It's been awhile, but Abatron is still here and we're working harder than ever to get the game finished and into your hands. Since it's been a bit since...

TI - Past Year's Terrors, or: What Were We thinking?!
Tactical Intervention

TI - Past Year's Terrors, or: What Were We thinking?!

Tactical Intervention 0 comments

Professional reviews of the beta released as an AAA title two years ago. Featuring Destructoid, Eurogamer, Kotaku and "Rock Paper Shotgun". Indulge in...

We're BACK! If you think we've ever been here, that is... if not: we're HERE!
Tactical Intervention

We're BACK! If you think we've ever been here, that is... if not: we're HERE!

Tactical Intervention 4 comments

Lots of text, lots of images, lots of video footage, quite a bit of humility and a degree of optimism for what the future may bring. Tactical Intervention...

Divinia Chronicles: Early Access launch
Divinia Chronicles: Relics of Gan-Ti

Divinia Chronicles: Early Access launch

Divinia Chronicles: Relics of Gan-Ti 17 comments

What started as a HL2 mod on this very website, Divinia Chronicles:Relics of Gan-Ti is finally available as Early Access on STEAM! It has been an incredible...

«Antenna»
The Revenge

«Antenna»

The Revenge 9 comments

Today we want to announce the demo version of «The Revenge» - «Antenna».

SnakEscape: development story

SnakEscape: development story

News 3 comments

In this article we would like to tell you about our game SnakEscape and it's development story: from simple cubes to flat-style minimalism.

New Content For Source Engine

New Content For Source Engine

News 2 comments

Single Player Story Content(Gordan Freeman story focused) and Some Multiplayer stuff too

Resurgence Reintroduction
Resurgence

Resurgence Reintroduction

Resurgence 7 comments

Resurgence comes back to the world of the living with Reintroduction event