The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only two files to run, an executable and a pak file with the game data. The game runs in Windowed- or Fullscreen Mode and supports 16 and 32 bit color.

I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it. 

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Blog RSS Feed Report abuse Latest News: RGM 5.0 is finally out !

About Raycasting Game Maker with 1 comment by JeanCharpentier on Jul 20th, 2014

Ahoy raycasting makers ! Raycasting Game Maker v5.0 is out !
After a long wait, and the hope of a new version of RGM engine, here it is.

RGM v5.0 come with the support for 128*128 textures. A "little" improvement that will make our games more beautiful.
After some tests, it's looks like the engine is smoother than version 4.xx. Games play well, without lags.
We hope this release announce more !
Stay tuned and keep making !
Download RGM v5.00 at


2spooky 2spooky Indie

Updated 1 year ago TBD Single Player First Person Shooter

A short horror puzzle game in early progress. We wanted to test the limits of the Raycasting Game Maker engine. [Description will be updated]


b.o.l.f.-3d b.o.l.f.-3d Indie

Updated 2 years ago TBD Single Player First Person Shooter

b.o.l.f.-3d is a easy demake of wolf-3d, but it is still in alpha progres.

Blood And Metal

Blood And Metal Blood And Metal Indie

Updated 3 months ago TBD Single Player First Person Shooter

you must find a key, and find the end of the level. while shooting through enemies of different kinds. walking through different levels

Candy War : The Saga Begins

Candy War : The Saga Begins Candy War : The Saga Begins Indie

Updated 4 months ago Released Jan 29, 2014 Single Player First Person Shooter

[FR] Ce jeu est ma participation à la #CandyJam qui vise à dénoncer les agissements de, créateurs du jeu Candy Crush Saga. Transformer les bonbons...


DeathSpawn DeathSpawn Indie

Updated 2 years ago Released Aug 24, 2012 Single Player First Person Shooter

DeathSpawn is a free first person shooter inspired by Wolfenstein 3D. The game takes place in the year 2122. You are James Archer on the ship E.S.E Cobra...

Post comment Comments  (40 - 50 of 77)
bubhotsauceg Jun 25 2012, 7:27am says:

Is There Any way to make MORE than 20 Levels in a game?
Also, are there any good programs for making sprites?

+2 votes     reply to comment
Isaiahere May 25 2012, 7:13pm says:

Is there a way to make the weapon bitmaps larger?

+2 votes     reply to comment
cork279 Jun 14 2012, 2:00pm replied:

There's not, as far as I know.

+1 vote     reply to comment
bubhotsauceg May 4 2012, 5:06pm says:

Are there any engines that allow me to make games more like doom, you know, with stairs, and lighting effects, more than 5 enemies, and more than six guns.

+1 vote     reply to comment
Wolfyboy Oct 1 2012, 7:08pm replied:

Well yes, the Doom engine (duh :P) or the Build engine (which was used for Duke Nukem 3D). Build is a little more advanced, but I personally think the tools for editing Doom are more user friendly (and stable).

+1 vote     reply to comment
bubhotsauceg May 1 2012, 9:15pm says:

I need some help. Every time I import a Bit Map, the old one still shows up in the game! I don't know what im doing wrong. Any advice would be accepted with open arms.

+1 vote     reply to comment
Isaiahere May 28 2012, 6:27pm replied:

Late reply but you are supposed to go to gamebitmaps > import game bitmaps and make sure the bitmaps are exactly 64x74.

+2 votes     reply to comment
bubhotsauceg May 1 2012, 9:06pm says:

I Cant seem to import BitMaps into my game. I would apreaciated some help here please.

+1 vote     reply to comment
cork279 Apr 27 2012, 6:07pm replied:

It's difficult to make a tutorial on spriting, since it's like drawing and people can comfortably find their own way.

For example, the tutorial would depend on which program you used. I personally use Paint.NET to make sprites (I'd recommend Paint.NET, it's easy to use like Paint, but with many more features).

I usually zoom right in, and make the sprite pixel by pixel, for the best result. This shouldn't take too long due to the small image sizes used by RGM. Sometimes I use texturing programs such as mapzone, to make textures for sprites, then layer the textures into the sprite.

Other things you could do are draw the sprites by hand then scan them in and edit them, if you have a scanner.

BTW, you can use other peoples images as long as you follow their license. For example, if it's a CC-BY license, reference them in the credits. Most images would probably have a Creative Commons (CC) license. If it's copyrighted/trademarked, I'd recommend not using it.

I could try making some sort of tutorial to help if you want?

+2 votes     reply to comment
TheLP Apr 28 2012, 5:22am replied:

I would appreciate a tutorial if it wasn't a bother or anything, I use Paint.NET for stuff too lol.

+2 votes     reply to comment
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Released Dec 31, 2006
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Highest Rated (3 agree) 10/10

ok it ain't perfect but still wonderfull to start with

Dec 6 2010, 5:14pm by Raven_Destroyer

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