Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

Sounds will be handled by the .ogg encoding alternative, which does not require a licensing fee that cannot be financed by a non-profit team. Because it would be illogical based on our game's camera, the engine does not support 3D sounds. It could, in theory, be implemented, but we've decided not to include it in the release of 0 A.D.

System Requirements

- Windows® 2000 or greater (or Linux®)
- 1 Ghz Processor
- 256 Mb RAM
- 32 Mb Geforce3/Radeon 8500 (or equivalent)
- Windows® 2000 or greater (or Linux®)
- 1.6 Ghz Processor or greater
- 256+ Mb RAM
- 64 Mb Geforce3/Radeon 8500 (or equivalent)

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A nice island for enjoying day night transitions.

Shown in 0BCE pyrogenesis but compatible with 0AD.

Endless possibilities

May this show the vast possibilities of an engine that is low in maintenance and great in usability. How epic would it be to combine its strong design with RPG power of other engines? Or with tools with renown like blender.

Imagine having the distributed HybridAI help you as a companion officer and friend to lead your Napoleonic armies to victory or to bring peace in talks with power hungry kings and queens by means of unprecedented diplomatic skill.

It is your choice - in 0 BC the Time Machine. And you can now enjoy it while admiring both varying sun and moon light in one map.

If you like it, then please help us survive with coffee. :-)

Buy Me a Coffee at


Fauna, Flora variations
Enjoying time with ponies and busy bees
Compositing mounted knights

New Release: 0 A.D. Alpha 22 Venustas
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 22 Venustas

0 A.D. Empires Ascendant 7 comments

0 A.D. Alpha 22 "Venustas", is now out. New features: "Capture the Relic" - a new game mode, plenty of new maps, a lot of new art, multiplayer hosting...

November News from Wildfire Games
0 A.D. Empires Ascendant

November News from Wildfire Games

0 A.D. Empires Ascendant 6 comments

0 A.D. has a new Project Leader, was presented at an event in Toulouse, and is well on its way to have the new unit models implemented. Read about these...

New Release: 0 A.D. Alpha 21 Ulysses
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 21 Ulysses

0 A.D. Empires Ascendant 13 comments

This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more!

Byzen is Out! (Finally)
BYZEN - 1811

Byzen is Out! (Finally)

BYZEN - 1811 2 comments

The day has come!!! Byzen is finished and out! It had to come... after 5 years of working in it, advancing step by step, it came the opportunity to say...

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Comments  (0 - 10 of 20)

Make the possibility to get in first person, like rise and fall

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Have someone already said that it would be incredible if you created a strategic map? Like a World Map such as the Total War series?

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Aiye Beren&Luthien;,

a huge world map will get into 0 B.C. which is more like Total War, Settlers & NeverWinterNights than Age of Empires.

It's a dynamic campaign mode.

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hola a todos como descargo pyrogenesis

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Skhorn de ahi lo puedes descargar y tienes acceso al engine(pyrogenesis) o revisa para que obtengas la version via SVN

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so download 0 A D

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TKAzA Staff

If its open source, when or where can we get/expect a release>?

Reply Good karma+4 votes

Someone remake AOM :D

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Nicolas, our project leader, has been interviewed by Digital Art Live in their "Game Design" special. Click through…

Sep 13 2018

RT @LordGood_: nyeh heh heh, papyrus plants to spice up those Egyptian and Sudanese maps. Proper concealment for them croca-dillie…

Jul 27 2018

RT @LordGood_: Making ground decals for paths, to ease the transition from building to terrain. Seems I'm having a little too much…

Jul 22 2018

RT @MateriaColl: The 0 A.D soundtrack by Omri Lahav is now on Spotify!

Jun 10 2018

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