The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Point Light Shadow Comparison (view original)
Comments
Ninjadave
Ninjadave Oct 26 2009, 3:55pm says:

Somehow I've always felt a little blur on shadows makes them more realistic.
I like 1/4 pixels the most.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Description

Comparison of the point light shadow using different reduction values. With a reduction of 1 all pixels have shadow calculations and provides the best quality albeit running the slowest. With higher reduction values the shadows are rendered to a temporary texture which is 1/reduction size of the screen size and then applied to the actual scene during lighting. This reduces the number of pixels going through the noise-PFC cube tapping code while introducing a slight blur on the noise values. In this image the non-reduction case and two reduction cases ( 2 and 3 ) are shown. With 2 the result is relatively close to the non-reduced case while running faster. 3 is more aggressive and the difference is already noticeable. A value of 2 is recommended.

Image Details
Type
Demonstration
Date
Oct 25th, 2009
Size
768×1044
Options
URL
Embed
Bookmark
Digg Super bookmark
Report Abuse
Report media
Add Media
Members only