The Doom Engine, is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally wrapping its final license with Rogue Entertainment's Strife.

Graphical system features:

  • Renders in VGA 320x200 256 colors
  • 35Hz page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Wall texturing
  • Animated wall and floor/ceiling textures
  • Transparent wall textures (holes)
  • Sector lighting, with animation of lights
  • Screen-size and low detail mode (horizontal pixel double) for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Top-down automap feature

Audio system features:

  • 11,025Hz playback frequency
  • 8 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music
  • PC speaker support

Networking features:

  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized - players must have the same settings as the other for proper play
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About Blaze with 1 comment by TwinBeast on Feb 11th, 2015

Doomed Chocolates

The project changed to use a modified Chocolate-Doom engine a while ago. More possibility for lots of action without framerate going too low. The game palette gets actually used in everything. Using C instead of QuakeC to do the gameplay allows more control how it plays, but I'm not exactly an engine programmer, so some difficult to do features might not be there.

The Aliens Again?

Aliens 2 - Mod DB

Player got a night vision mode, which turns everything green and boosts the lightlevel. It uses some energy. Running use the same energy too. The movement speeds can go through some changes. The default move speed is supposed to be run, and the faster speed is meant to be powerup type running. There's air control and player can jump pretty high.

Player has 4 of the previous weapons improved/redesigned. Other weapons going to get the same treatment. I've made the weapons possible to reload in the models. Reload feature is not yet in game. It may be an option or part of a higher difficulty level. Player takes no damage from his own weapons, but it could be another difficulty level setting.

The difficulty level settings may be customizable, so you could play some serious realistic game with fewer difficult monsters or some brainless fun with tons of easy monsters, or some ultra hardcore mode with every setting turned to the max + 1.

Multi-Color Pyramids

New Stuffs Multi Color

Trained Aliens New Stuffs

New Stuffs New Stuffs

The things can be over/under each other without any problems. Including making some crazy pyramids out of them. There is probably no limit how many can be piled.

Weapon damage can now do Z thrust. So, you can teach them the superman!

The game also runs at 40 tics per second. 35 ticrate of Doom has always felt a little strange.

Doom II

Doom II Doom II

Updated 3 days ago Released Oct 2, 1994 Single & Multiplayer First Person Shooter

Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths...

Hell Realm

Hell Realm Hell Realm

Updated 1 week ago TBD Single Player First Person Shooter

I'm programming only from boredom and only in the default Doom 2 Format So Do not expect a wonder.


Doom Doom

Updated 2 weeks ago Released Dec 9, 1993 Single & Multiplayer First Person Shooter

The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden...



Updated 3 weeks ago Released Sep 28, 2006 Single & Multiplayer First Person Shooter

Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software' The IWAD file is the file used by Doom which contains...


Heretic Heretic

Updated 3 weeks ago Released Dec 22, 1994 Single & Multiplayer First Person Shooter

Heretic was the first game to use the Doom engine outside of id. Produced by John Romero in cooperation of Raven Software, Heretic promises to be a great...

Post comment Comments  (10 - 17 of 17)
Ichiman94 Feb 23 2010, 3:05pm says:

still good engine for modding :)

+2 votes     reply to comment
unknow5763 Nov 28 2009, 3:08pm says:

i still make wads and play the orginal game

+7 votes     reply to comment
Bioko Nov 27 2009, 12:24pm buried:


Still anybody who play this "game" ?

-18 votes     reply to comment
Sharlowidalot Apr 4 2011, 11:38pm replied:

I certainly play it!

+4 votes     reply to comment
Nerdking13 Nov 28 2009, 2:54pm replied:

the doom engine still is very good and easy to use, just not in its normal form. EDGE, Skulltag, Zdoom and Doom Legacy are all Derived from the doom engine and are very advanced.

+4 votes     reply to comment
Rigelblast Apr 2 2009, 6:30pm says:

Doom Engine was very advanced and popular in its time. It was technologically better than many other "3D" engines in the early 1990s as it had lots of features, such as advanced texture mapping (floors, ceilings and walls are textured, and the engine also supports transparent wall textures) and lighting. There are many high-quality games, such as Hexen and Strife, which use this engine.

+2 votes     reply to comment
jonathan-d Oct 21 2008, 1:55pm says:

Strife (released in 1996) is a Doom-engine game created by Rogue Entertainment and published by Velocity. It offered an RPG-like action game, with heavy story elements and voice-acting. Among the features were hub-levels much similar to Hexen, the ability to increase the player's accuracy with most of the weapons, an item that could destroy forcefields, and the ability to raise your maximum health from 100 to as much as 200 permanently. Strife is also the very last commercial game to use the Doom engine.

+3 votes     reply to comment
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Release Date
Released Dec 10, 1993
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Highest Rated (2 agree) 10/10

The best engine on the planet that brought the best and my favorite FPS on the planet!

Jul 5 2012, 4:47am by poshgaloo

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