Drag[en]gine
L-GPL licenceThe Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Game Development & Game Engine Technologies: Dragon[en]gine Game Engine. Epsylon Game.
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
瞎眼物产地,禁止进入,瞎眼概不负责!! Blind source, prohibited from entering, the blind are not responsible!!
DBolical is a digital media network focused on providing community driven content to a wide audience of gamers and non-gamers alike. DBolical empowers...
Mod development team for the Mass Effect: Beyond the Relays.
Founded in 1979, Activision are a worldwide publisher. One of the largest in the world, it has published games such as Call of Duty, Quake and Guitar...
This is my hobby. You can choose the next mod, just send me a message on my profile or on my channel on youtube .. : DD
Hell yeah!We are here!We are a group of guys from MaxedGaming.com.One day we just start making our mod.
hey dragonlord. I'm pretty new to this whole thing but i'm pretty interested in creating games and/or mods. Could you give me a couple of tips how to start out and with what.
Btw. if i noticed you where from Switzerland so if you want to write in german i have no problem with that. thx.
- vinc
Same thing here. However, I'm not so new to the idea. I used to work with Torque Game Engine (the very old one) when I used to mod Tribes 2. Now, I'm in a game development group (not listed here on ModDB) that is going to work with Torque 3D at the end of this summer. However, I'm accustomed to making mods, not games, so is there anything I should know before I start helping the group?