The Drag[en]gine is a fully customizable game engine designed with modularity and extensibility in mind not requiring expensive licenses.

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Dragonlord
Dragonlord Oct 25 2009, 11:33am says:

A note about the video. For some reason ModDB kills the contrast. The video is in total way too dark compared to the source video. If you can't see it well you can get the full version at Dragengine.rptd.ch ( ~20MB ).

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Dragonlord
Dragonlord Oct 25 2009, 12:02pm says:

I uploaded it also Myvideo.ch . Maybe it's better here.

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Tottel
Tottel Oct 26 2009, 5:26am says:

That's very nice.. This engine has improved alot since the last time I checked :D

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Silverfisk
Silverfisk Oct 27 2009, 9:34pm says:

It's looking niiiice..

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Description

A test room with two fully dynamic point light sources casting solid and half shadows using noise-PCF encoded color cube maps. This video uses no reduction code since the screen size is relatively small. For larger screens a reduction of 2 improves speed. Due to the capturing software the speed is rather poor. The capture software hooks into OpenGL and drops the render speed by 50% and more. Furthermore it interferes with the physics simulation which is the reason for the odd lamp swing in the video. This test runs without the capture software at 50-70 fps with proper physics.

Side notes: You can see here also new Epsylon related stuff like picking up small rocks and throwing them ( enemy distraction ) or the improved flashlight image.

Video Details
Type
Demonstration
Date
Oct 25th, 2009
Length
01:51
Filename
point_shadows.avi
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