The action of the game takes place in the era of the war between 3 galaxy empires: Lexamor, Caoprium and Discidium in the period of their technical prosperity. New special mobile prototypes, named gravitanks, were created during this period.
The main feature of game universe are 3 types of basic bacteris - firyon, freeza and biozard. After their discovering, the special organizations, named Circles, were created in these empires for biofield manipulation.
Each empire chose only one type of basic bacterias, so the researchers and warriors of these empires influenced on basic bacterias using their own mind, such influence could fire or freeze the material, and corrode it as well.
Such abilities of elite warriors were taken into consideration during gravitank construction, so the special components, named bioclasters were built into each gravitank, these components allowed to concentrate biofield flow and enlarge the scale of destruction, using the influence on biofield.
- Players' vehicle: gravitank.
The abilities of gravitank:
- jumps, pulling to any solid surfaces
- flying and amphibia modes
- Role-playing system:
- 6 base characteristics
- no strict gameplay class division
- different skills (an influence on biofield, gravitank control skills, technical skills, team/support skills)
- A variety of abilities to modify the gravitank:
- different weapons (up to 3 equipped guns per tank)
- several types of additional slots
- Multiplayer key features:
- a variety of map types (from land battles up to space combat)
- Team Deathmatch
- Capture The Core (CTF)
- Domination (capture and control the points)
- Death Race
- Destroy The Base
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Dmitry dpsstudio Panchenko - programmer, team leader
Michael cleadis Borodachov - gamedesigner, 3D artist, composer, concept artist
Vladislav RedSensor Gasan - QA
Nick NNP Porada - translator and tester
If you are interested in our project, PM me
We are proud to announce about collaboration with Neoaxis Group - authors of Neoaxis engine, that we use for our game. Our team implemented and continues to implement new effects for the engine, that improve graphics of the game, for example SSAO, DoF, Lens Flare and Light Shafts. Such collaboration brings us an opportunity to optimize the game properly and to speed up development as well, avoiding internal engine problems. You could admire new graphics effects on these screenshots of new map - Onyxion:
And simple Lens Flare demonstration:
Currently we don't have proper maps for Light Shafts effect, but it looks like this in the engine :
Keep on track of the project, guys :).
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