SickBrick is an action-oriented Sci-Fi FPS with vivid graphics and old school gameplay.

OUT NOW ON STEAM!

The game consists of 15 levels mixing indoor and outdoor areas. You’re forced to do tests for an unknown robotic mastermind. Destroy hundreds of hostile robots with a wide variety of weapons on a strange alien planet. Jump in a hover-tank and wreak havoc on giant boss enemies. As you go through the tests, you slowly unravel the story through log files of previous test subjects.

The game contains the following:

  • 15 maps with a mix of outdoor and indoor locations on a strange alien world.
  • 5 unique and devastating weapons. Chainsaw, Shotgun, Lightning Gun, Grenade Launcher, and the Shock Rifle.
  • 10 deadly robotic enemies each with custom animations and sounds.
  • Explosive hover-tank driving sections.
  • Vivid graphics reminiscent of the golden years of first person shooters.
  • Advanced graphical technologies like depth of filed and screen space ambient occlusion.
  • A rocking original soundtrack.
  • Includes MapEditor and ResourceEditor for creating custom maps and mods.
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Hello, I'm Mladen Bošnjak. I created SickBrick and made all of its models, textures, story, animation and maps. Ron "Maxwolf" McDowell did the programming.
We published SickBrick on Steam in January 2015. Maxwolf signed the agreements with Valve and the money goes through him first since he is in Canada and I'm in Croatia and it's a lot easier for him to set up payments, taxes and so on.

In December 2016 Maxwolf removed my access from SickBrick on Steamworks, so I can't see the revenue, generate keys or do anything related to SickBrick. He also stopped sending me my cut of the money earned from SickBrick and is not replying to any emails.
Valve says they have no way to verify I'm the developer of the game, as seen here:

so I'm asking you, the lovely people of IndieDB, for help.
If you can help me in any way, please send me an email to mladensickbrick@gmail.com

In an attempt to get Maxwolf talking and to convince Valve I'm the principal developer of SickBrick, I wrote an open letter in which I explain the events that transpired leading to me being stripped of my game and the revenue earned for it on Steam and other places.
You can read that letter here.

SickBrick has been released on Steam!

SickBrick has been released on Steam!

News

We're proud to announce that our game SickBrick has finally been released on Steam. The Steam version is reworked and upgraded from the ground up to bring...

SickBrick just got greenlit!

SickBrick just got greenlit!

News

Our very own rocking SickBrick just got greenlit for a Steam release!

SickBrick soon in retail stores in Croatia

SickBrick soon in retail stores in Croatia

News 2 comments

The first stroke of good luck with SickBrick! And it's been out for more than a year.

SickBrick Price Cut - Now $4.99!

SickBrick Price Cut - Now $4.99!

News 2 comments

SickBrick's price has been sliced in half and is now only $4.99. The reason why and other news and ramblings inside.

Post comment Comments  (0 - 10 of 70)
SPY-maps
SPY-maps - - 2,904 comments

What a great idea to release also the editor for this game!!!
This way people can make there own levels or even complete mods which will make that people can enjoy the game even longer.
A shame that a lot of games these days don't suport this anymore, back in the years nearly all games had tools released to make your own stuff with it.
So, great choise, thanks for that!

Leon

Reply Good karma Bad karma+2 votes
djlonelywolf
djlonelywolf - - 8 comments

the misfitvillage team are working on the second part of sickbrick? and when pass the game put something like come back again and people tell me what they see rumors on indiedb

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MisfitVillage Creator
MisfitVillage - - 131 comments

I'm currently working on Tainted Fate. But after that, who knows :D

Reply Good karma+1 vote
djlonelywolf
djlonelywolf - - 8 comments

cool game, the boss is some difficult and this is good ,but other enemies are some easy to kill, is a small mistake, the jumps with ventilators are funny and give some difficulty, is okay, have good elements how the graphics, two missions with tanks with diferent ammo for shoot each one, and the laser gun is good, the saw when cut the movements are some poor, with the saw have some bugs when try to use, must learn from sauberbraten cube because the saw cuts good, but oickbrick have 15 levels with desert, bases, etc, variety, good work

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MisfitVillage Creator
MisfitVillage - - 131 comments

Thanks!

Reply Good karma+1 vote
philip550c
philip550c - - 4 comments

Hi, I just picked up this game. Looking for any games like portal and this one has similarities. I appreciate supporting linux even though its using wine. I hope the engine port to linux reaches completion and that this game makes it to steam and steam for linux. Thanks for not making another multiplayer arena deathmatch.

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MisfitVillage Creator
MisfitVillage - - 131 comments

Thanks for the nice comments!

Reply Good karma+1 vote
Katana_
Katana_ - - 272 comments

Quite offended that you consider a "wine wrapper" to be Linux availability - I find that to be false advertising and am quite upset by this. If you're going to say it's available on linux, you shouldn't embellish things. Wine compatibility isn't linux availability, not even close.

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MisfitVillage Creator
MisfitVillage - - 131 comments

We are deeply sorry you feel that way. It is stated right in the description of the game and on the demo description that it uses s wine wrapper to run on Linux. There will be no full linux support if the developers of NeoAxis (the engine the game was built on) don't add support for linux. If that happens, a full linux port will be developed.

Reply Good karma+5 votes
s_d
s_d - - 203 comments

It should be noted that the SickBrick devs are actually trying to get information from NeoAxis regarding their Linux port (a NeoAxis dev did a bunch of nice work a couple of years ago, but not much on that since then).

It's not like they don't care... I was trolling the NeoAxis forums and came across a question from these guys about the Linux engine port, but nobody replied to them (except another dev, wanting to get support for making their game's dedicated server work on Linux!!).

Some attention from NeoAxis themselves would be helpful, though :-(

Reply Good karma Bad karma+1 vote
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