SickBrick Demo Linux
Aug 29, 2011 Demo 0 commentsThis is the SickBrick Demo for GNU/Linux using a simple wine wrapper! It contains 4 maps from the full version of the game. 3 indoor and 1 outdoor map...
SickBrick is an action-oriented Sci-Fi FPS with modern graphics and oldschool gameplay inspired by Portal and Serious Sam. Out now for Windows, Linux and Mac! (linux version uses a wine wrapper) It's a straightforward FPS with some stuff added like two levels where you drive a tank and little platforming parts to break up all the robot-killing :D The game consists of 15 levels mixing indoor and outdoor areas. You're forced to do tests for an unknown robotic mastermind. As you go through the tests, you slowly unravel the story through log files of previous test subjects.
15 comments by MisfitVillager on Feb 23rd, 2012
My name is Mladen Bosnjak, I'm a game developer from Croatia and am 19 years old. Since I was 10 I've been playing with game development (started with Serious Sam's Serious Editor. Fun times.) I've always been fascinated by the technology behind PCs and games. Through the years I've learned how to use programs like ZBrush, 3DSMax and Photoshop and a bunch of other freeware alternatives to them.
I started my first real game in 2009. as a tech demo for the splendid NeoAxis Engine, from that tech demo arose my first game entitled SickBrick.
I made the whole game almost by myself, with programming help from a great friend from Canada Ron "Maxwolf" Macdowell who also took on publishing and my guitarist Dodo who recorded the riffs for my soundtrack (I would have played the drums myself if I had any money for studio time, instead we've got programmed drum tracks).

In October of 2011. SickBrick came out (oh what joy we brought to the world :D ) on sites like Desura, GamersGate and Apple Mac Store. The price is 7.99$ I have since managed to sell 26 copies.
Which means I've payed more money for the engine license than I got from the game.

The first problems post-launch started happening almost instantaneously. The Linux version of SickBrick uses a Wine wrapper to start the game and we did not state that clearly anywhere. The Linux Gaming Community got pissed. Real bad. I got at least ten 1\10 reviews that state "not a native linux game" and I'm still getting them even though it says in the summary of the game that it uses wine. We just want as many people to be able to play the game as possible. A full linux port of the game will be made available when the engine supports it.
I will be submitting SickBrick to Steam soon to see how that will go. Try out the demo if you have the time and let me know whether you think SickBrick has a chance of being on Steam.
Future plans for SickBrick are a patch adressing some frame rate problems and better pathfinding. We will also be adding effects like DOF, MSAA, SSAO, FXAA and a complete redoing of some areas that look pretty bland.

Stay tuned for the first patch which will be released really soon. Like within the next week soon. :D. Oh, and a big thanks to the IndieDB and ModDB community for supporting me all the way through! You guys are awesome.
Cheers!
This is the SickBrick Demo for GNU/Linux using a simple wine wrapper! It contains 4 maps from the full version of the game. 3 indoor and 1 outdoor map...
This is the SickBrick Demo for Apple's Mac OS X! It contains 4 maps from the full version of the game. 3 indoor and 1 outdoor map and a couple of weapons...
This is the SickBrick Demo for Windows! It contains 4 maps from the full version of the game. 3 indoor and 1 outdoor map and a couple of weapons. The...
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Played the demo and I'm seriously considering buying the full version. As for two-guys game, it's a really good achievement. The graphics are very disjointed (as someone wrote - flat textures don't mix with detailed ones too good), the voices are sometimes impossible to understand, but I just liked this game, it's simplicity, not-too serious story and of course the tank level!
Will write a bigger review later.
Thanks a lot!
The demo is running at 12-15 FPS with all advanced graphic options turned off and drops to 3-4 as soon as you are facing the first enemies - when linux will be natively supported i will give this a second try, because it looks quite promising IMO
Demo doesn't work. Ubuntu 10.04.
We have problems with the Linux release. We're waiting for the engine to officially support linux.
Someone just gifted me this. I watched the video and was impressed.
Thanks a lot!
Hi there!
I followed your game a while now and tried the demo today (on Ubuntu 64bit). Actually I can't get it to run smoothly. When there are more than 3 enemies on screen it slows down under 10fps. (My PC runs Skyrim on Windows and Heaven Benchmark both in high settings at over 30fps constantly....) ... I think the problem is the wine-wrapper.
I hope a native linux client will be available some day. Or at least your next game will have, because I personally will not buy ANY indy-game without a linux version. (I would take a wine-wrapper if a game really excites me and a demo ensures me that its running fine...) (Actually I don't understand why someone would like to seperate out a big part of potential customers, espacially when there are almost no competitive products at the moment for linux...)
Besides that I really like the game. Very impressive for a single person...!
Thank you very much. I also hope that a linux client for the NeoAxis engine will be available soon :D
TOO BRIGHT! TOO BRIGHT!