The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since then, it has been continually upgraded and used on the games Call of Duty 4, Call of Duty: World at War, Call of Duty: Modern Warfare 2, and Call of Duty: Black Ops.

The engine features the following technologies:

* True world dynamic lighting
* HDR lighting effects
* Dynamic shadow
* Depth of field
* Dynamic physics system
* Radgoll physics
* Realistic fire
* Advanced weather effects
* Realistic character animation
* High detailed objects

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Back in 2009 a little game called Modern Warfare 2 disappointed pc gamers by removing everything that makes the PC version of the game superior to any of its console brethren. I am talking about dedicated servers. The act disabled any sort of real modding to the game along with the ability to make custom maps, build communities and not be forced into waiting for the develoepr to patch the multiplayer with extra content.

Good news everyone, Modern Warfare 3 will have dedicated server support for PC players! This was revealed today at Gamescom by the associate manager for Call of Duty Digital, Jay Frechette, and reaffirmed by Sledgehammer boss Glen Schofield on Twitter.


It is good to see developers learning from their mistakes, the mapping community will not be silent if you cross them! *fist pumps and so on*

Source: 1up.com

Black Ops to add mod support in May!
Call of Duty: Black Ops

Black Ops to add mod support in May!

Call of Duty: Black Ops 111 comments

We're a little late to the party on this one, but the biggest current FPS franchise in the world is bringing back mod support!

MW2 getting no modding love? ** Updated
Call of Duty: Modern Warfare 2

MW2 getting no modding love? ** Updated

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Rob Bowling recently mentioned on a fan podcast some interesting details on dedicated servers for Modern Warfare 2 which could possibly change the way...

Call of Duty 4: Modern Warfare Mod Tools v1.1 Update
Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare Mod Tools v1.1 Update

Call of Duty 4: Modern Warfare 0 comments

Shortly after the release, a patch has been released, to fix the Shader_bin error in CodRadiant and CoDEffectsEd.

Call of Duty 4: Modern Warfare Mod Tools RELEASED
Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare Mod Tools RELEASED

Call of Duty 4: Modern Warfare 16 comments

After a bit of a wait, the Call of Duty 4: Modern Warfare Mod Tools are released.

Add game Games
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Post comment Comments  (10 - 20 of 43)
NuclearBanane
NuclearBanane

It doesn't have high detail models. it has textures made to look like they are.
the following should be changed

* Dynamic shadow ( no day and night cycles. no way to prove )
* Dynamic physics system ( Simple Physics on certain objects )
* Radgoll physics ( they are poor and appear for 2 seconds )
* Realistic fire ( only set pieces burn )
* Advanced weather effects ( No, they are simple )
* Realistic character animation ( not a technology, this is art work )
* High detailed objects ( High textures, low polys )

People calling this a nice engine can't really back it up.
This is a simple engine. Generic at best. But it works and gets the job done.
maby if they did not have the console limit it would excel but other then that it was no real power.

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Argoon
Argoon

You don't know what you are talking about, first learn about engine technology how it works and then make your comments if not you are just looking like a moron. Dynamic Shadows have nothing to do with day night cycles, Dynamic shadows are any shadows that can move period, the tech used for them are, stencil shadows or shadow maps (there's many types of shadow maps, PSSM, CSM, etc, ect), if a engine has a physics engine (PhysX, Bullet, Newton, Havok, etc) then it has dynamic physics, regardless if used much on the game or not. Ragdolls are not persistent for long on the Call of Duty games because of performance concerns, and perhaps because some Countries like germany forbid long lasting ragdoll physics (for whatever crazy reason) it would be really simple to make them appear longer or even stay forever, is not a limitation on the engine, is a gameplay decision. It is indeed a nice engine, based on another great engine idtech 3, a engine is a tool and like all tools it can be improved so ALL game engines are really updates (sometimes bigger sometimes not that big) of older versions NO ENGINE DEVELOPER starts a engine really from scratch they update and improve them, starting from scratch would be like reinventing the wheel all over again, even EPIC Unreal engine 4 uses parts of Unreal engine 3 that used parts of Unreal Engine 2 that used parts of Unreal engine 1.

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PeacefulPatriot
PeacefulPatriot

It actually does have Dynamic shadows. The ship mission in CoD4 is testament to that. There are also a number of other missions what have shadows that bounce around and react to shifting light sources. Just because there are no Day/Night cycles doesn't mean that it doesn't have Dynamic shadows.

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shadowdude1
shadowdude1

(buried)

you have no idea what you talking about

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PeacefulPatriot
PeacefulPatriot

Shadowmapping, phong, dynamic lights and shadows, impressive animations, and physiscs all rolled into an engine that's about as technically demanding as Left 4 Dead. It's a nice little engine. I think all of the hate for this engine just is sprouted from the hate for Call of Duty.

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ExzcellionGamma
ExzcellionGamma

I agree. This is awesome, very... but the haters coming straight from CoD are bringing this great engine down.

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shadowdude1
shadowdude1

its ain't little engine,its actually more powerful than idTech4

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pvt.Johnson
pvt.Johnson

ID tech4 source code will produce more powerful engines than the idtech3 *cough* i mean COD engine, just watch and see.

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PeacefulPatriot
PeacefulPatriot

Way to overly interpret my comment and completely miss the point.

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Landon1121
Landon1121

iD tech 4 came out in 2004... this engine released in 2005.

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shadowdude1
shadowdude1

but this engine gets updated each year for a new COD game

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Rawra
Rawra

True, but only slightly. The ragdoll and other physics for example are as still as accurate as they were in COD2.

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Highest Rated (6 agree) 8/10

Shadowmapping, phong, dynamic lights and shadows, impressive animations, and physiscs all rolled into an engine that's about as technically demanding as Left 4 Dead. It's a nice little engine. I think all of the hate for this engine just is sprouted from the hate for Call of Duty.

Jul 7 2011 by PeacefulPatriot

Lowest Rated (7 agree) 1/10

Old shitty engine

Aug 9 2011 by Juffe

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