The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only two files to run, an executable and a pak file with the game data. The game runs in Windowed- or Fullscreen Mode and supports 16 and 32 bit color.

I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it.

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Candy War : The Saga begins RGM RGM
Blog RSS Feed Report abuse Latest News: RGM 4.50 Released!!

1 comment by InsertCoin25 on Sep 20th, 2014

RGM 4.50 has been released!! You can now change the bullet speed using a config file located in the rgmsys folder. You just edit the bullet number (1-5) you want to change the speed for and then save the config file. The next update has to do with sound. The bullets now have sound effects that didn't work in the previous release. The sound effects are associated with the player bullet sounds. For example, if you have a sound effect for bullet 1 when you shoot, that same sound effect will be used for enemy bullet 1 when they shoot. That's it for now. Hope you enjoy.

Take Care


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Post comment Comments  (50 - 60 of 82)
bubhotsauceg May 1 2012, 9:15pm says:

I need some help. Every time I import a Bit Map, the old one still shows up in the game! I don't know what im doing wrong. Any advice would be accepted with open arms.

+1 vote     reply to comment
Isaiahere May 28 2012, 6:27pm replied:

Late reply but you are supposed to go to gamebitmaps > import game bitmaps and make sure the bitmaps are exactly 64x74.

+2 votes     reply to comment
bubhotsauceg May 1 2012, 9:06pm says:

I Cant seem to import BitMaps into my game. I would apreaciated some help here please.

+1 vote     reply to comment
TheLP Apr 22 2012, 1:08pm says:

I can't find any tutorials for making sprites for this engine, don't really want to download them from the net, just feels like I'm plagarizing.

+1 vote     reply to comment
cork279 Creator
cork279 Apr 27 2012, 6:07pm replied:

It's difficult to make a tutorial on spriting, since it's like drawing and people can comfortably find their own way.

For example, the tutorial would depend on which program you used. I personally use Paint.NET to make sprites (I'd recommend Paint.NET, it's easy to use like Paint, but with many more features).

I usually zoom right in, and make the sprite pixel by pixel, for the best result. This shouldn't take too long due to the small image sizes used by RGM. Sometimes I use texturing programs such as mapzone, to make textures for sprites, then layer the textures into the sprite.

Other things you could do are draw the sprites by hand then scan them in and edit them, if you have a scanner.

BTW, you can use other peoples images as long as you follow their license. For example, if it's a CC-BY license, reference them in the credits. Most images would probably have a Creative Commons (CC) license. If it's copyrighted/trademarked, I'd recommend not using it.

I could try making some sort of tutorial to help if you want?

+2 votes   reply to comment
TheLP Apr 28 2012, 5:22am replied:

I would appreciate a tutorial if it wasn't a bother or anything, I use Paint.NET for stuff too lol.

+2 votes     reply to comment
CostarGamerZ Apr 12 2012, 3:38pm says:

It was sooooooooooooooooooooo cool !

+1 vote     reply to comment
IhazMelon Apr 2 2012, 3:34am says:

This looks great! I'm all new to everything hat has with game-development to do. Might be a good idea to start with this engine to get going somewhere? Seems very easy to use.

+3 votes     reply to comment
Isaiahere Mar 8 2012, 9:28am says:

This engine is very easy to use.

+3 votes     reply to comment
MonZombo Feb 4 2012, 11:17pm says:

This engine is cool, but needs tutorials and guides... The readme is helpful but doesn't cover everything

+2 votes     reply to comment
smallcombe Feb 9 2012, 4:11am replied:

Hey DrZombo, I wrote up a tutorial on how to mod my Rage Frenzy game which also looks into the layout of this engine and might also point out some information which the read me doc might not include. RF Tutorial -

+2 votes     reply to comment
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Release Date
Released Dec 31, 2006
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Highest Rated (3 agree) 10/10

ok it ain't perfect but still wonderfull to start with

Dec 6 2010, 5:14pm by Raven_Destroyer

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