The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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Description

This video is the second progress video on Jdawgg's YouTube Channel. The weapons, ground and some of the building models were modeled in both Maya and 3DS Max. Other building models are just temporary and used as placeholders for now. The animations are actually programmed animations such as the shooting and melee. The weapon gunfire sound effects still needed some work... Sorry for the bad sound. The beast model in this video can be found at Psionic3d.co.uk.

Currently, Jdawgg is working on AI (Artificial Intelligence), collision, the bullet class, a menu system, and better audio & animations .

It will be a while until Progress Video 3, but stay tuned. After Progress Video 3, more videos will continue on Steel Cyclone Studio's YouTube Channel. Thanks for watching and wish me luck. :-D

What Still needs work:
Sound
Animations