The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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Blog RSS Feed Report abuse Latest News: New Overgrowth a206 video devlog

About Overgrowth with 8 comments by jeffr on Jun 7th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Overgrowth Indie

Updated 1 month ago TBD Single & Multiplayer Adventure

Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage...

Post comment Comments  (10 - 18 of 18)
SPYFF Aug 7 2010, 1:54pm says:

Nice engine, very cool. Where download this engine? Or purchase?

+2 votes     reply to comment
AVittoz Jan 4 2011, 9:25am replied:

you can get your hands on the alpha builds if you pre order Overgrowth ;)

+8 votes     reply to comment
doweeez Nov 16 2010, 2:06pm buried:


It's TBD so i don't think u will get it

-8 votes     reply to comment
architectts May 30 2010, 10:59pm says:

Whaleman FTW! Will we be seeing any animal riding in Overgrowth? I want to ride a giant eagle. That would be pretty epic. Could you show us how you modeled your characters? I'm curious. The skin is spot on.

+6 votes     reply to comment
Av7xrocker97 Feb 9 2010, 4:15pm says:

I have NO idea why I haven't pre-ordered this.

+14 votes     reply to comment
altercuca Feb 3 2010, 8:23am says:

cool engine, id like to see more stuff related to this one, hope some demos or videos come up!

+6 votes     reply to comment
Silverfisk Feb 3 2010, 1:57pm replied:

It's the engine that Overgrowth uses, just check out the videos for that game. If you preorder the game you get a weekly alpha version of the game also that you can play around with.

+7 votes     reply to comment
cW#Ravenblood Feb 3 2010, 8:00am says:

cool engine!

+5 votes     reply to comment
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