The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

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Add media Report RSS Backface Normals (view original)
Backface Normals
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JustDaveIsFine
JustDaveIsFine - - 1,545 comments

But... what is it?

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Rebornx
Rebornx - - 2 comments

bump-mapping

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zaro27
zaro27 - - 103 comments

Looks like a Liger. Damn, childhood seems so far away now...

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Dragonlord Author
Dragonlord - - 1,934 comments

@Rebornx: Normal mapping to be precise.

@Ninjadave,zar27: It's the Shield Liger model I once started working on as a high detail modeling learning experience ( Youtube.com , Youtube.com ).

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Good idea because it's annoying when the normal maps don't work with no light.

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Description

To prevent objects from appearing all flat on the back side where there is no light contribution the lighting algorithm has been slightly changed. Now back faces also receive some normal induced lighting. This image shows a comparison between front faces and back faces where it can be seen how there is still lighting detail on back faces.