Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…

How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge?

The Scourge of God is coming. Your world will burn.

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We're proud to announce the release of our first scenario for Attila's Historic Battle game mode, made possible by our new team member Caligula.

Battles of the North aims to recreate and depict various historical battles from the Game of Thrones universe. This expansion will continuously grow, as additional book- and show-based battles are added over time. While Battles of the North only contains battles taking place in the North of Westeros, future expansions -- for example, Battles of the South and Battles of Essos -- will cover additional regions and time periods.

The first scenario depicted in Battles of the North is the Battle of the Fist of the First Men, fought between the Night's Watch and the Lands of Always Winter.

Click to download on the Steam Workshop
-- REQUIRES SEVEN KINGDOMS 1.04 --


04 5

05 4


Jeor Mormont, the 997th Lord Commander of the Night's Watch, has led a Great Ranging beyond the Wall. The Night’s Watch seek to discover the size of the host commanded by Mance Rayder, King-Beyond-the-Wall. Overnight the Watch have encamped in the Fist of the First Men, an ancient hilltop fort. Suddenly, a horn is heard, then a second, then a third. A third horn had not been heard for millennia, and signals one thing. The White Walkers are coming.


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Seven Kingdoms v1.04 "Iron Throne" - Public Release

Seven Kingdoms v1.04 "Iron Throne" - Public Release

Seven Kingdoms: Total War (Game of Thrones) 8 comments

"Iron Throne" adds Wights, the Crownlands (Kingsguard, Goldcloaks, Faith Militant), House Manderly, House Royce, House Mallister, House Dayne, and over...

 Medieval Kingdoms Total War : Seljuks of Rum Revamp (and the Ottomans)

Medieval Kingdoms Total War : Seljuks of Rum Revamp (and the Ottomans)

Medieval Kingdoms Total War (Attila Version) 12 comments

The long overdue (partial)revamp and roster extension for the Seljuks of Rum is here courtesy of MK Team Member Hessam.

Norse Einherjar Update/ Officer

Norse Einherjar Update/ Officer

Modern Myths

Hey guys check out the finished model! This will be a short update, mostly on the officer texture!

Medieval Kingdoms Total War : Duchy of Lorraine

Medieval Kingdoms Total War : Duchy of Lorraine

Medieval Kingdoms Total War (Attila Version) 9 comments

MK Newcomer Arizen Fox has made his first roster, the Duchy of Lorraine.

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Alpha 1.04 - "Iron Throne"

Alpha 1.04 - "Iron Throne"

Seven Kingdoms: Total War (Game of Thrones) Patch 17 comments

"Iron Throne" adds Wights, the Crownlands (Kingsguard, Goldcloaks, Faith Militant), House Manderly, House Royce, House Mallister, House Dayne, and over...

Alpha 1.03 - "Fire & Blood"

Alpha 1.03 - "Fire & Blood"

Seven Kingdoms: Total War (Game of Thrones) Patch 20 comments

"Fire & Blood" adds the Unsullied, Dothraki, Second Sons, House Brax, House Hightower, an overhauled House Baratheon, and 7 new characters to Seven Kingdoms...

DDS Reskin Resource

DDS Reskin Resource

Other

This is required to make full use of my reskins and overhauls.

Medieval Kingdoms February Build Base

Medieval Kingdoms February Build Base

Medieval Kingdoms Total War (Attila Version) Patch 30 comments

The base file for the Medieval Kingdoms February Build.

Medieval Kingdoms February Build Installer Part 2

Medieval Kingdoms February Build Installer Part 2

Medieval Kingdoms Total War (Attila Version) Demo 35 comments

One of two installers you need to install the 3 "mkmodels" packs

Medieval Kingdoms February Build Installer Part 1

Medieval Kingdoms February Build Installer Part 1

Medieval Kingdoms Total War (Attila Version) Demo 22 comments

One of two installers you need to install the 3 "mkmodels" packs

Comments  (0 - 10 of 21)
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MANRIX
MANRIX

is this only a custom battle mod?

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Guest
Guest

Can anyone help me with these questions?

Medieval 1212 - Wheres the campaign?
Ancient Empires - Wheres the campaign?
Seven Kingdoms - Wheres the Campaign?
Lord of the Rings - Wheres the Campaign?

Ta

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KittCatt
KittCatt

There is no campaign in those mod, they are only custom battles.
Sadly, Attila Total War seems hardcoded with it's campaign, unlike medieval and below

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Sassani
Sassani

I have updated my mod (sarzamin javid) about ten times just minutes ago but the site says it has been updated 23 hours ago and I have 6 points and add of them are ten but the average is 9.3 !!! How is it even possible !!

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alaaali
alaaali

I Have A Problem And Please Help Me When I Double Click On Attila.exe It Is Open For One Second And Then Close It Self Again And Create A crash File In The Game Derictory Please Help Me

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JohnusJanus
JohnusJanus

I may have asked this before but would it be possible to incorporate direwolves? mabye using a wolf model over a warhound, upping the scale a bit then incorporating it into Rob Stark's and John Snows general units? That would be something id love to see!

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jibidyjab
jibidyjab

When I'm in data for Attila file I put it in and I start up the game it loads the Attila intro screen and then it just loads for a minute then it crashes please some one help it is really annoying

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Total War: Attila
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Windows
Developer
Creative Assembly
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SEGA
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Custom
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Lowest Rated (2 agree) 4/10

Buggy engine, ridiculously bad mod tools

Feb 1 2017 by Luke.Martins.Artist

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