NeoAxis 3D Engine is integrated development environment of 3D projects of any type and complexity. The environment is intended for use in such areas as the creation of video games, the development of simulators, the development of virtual reality and visualization software. It includes a full set of tools for fast and logical development of modern 3D projects.

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About NeoAxis 3D Engine with 0 comments by betauser on Aug 19th, 2014


NeoAxis Group Ltd has released a new version of the universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes updated character physics, profiling tool in map editor, WPF widget performance improvements, PhysX improvements and bug fixes.

About Technology
NeoAxis 3D Engine is a free integrated development environment that allows for projects of all types and complexity. The environment is intended for use in such areas as the creation of video games, the development of simulators, virtual reality and visualization software. It includes a full set of tools for fast and logical development of modern 3D projects.

Changes Since 2.1

  • Character physics: Compeletely refactored code of character physics.
  • Character physics: Crouching support has been added.
  • Profiling tool has been added to Map Editor. The tool provides detailed information about engine's components, resource utilization and frame rendering statistics.
  • RenderableCurve type has been added. Renderable curve allows to render curves with thickness and materials.
  • ParticleSystemSource.type has been added. This is a special object that is used add particle systems on the map.
  • WPF support: Performance optimization: D3DImage support has been added. D3DImage feature brings a new level of interoperability between WPF and DirectX by allowing a custom Direct3D (D3D) surface to be blended with WPF's native D3D surface.
  • WPF support: Correct processing of "Device lost" event for WPF widget within 3D view.
  • PhysX: Kinematic bodies now supported. Sometimes controlling an actor using forces or constraints is not sufficiently robust, precise or flexible. For example moving platforms or character controllers often need to manipulate an actor's position or have it exactly follow a specific path. Such a control scheme is provided by kinematic actors.
  • PhysX: The abibility to unlock motion axes has been added to Ball joint. New properties: PhysX_MotionLockedAxisX, PhysX_MotionLockedAxisY, PhysX_MotionLockedAxisZ.
  • Animation Tree: Source block: Loop flag has been added.
  • Animation Tree: Transition block fixed.
  • Bug fix: Sound System: Calculation of rolloff attenuation wasn't working correctly.
  • Bug fix: Map Editor: Unable to run compiled C# code in some cases.
  • Bug fix: Static batching: Bug with materials.

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Links
Read more about the technology
Download free version of NeoAxis 3D Engine 2.2
Official website of NeoAxis 3D Engine

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Bloody Island

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Our new indie game title is released after tons of tons of work. Its powered by Neoaxis Game Engine.This Game is based on multiplayer where you fight...

Call of Victory

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Game Call of Victory belongs to the 3D games. Game is created on the engine NeoAxis Engine and support systems Windows, Mac OS X and Linux.

Post comment Comments  (0 - 10 of 15)
d10sfan
d10sfan Jan 8 2013, 12:23pm says:

why is linux listed here? not native unless something changed

+2 votes     reply to comment
silverfang22
silverfang22 Jan 18 2013, 1:18pm replied:

Linux support is "In Development" according to their website

0 votes     reply to comment
emamdxl
emamdxl Jun 21 2012, 12:02am says:

Any plans to support Linux natively other than using Wine
Cheers

+2 votes     reply to comment
CostarGamerZ
CostarGamerZ May 4 2012, 12:59pm says:

One of the 3D engines for everyone

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Dec 3 2010, 6:15am says: Online

i tested ALOT of engines. This engine is more easy to understand and fast to learn.

А вообще приятно, что разработчики Русские :)

+3 votes     reply to comment
Unknown12345678900
Unknown12345678900 Sep 21 2010, 3:01pm says:

Is the only way to make maps is by using models and heightmaps?Whatever happened to brushes like in Source?I won't give this engine a 10 unless I see something like that.

-3 votes     reply to comment
UnknownToaster
UnknownToaster Oct 14 2010, 1:25am replied:

...Lol

+3 votes     reply to comment
Magrathean
Magrathean Sep 21 2010, 2:09am says:

Love this engine, been with it since .5x and cannot wait till 1.0 :)

+1 vote     reply to comment
bioswat
bioswat Aug 3 2010, 10:13am says:

UDK,UNITY and NEOAXIS ARE THE BEST ENGINES!!!(And cryengine 3 will be too:D)

0 votes     reply to comment
muzzwood
muzzwood Oct 26 2011, 1:25am replied:

I reckon Unigine takes the cake actually... ;)

-1 votes     reply to comment
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Platforms
Windows, Mac
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Official Page
Neoaxis.com
Licence
Commercial
Release Date
Released Oct 30, 2006
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Community Rating

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9.1

38 votes submitted.

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Highest Rated (2 agree) 10/10

Fantastic Engine, provides great flexibility and has a lot of features. Its fairly easy to start with a nice looking game project.

May 22 2012, 3:06pm by MrEmjeR

Lowest Rated (2 agree) 4/10

Im honestly not a huge fan of this engine, I need my terrains man.

May 28 2012, 11:06am by Lopractic

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