The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only two files to run, an executable and a pak file with the game data. The game runs in Windowed- or Fullscreen Mode and supports 16 and 32 bit color.

I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it. 

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About Wolfenstein Portable with 3 comments by JFreakXD on Jan 23rd, 2014

Recently, I've been pretty lazy. I said I would probably release this game on Christmas, but because I didn't work on it since the last update, I wasn't able to give you guys anything new. So I'm truly sorry. But Christmas is over, so now that that is out of the way, I have more time to work on the game. I plan to release it in the next week or two, but I can't be sure.

        Well, now time for the good news. I recently installed all the components needed to continue development. I have all the textures, sprites, software, everything I need. But I can still use some help from you. One reason I stopped development recently was because I thought this game was a waste, and that no one would ever care about it. Now I realize that there are some people out there who care. K!K!, luiz0regis, and spyguy are all my oldest watchers, and has supported me through all our hardships. It doesn't matter if this game never does get any more popular, I still have three watchers to take care of. I want to thank you three for sticking with me this long. If it weren't for you three, this game would have never seen the light of day. Once again, thank you three.

       I would also greatly appreciate for you to help me out. I could use some motivation to keep me going. You don't have to if you don't want to, I don't demand anything from you, but I'm just saying support would really help.

       Now I would love to post some screenies, but it wouldn't be anything new. Like I said, I have worked on it since the last update. But I might post a video tonight. I really want you to see how far we've gotten. But, just for those who haven't seen the previous update, her are some screenies I have posted before...


Enemy close.


Pistol.


The Double Pistols.

      Once again, I'm sorry for the long delay. Please forgive me. Thank you all for the support, and I will see you, next time. God Bless.

Games
2spooky

2spooky 2spooky Indie

Updated 1 year ago TBD Single Player First Person Shooter

A short horror puzzle game in early progress. We wanted to test the limits of the Raycasting Game Maker engine. [Description will be updated]

b.o.l.f.-3d

b.o.l.f.-3d b.o.l.f.-3d Indie

Updated 2 years ago TBD Single Player First Person Shooter

b.o.l.f.-3d is a easy demake of wolf-3d, but it is still in alpha progres.

Candy War : The Saga Begins

Candy War : The Saga Begins Candy War : The Saga Begins Indie

Updated 1 week ago Released Jan 29, 2014 Single Player First Person Shooter

[FR] Ce jeu est ma participation à la #CandyJam qui vise à dénoncer les agissements de King.com, créateurs du jeu Candy Crush Saga. Transformer les bonbons...

DeathSpawn

DeathSpawn DeathSpawn Indie

Updated 1 year ago Released Aug 24, 2012 Single Player First Person Shooter

DeathSpawn is a free first person shooter inspired by Wolfenstein 3D. The game takes place in the year 2122. You are James Archer on the ship E.S.E Cobra...

Demon Hunter Demo

Demon Hunter Demo Demon Hunter Demo Indie

Updated 2 years ago TBD Single Player First Person Shooter

Demon Hunter Demo is a demo game for a project I am working on. It is nowhere near finished and borrows from Doom. Credits are included in a ReadMe file...

Post comment Comments  (40 - 50 of 81)
bubhotsauceg
bubhotsauceg May 1 2012, 9:06pm says:

I Cant seem to import BitMaps into my game. I would apreaciated some help here please.

+1 vote     reply to comment
TheLP
TheLP Apr 22 2012, 1:08pm says:

I can't find any tutorials for making sprites for this engine, don't really want to download them from the net, just feels like I'm plagarizing.

+1 vote     reply to comment
cork279
cork279 Apr 27 2012, 6:07pm replied:

It's difficult to make a tutorial on spriting, since it's like drawing and people can comfortably find their own way.

For example, the tutorial would depend on which program you used. I personally use Paint.NET to make sprites (I'd recommend Paint.NET, it's easy to use like Paint, but with many more features).

I usually zoom right in, and make the sprite pixel by pixel, for the best result. This shouldn't take too long due to the small image sizes used by RGM. Sometimes I use texturing programs such as mapzone, to make textures for sprites, then layer the textures into the sprite.

Other things you could do are draw the sprites by hand then scan them in and edit them, if you have a scanner.

BTW, you can use other peoples images as long as you follow their license. For example, if it's a CC-BY license, reference them in the credits. Most images would probably have a Creative Commons (CC) license. If it's copyrighted/trademarked, I'd recommend not using it.

I could try making some sort of tutorial to help if you want?

+2 votes     reply to comment
TheLP
TheLP Apr 28 2012, 5:22am replied:

I would appreciate a tutorial if it wasn't a bother or anything, I use Paint.NET for stuff too lol.

+2 votes     reply to comment
CostarGamerZ
CostarGamerZ Apr 12 2012, 3:38pm says:

It was sooooooooooooooooooooo cool !

+1 vote     reply to comment
IhazMelon
IhazMelon Apr 2 2012, 3:34am says:

This looks great! I'm all new to everything hat has with game-development to do. Might be a good idea to start with this engine to get going somewhere? Seems very easy to use.

+3 votes     reply to comment
Isaiahere
Isaiahere Mar 8 2012, 9:28am says:

This engine is very easy to use.

+3 votes     reply to comment
MonZombo
MonZombo Feb 4 2012, 11:17pm says:

This engine is cool, but needs tutorials and guides... The readme is helpful but doesn't cover everything

+2 votes     reply to comment
smallcombe
smallcombe Feb 9 2012, 4:11am replied:

Hey DrZombo, I wrote up a tutorial on how to mod my Rage Frenzy game which also looks into the layout of this engine and might also point out some information which the read me doc might not include. RF Tutorial - Moddb.com

+2 votes     reply to comment
smallcombe
smallcombe Jan 23 2012, 3:26am says:

Just Completed Rage Frenzy with this engine here on moddb - Moddb.com

Great engine to play around and learn how basic sprite animations work and also learning to work with low res textures!

+2 votes     reply to comment
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Platform
Windows
Company
RGM Team
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Licence
Public Domain
Release Date
Released Dec 31, 2006
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Highest Rated (3 agree) 10/10

ok it ain't perfect but still wonderfull to start with

Dec 6 2010, 5:14pm by Raven_Destroyer

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