The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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Blog RSS Feed Report abuse Latest News: New Overgrowth a207 video devlog

About Overgrowth with 6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Overgrowth Indie

Updated 1 month ago TBD Single & Multiplayer Adventure

Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage...

Post comment Comments  (10 - 18 of 18)
SPYFF Aug 7 2010, 1:54pm says:

Nice engine, very cool. Where download this engine? Or purchase?

+2 votes     reply to comment
AVittoz Jan 4 2011, 9:25am replied:

you can get your hands on the alpha builds if you pre order Overgrowth ;)

+8 votes     reply to comment
doweeez Nov 16 2010, 2:06pm buried:


It's TBD so i don't think u will get it

-8 votes     reply to comment
architectts May 30 2010, 10:59pm says:

Whaleman FTW! Will we be seeing any animal riding in Overgrowth? I want to ride a giant eagle. That would be pretty epic. Could you show us how you modeled your characters? I'm curious. The skin is spot on.

+6 votes     reply to comment
Av7xrocker97 Feb 9 2010, 4:15pm says:

I have NO idea why I haven't pre-ordered this.

+14 votes     reply to comment
altercuca Feb 3 2010, 8:23am says:

cool engine, id like to see more stuff related to this one, hope some demos or videos come up!

+6 votes     reply to comment
Silverfisk Feb 3 2010, 1:57pm replied:

It's the engine that Overgrowth uses, just check out the videos for that game. If you preorder the game you get a weekly alpha version of the game also that you can play around with.

+7 votes     reply to comment
cW#Ravenblood Feb 3 2010, 8:00am says:

cool engine!

+5 votes     reply to comment
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