The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Posted | Game Title | Author
An Idea, but no education.

An Idea, but no education.

Feb 26, 2013 6 comments

I have an idea for a multiplayer game based around the premise of The Thing, the problem is, I don't program or anything of the sort. So I decided to...

Source Shader Editor plugin released

Source Shader Editor plugin released

Jul 18, 2011 27 comments

Create new shaders from scratch in source without the need of compiling them by hand and building an implementation for them!

Source SDK is free

Source SDK is free

Jul 4, 2011 153 comments

Following the free to play release of TF2, Source SDK has been accidentally released free, and will remain that way.

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

Jun 30, 2011 7 comments

design3 is offering killer deals this July. Get access to over 1,500 game development tutorials for FREE from July 1-10 and get 50% Off memberships throughout...

Source SDK now free to all

Source SDK now free to all

Jun 28, 2011 8 comments

Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.

"We’re spending a tremendous amount of time on tools"

"We’re spending a tremendous amount of time on tools"

Apr 8, 2011 18 comments

Gabe Newell: "We’re spending more time on tools development now than anything else."

Clearing up confusions about Valve's engines.

Clearing up confusions about Valve's engines.

Mar 12, 2011 19 comments

Clearing up misconceptions about what GoldSRC and Source are based upon, etc.

Noesis Launches Streaming Tutorial Site - design3

Noesis Launches Streaming Tutorial Site - design3

Sep 21, 2010 33 comments

Our friends at Noesis have just launched a new site, design3.com, that includes their entire library of training materials available as a 24/7 streaming...

Blender 2.5 SMD Tools

Blender 2.5 SMD Tools

Aug 8, 2010 5 comments

Blender is getting one hell of an upgrade, and the new version will have support for Source's SMD format from day one.

Source mods can compile for Mac

Source mods can compile for Mac

Mar 10, 2010 7 comments

Code will be available for building Source SDK mods on Mac OS X "shortly after release", Alfred Reynolds has confirmed on hlcoders.

The Source SDK Windows gadget

The Source SDK Windows gadget

Jan 27, 2010 10 comments

A replacement for most functions of the Source SDK and Left 4 Dead 1 & 2 Authoring Tools, for Windows Vista or later.

Source Film Maker Leaked?!

Source Film Maker Leaked?!

Jan 5, 2010 14 comments

The Source Film Maker, a tool used to make the kickass trailers for TF2, Portal, and Day of Defeat, has been leaked from the TF2 Beta Build.

Noesis Interactive Announces the Addition of Curriculum to SourceU

Noesis Interactive Announces the Addition of Curriculum to SourceU

Apr 1, 2009 21 comments

Noesis provides Video Courseware for students and professors

New Source SDK beta

New Source SDK beta

Mar 16, 2009 3 comments

It's not Left 4 Dead, but it's still worth trying out! Shaders, source code and tools have all been updated.

The Monad - HL2/Source machinima

The Monad - HL2/Source machinima

Apr 2, 2008 32 comments

The network has consumed society. What will change take? A machinima by Sam Goldwater.

 Valve's GDC presentations available

Valve's GDC presentations available

Feb 29, 2008 7 comments

Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page.

Source SDK Base - Orange Box released

Source SDK Base - Orange Box released

Feb 24, 2008 34 comments

Source mods can now run from the Orange Box engine code without requiring an Orange Box game.

Source SDK beta with Ep2 game code released

Source SDK beta with Ep2 game code released

Jan 24, 2008 44 comments

Access Orange Box game code and other beta updates with "-beta srcsdk0122".

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The development process of Lost Story is going since 2012 and we haven't had any stops ever since. Well, there are minor exceptions such as exams, but...

Devblog #53
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Jul 14, 2015 INFRA 4 comments

We talk about how things have been going, the campaign, our new followers and the game.

Indiegogo campaign has begun!
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Jun 22, 2015 INFRA 8 comments

The new trailer, gameplay and the Indiegogo campaign. A thanks to all of you!

Devblog #52
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May 27, 2015 INFRA 5 comments

We let the people know that we are alive, talk about what we've been doing the past few weeks and what to expect the coming months.

Devblog #51
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May 15, 2015 INFRA 1 comment

Shorter summary than usual. We talk a little about what we got done this week.

Black Mesa - Early Access
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Black Mesa - Early Access

May 9, 2015 Black Mesa 43 comments

Run. Think. Shoot. Source. Revisit Half-Life with this highly acclaimed re-imagining created on Valve's Source engine.

Devblog #50
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May 5, 2015 INFRA 2 comments

We talk about our team motivation and birds. Also our 50th devblog, Yay!

Devblog #49
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Devblog #49

Apr 29, 2015 INFRA 5 comments

Weekly update, what have we been working on and an example of the team mindset.

Devblog #47
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Devblog #47

Apr 12, 2015 INFRA 3 comments

An almost weekly update of what's going. How was our week, update on Indiegogo campaign and a new trailer.

BrainBread 2 is coming to Steam!

BrainBread 2 is coming to Steam!

Apr 7, 2015 2 comments

As some of you might have heard we've been Greenlit! And with that comes many benefits that will bring BrainBread 2 forth to fulfill its legacy!

Test Chamber 17 Meets Green
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Feb 1, 2015 Portal 2 3 comments

After Chell finished her turn going through 19 challenging tests surrounded by lethal testing elements and crackpot AI GLaDOS, it is time for that again...

Devblog #45
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Devblog #45

Dec 19, 2014 INFRA 3 comments

Last moments to vote in IndieDB Indie of the Year competition. Let's see if we can make it to the top 10. If you haven't voted for INFRA yet, it's time...