The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
Screenshot of the modified Skin Editor providing support for Dynamic Skin Testing.
A test case with a long standing model project is used to show the use of 2 videos of 1024x768 size at 25 fps. The 2 videos are applied to 2 renderables of the dynamic skin and applied to three individual textures on the model. In this case they are streamed to the emissivity texture property and thus work at day and night as a good old fashioned monitor should do.
This all runs with next to no overhead at game frame rates.
The videos are just testing videos with no purpose other than being a test.