The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only two files to run, an executable and a pak file with the game data. The game runs in Windowed- or Fullscreen Mode and supports 16 and 32 bit color.

I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it.

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RaycastingGameMaker v5 RaycastingGameMaker v5 v5 Update

RGM 4.50 has been released!! You can now change the bullet speed using a config file located in the rgmsys folder. You just edit the bullet number (1-5) you want to change the speed for and then save the config file. The next update has to do with sound. The bullets now have sound effects that didn't work in the previous release. The sound effects are associated with the player bullet sounds. For example, if you have a sound effect for bullet 1 when you shoot, that same sound effect will be used for enemy bullet 1 when they shoot. That's it for now. Hope you enjoy.

Take Care

RGM V4.48 Released

RGM V4.48 Released

1 year ago News 0 comments Report

RGM version 4.48 is available on RGM's homepage. So go grab it and test it out!!

RGM CutScene Maker v5

RGM CutScene Maker v5

1 year ago News 2 comments Report

The latest version of CutScene Maker. This version only works with version 5 of RGM.

RGM 5.0 is finally out !

RGM 5.0 is finally out !

1 year ago News 2 comments Report

Ahoy raycasting makers ! Raycasting Game Maker v5.0 is out ! After a long wait, and the hope of a new version of RGM engine, here it is.

A new demo using RGM 5.00

A new demo using RGM 5.00

1 year ago News 1 comment Report

Hey RGM fans ! RGM's creator released a short game demo made using RGM 5.00, with all new 128 textures.

Add game Games
Cyber Utopia

Cyber Utopia

1 day ago Coming Oct 31, 2015 First Person Shooter

Cyberpunk first person shooter with interesting storyline and much of action. I develop this game to the fans of Wolf3D and other games like this. - 20...

Mighty Knight: WarlordOfDungeons

Mighty Knight: WarlordOfDungeons

1 day ago TBD First Person Shooter

Fantasy FPS with RGM. Defeat the evil monsters like warunoids,liches, and chompers.

Demon Hunter Demo

Demon Hunter Demo

1 week ago TBD First Person Shooter

Demon Hunter Demo is a demo game for a project I am working on. It is nowhere near finished and borrows from Doom. Credits are included in a ReadMe file...

The 20th Zone

The 20th Zone

1 month ago Released 2012 First Person Shooter

A raycasting, old school FPS. 20 levels, 3.000 enemies, fast. 6 new weapons, 5 new enemies, original ingame music, good sounds for enemies, weapons, itens...

Maze Ball

Maze Ball

2 months ago Released Jul 31, 2015 First Person Shooter

This a game make whit this engine. The story is simple: You need to kill all for save you planet



2 months ago TBD First Person Shooter

====Development of the game transferred Duffy-doomer====

Pixel Warfare Operation.1: Incoming! (WIP)

Pixel Warfare Operation.1: Incoming! (WIP)

7 months ago TBD First Person Shooter

This is my recreated "TrooperShooter" Game, PixelWarfare Made with Raycasting Game Maker. Old school style graphic with old school gameplay.



8 months ago Released Jan 11, 2013 First Person Shooter

Planet Earth, present days. In the lovely Russia the humanity was trapped in Internet and enslaved by Vanomas. Vanomas is dumb and full of hatred, he...

Punisher: War Zone

Punisher: War Zone

9 months ago Released Jan 3, 2015 First Person Shooter

The game is about Frank castle, aka the Punisher. The game start with the Vietnam, we are already in "the way". The style of the main character is taken...

Get JinxED One More Time!

Get JinxED One More Time!

10 months ago Released Dec 7, 2014 First Person Shooter

A really damned game, which goal is killing everyone who doesn't like your lord. Jinx now is a slave of dark forces. She kept looking for the salvation...

Post comment Comments  (50 - 60 of 84)
bubhotsauceg May 4 2012 says:

Are there any engines that allow me to make games more like doom, you know, with stairs, and lighting effects, more than 5 enemies, and more than six guns.

+1 vote     reply to comment
Wolfyboy Oct 1 2012 replied:

Well yes, the Doom engine (duh :P) or the Build engine (which was used for Duke Nukem 3D). Build is a little more advanced, but I personally think the tools for editing Doom are more user friendly (and stable).

+1 vote     reply to comment
bubhotsauceg May 1 2012 says:

I need some help. Every time I import a Bit Map, the old one still shows up in the game! I don't know what im doing wrong. Any advice would be accepted with open arms.

+1 vote     reply to comment
Isaiahere May 28 2012 replied:

Late reply but you are supposed to go to gamebitmaps > import game bitmaps and make sure the bitmaps are exactly 64x74.

+2 votes     reply to comment
bubhotsauceg May 1 2012 says:

I Cant seem to import BitMaps into my game. I would apreaciated some help here please.

+1 vote     reply to comment
TheLP Apr 22 2012 says:

I can't find any tutorials for making sprites for this engine, don't really want to download them from the net, just feels like I'm plagarizing.

+1 vote     reply to comment
cork279 Creator
cork279 Apr 27 2012 replied:

It's difficult to make a tutorial on spriting, since it's like drawing and people can comfortably find their own way.

For example, the tutorial would depend on which program you used. I personally use Paint.NET to make sprites (I'd recommend Paint.NET, it's easy to use like Paint, but with many more features).

I usually zoom right in, and make the sprite pixel by pixel, for the best result. This shouldn't take too long due to the small image sizes used by RGM. Sometimes I use texturing programs such as mapzone, to make textures for sprites, then layer the textures into the sprite.

Other things you could do are draw the sprites by hand then scan them in and edit them, if you have a scanner.

BTW, you can use other peoples images as long as you follow their license. For example, if it's a CC-BY license, reference them in the credits. Most images would probably have a Creative Commons (CC) license. If it's copyrighted/trademarked, I'd recommend not using it.

I could try making some sort of tutorial to help if you want?

+2 votes   reply to comment
TheLP Apr 28 2012 replied:

I would appreciate a tutorial if it wasn't a bother or anything, I use Paint.NET for stuff too lol.

+2 votes     reply to comment
CostarGamerZ Apr 12 2012 says:

It was sooooooooooooooooooooo cool !

+1 vote     reply to comment
IhazMelon Apr 2 2012 says:

This looks great! I'm all new to everything hat has with game-development to do. Might be a good idea to start with this engine to get going somewhere? Seems very easy to use.

+3 votes     reply to comment
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Release Date
Released 2007
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27 votes submitted.

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Highest Rated (3 agree) 10/10

ok it ain't perfect but still wonderfull to start with

Dec 6 2010 by Raven_Destroyer

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